Officially Released! THE KOJIMA CODE

After much anticipation, The Kojima Code is now becoming available for purchase! Get it in glorious Hardcover, Paperback, and digital formats from the biggest online retailers in the world, and Print-On-Demand in locations worldwide. Make sure to check out the options so you can get the format you want at the best value!

Buy it now:

Barnes & Nobles (link)
Amazon (link)
Chapters (link)
Smashwords (link)
Kobo (link)
And more places should have it!
Ask your local bookstore for
Print-On-Demand availability

Want to know a little about the book first? Check out the description:

Download the expanded PDF promotional explainer (link) if you’d like to copy and share snippets


Q. Why can’t I find [version] at [retailer]?
The book is brand new, so not every retailer has gotten around to listing every version yet! Either shop around or wait for your preferred retailer to get the version you want. Apparently it’s normal for retailers to take up to a week or two to get each copy listed correctly.

Q. How much of the book deals with Metal Gear Solid 2?
This book is divided into two halves, and the entire second half deals with Metal Gear Solid 2! You’ve never seen analysis this in-depth!

Video: Hideo Kojima betrays the MGS2 message

Isn’t it weird how Hideo Kojima has stopped talking about the dangers of the digital society? In this video I talk about the new opinion piece he has written for Glixel.

Thank you very much to my Patreon supporters, this video is brought to you by them!

Interview with Alexander Sylazhov

I’ve been lucky to have Alexander Sylazhov as a guest contributor multiple times on this site. His writing reveals a facet of the Metal Gear community otherwise hidden from me, and shows me how other cultures and peoples can approach the subject matter in Metal Gear with a drastically different perspective. Recently I decided to ask Alexander for an interview, so that his fans and the general readership of this site can get to know the man behind these daunting essays a little more personally.

Check out the interview below and learn a bit about this mysterious character.

Continue reading

Kojima draws parallel between “Old Logan” and “Old Snake”

In my articles on MGS4 I have emphasized the reduction of Solid Snake to a hired killer, stripped of the noble idealism we see at the end of Sons of Liberty. The “rapid aging” plot gimmick and the change of his name to “Old Snake” were early hints that his heroic leader status was going to be stripped away, and then we saw within the game itself that he doesn’t live up to his own ideals anymore; he gives up on teaching, and just focuses on trudging through his mission with little more fueling him than nanomachines and drug injections. People have tried to retroactively interpret his actions as something greater, but this shows a basic misunderstanding of the “Old Snake” character in my opinion.

Now Kojima has written an essay on the film Logan, and repeats the logic behind Snake’s transformation:

Back in 2008, I did something similar when I put an old Solid Snake into Metal Gear Solid 4: Guns of the Patriots. In the intro, Snake says “War has changed.” His codename was also changed to “Old Snake.” The letters “I” and “S” were removed from the word SOLID: “is” – or in other words “being” – had been taken away from him; he was now Old Snake. In much the same way, both Snake and Logan had their place in the world taken away from them. What place is there in the world for those whose very being has been wrested from them? All that remains is the end of their story – a story of their departure. I attempted to pull the same trick you see in Logan – of simultaneously writing an “end” for MGS4 while trying not to actually end the whole saga. [Emphasis mine]

This is confirmation. Solid Snake’s “being” is removed in MGS4, leaving only a shell of his former self. Once you remove who he “is”, he simply becomes “Old Snake”, the grumpy assassin trying to clean up the mess that is his legacy, devoid of ideals.

The potential options of releasing the book

Merry Christmas everyone!

Publication is a tricky business, I’ve learned. Due to complications that are nobody’s fault (sounds like a cliche, now I realize why it is one,) I have to rethink how I’m going to release the book. This could be a positive thing, and I’m looking forward to having your help in this.

To be perfectly blunt, I’m ambivalent about trying to make money off of this by this point. At first I thought it could be a great source of revenue if it got good reviews and a percent of the gaming community embraced it, but by now I just care about doing justice to the material for whoever is interested, and I hope word spreads about its quality. This book is unlike anything else available, and the level of analysis here is beyond anything on my site because I did a lot of homework this time, whereas I normally don’t worry about getting all the details straight. It helped a lot to sort everything out, culminating in a study of Kojima and his work that I don’t think can be matched anywhere.

The book is the apex of my Metal Gear obsession. I now realize I’m not going to get rich from it or anything, and even if it spread beyond readers of the site, it’s not like I’m going to quit my dayjob if I made enough to buy food for a week or two. Your interest, appreciation, and feedback has always been more important to me than money, which is why I’ve never advertised on this site, taken up offers to join weird conglomerate sites that offered to monetize me work, or resorted to clickbait controversy and comments sections to drive up viewership. The book is similarly restrained and focused on just discussing what I find most interesting: being a “guide” to the crazy MGS series and Kojima’s mentality through the years.

Please take the time to fill out this small question form so I can come up with a gameplan that works for everyone…

  • Archives