Kojima posted a bunch of pictures showing the best cosplayers from some promotional event in France, along with a slashed up police car. The cosplay is frankly stunning.
There are too many awesome tweets and pictures to share them all here, but I picked my three favorite images, which include a downright sexy Sniper Wolf, a top-notch Psycho Mantis, and — best of all — a frickin’ MGS1 polygonal version costume!
I used to make fun of the cosplayers for being lazy, out of shape, and incompetent, but these (presumably French) people are legitimately incredible.
You know, I never really talk about MGS1 or the two old MSX games that came before it. To me, the juicy part of the series (from an analytical point of view) began with MGS2, and I’ve always wanted to do that justice first. But the folks over at BunnyHop have done a pretty great job with their 2 part video critique:
I found myself shrugging pretty frequently when it nitpicks on retroactive continuity choices or points out the unoriginality of the game. While everything they say is true, and although the amount of research done is fantastic, I feel like it was put in there to demonstrate how knowledgeable they were, without much of a point. The final evaluation is positive of course. I suppose the video is more of an explanation than an argument, and by that standard, it’s really helpful and smart!
Here’s an interview in which Kojima explains pretty much everything he’s working on. The origin of the Fox Engine, the desire to make a Metal Gear game starring The Boss, the decision to include Raiden in MGS2 — it’s basically a recap of Kojima’s career up to this point, for people who don’t know. He also says that the Ground Zeroes demonstration was played on the PC (I figured) but apparently it’s about the same specs as the PS3 or 360 (which I still can’t believe).
A long, long time ago, SnakeSoup administrator Ravi Singh approached me for collaborating on an epic Metal Gear flash animation revolving around the very first game in the series, which most Metal Gear fans don’t even realize exists. I agreed. (more…)
RedCode Interative is a small European team who’ve managed to crack the Metal Gear series wide open and dig up fascinating bugs, exploits, and features, much like the old “Game Genie” we all remember. Want to play Metal Gear Solid looking like Meryl instead of Snake? They can do that, among many other things. Check out what they’re up to:
You may have noticed that I very rarely discuss the actual gameplay of the series, or focus on projects being worked on by the community. That’s not because I think it’s boring. I love to see the clever tricks and devoted work of the community, and I respect the dedication they have. RedCode Interactive reached out to me for a partnership, and after seeing their work I agreed that it deserved more attention. In our own ways, we both enjoy deconstructing the games we love!
So, check out their website, maybe download the special save files (for use with the Action Replay Max memory card thing) and start playing those old games in a whole new way.
Konami’s “Pre-E3 Show” is now available. Interviews, trailers, and a great Mega64 skit are being shown. We finally get to see more of Rising‘s gameplay, which looks very typical for this genre. Sadly, level design seems to be ripped from the Nintendo 64 era. Huge crates scattered around for no reason, allowing you to reach higher areas; generic wide city streets with nothing going on; a train chase; a scripted bridge collapse. The rushed development schedule is evident, and so is the lack of ideas.
And in case you hadn’t figured it out, the theme of cutting everything and has been cut down as well. The developers say that only enemies and certain background objects will be sliceable, meaning you shouldn’t be expecting to get too creative with your sword.
I’ll be talking about the upcoming E3, Zone of the Enders, and a bunch more on my twitter. I’ve started using it regularly, and I’ll be using it to announce new articles and such for your lazy ass.
This is a piece on how Metal Gear hasn’t had a major Nintendo console release, via IGN. It’s a lot of filler images and not a lot of substance, but that’s fine. Now you’re more informed.
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