What can I say about the work that Mr. Lázaro Martinez here? Aside from literally laughing out loud at the jokes and feeling inspired to think seriously about just how crazy the original Metal Gear really was, I just have to be insanely jealous. This is crazy, man. He’s even got lips synchronized, facial expressions, and so much other extra goodies which I happen to know were not in the original script (but which are hilarious) I feel lucky to have been part of the first “Cliff Notes” video series. That cameo of Ravi Singh is priceless too, this guy really knows how to do a likeness!!
Please do this guy a favor and share this with as many people as you can. Make the thing spread around the internet like you know it should!
Here’s the piece I wrote for WhatCulture.com, critiquing and analyzing the worst performances in the Metal Gear Solid franchise. If you agree it’s better than most of the crap on the internet, share it on Tumblr or Facebook or wherever folks go these days, because I’d like this one to make some waves, if possible.
Sometimes it’s nice to step back and remember how bizarre the Metal Gear series is. Whether you’re a lifelong fan or a noobie who’s never heard of Solid Snake, you’ll still find yourself impressed by Kojima’s commitment to the unexpected. Here’s a piece on the 50 Weird Revelations You Weren’t Expecting in the Metal Gear series, by What Culture.
Kojima posted a bunch of pictures showing the best cosplayers from some promotional event in France, along with a slashed up police car. The cosplay is frankly stunning.
There are too many awesome tweets and pictures to share them all here, but I picked my three favorite images, which include a downright sexy Sniper Wolf, a top-notch Psycho Mantis, and — best of all — a frickin’ MGS1 polygonal version costume!
I used to make fun of the cosplayers for being lazy, out of shape, and incompetent, but these (presumably French) people are legitimately incredible.
You know, I never really talk about MGS1 or the two old MSX games that came before it. To me, the juicy part of the series (from an analytical point of view) began with MGS2, and I’ve always wanted to do that justice first. But the folks over at BunnyHop have done a pretty great job with their 2 part video critique:
I found myself shrugging pretty frequently when it nitpicks on retroactive continuity choices or points out the unoriginality of the game. While everything they say is true, and although the amount of research done is fantastic, I feel like it was put in there to demonstrate how knowledgeable they were, without much of a point. The final evaluation is positive of course. I suppose the video is more of an explanation than an argument, and by that standard, it’s really helpful and smart!
Here’s an interview in which Kojima explains pretty much everything he’s working on. The origin of the Fox Engine, the desire to make a Metal Gear game starring The Boss, the decision to include Raiden in MGS2 — it’s basically a recap of Kojima’s career up to this point, for people who don’t know. He also says that the Ground Zeroes demonstration was played on the PC (I figured) but apparently it’s about the same specs as the PS3 or 360 (which I still can’t believe).
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