Sick of the game media talking about everything except games? Wish there was a better way to find out about new indie games without visiting dumps like Kotaku and RockPaperShotgun? Me too, and that’s why I created @GreenlightRview on Twitter!
Follow me and you’ll see concise but thoughtful critiques on as many Steam Greenlight projects as I can find. Already I’ve seen some hilariously bad projects, and some amazingly good ones — like, stuff that I’m actually going to fund on Kickstarter.
Greenlight is one of the biggest forces for change in the history of games, but it needs intelligent people to pay attention and weigh in on the process. We all know that it’s not perfect, and we know that even Valve is working on replacing it, but in the meantime there are thousands of games waiting to be seen and judged, with hopeful teams whose dreams of game development depend on you and me. @GreenlightRview is a way for you to share my enthusiasm for upcoming indie projects, discuss game design with me, and help the cream rise to the top.
If you ever felt like there was a lack of game discussion and reviews on this site, you’ll definitely want to follow me there, because I’m going to have the same standards as I would if I was publishing it on this site, with the same wit and sharpness.
Thank you, and I look forward to discussing countless new games with you all!
Thanks to a very kind reader of the site, I’ve been gifted a copy of Bioshock: Infinite on Steam to review! But instead of a regular review, I decided to take notes and give my impressions as I go using my Twitter feed. If you’d like to see my impressions and thoughts, please follow me on Twitter. (Or you can look up hashtag #BIR which stands for “Bioshock: Infinite Review”.)
Afterwards, I’ll condense, sort through, and flesh out these thoughts in a final review on the site! It’s not a “Let’s Play” with commentary, but I think it’s better, because I hate talking while I play anyway and want to give more insightful comments than I would when I’m half-distracted and trying to be entertaining.
Ever since Kojima announced that Ground Zeroes is going to be so taboo that it might not get released, I’ve been racking my brain trying to figure out what kind of scandalous subject matter it could possibly contain.
I’ve come up with some pretty good theories, and I’m going to be sharing them on the the site’s official Twitter account, so follow @meta_gear or search for #groundzeroestaboo if you want to stay up to date with this explosive Metal Gear theory in the making! How many of my guesses will be true? Probably half of them.
Source: I don’t know
Kojima and his almost-translator have taken to Twitter to give us a four paragraph promotional outline of Metal Gear Rising: Revengeance, which comes out two weeks from now. To me it comes off as little more than typical Japanese marketing spin: unnecessary philosophical rhetoric and stretching the truth until you can pretend your product is somehow totally unique.
In the tweets he compliments Platinum Games for delivering such a good product on schedule, and claims that shooting games haven’t evolved in 30 years while using a sword is revolutionary. According to Kojima, “lot’s [sic] of games with jumping, running, kicking, crunching [?], punching, and shooting” have been created, but “game with hiding did not come out easily”, which is why “game with free slashing wasn’t even exist. This is invention.” Yeah… right. Anyway, he then slips into Metal Gear metaphor mode, saying that while his “sons” with his “genes” (ie. the Kojima Productions team) failed to deliver the game, the non-blood-related Platinum Games were able to inherit his “memes” and accomplish the goal.
Below is a compilation of the full twitlonger posts in chronological order.
Not long ago at the San Diego Comic Con, rumors about MGS5 were stirred up by some images that appeared to be leaked, which connecting the “Ogre Project” with the next Metal Gear game. The whole thing was dubious from the start, but Kojima has confirmed that they are fake, apologizing to those who were looking forward to it. The tweet was posted on July 16, leaving no doubts that it was fake.
In other news, Part 5 of MGS2: A Complete Breakdown is still being worked on, but all the fun and activity of Summer is admittedly soaking up my free time, so it’s not moving as quickly as the other ones have. I know many of you are looking forward to it, and so am I. As I said on my own Twitter, this feature was originally designed to be a video, so I’ve had to rewrite a lot of it to fit a written format. Look forward to it in August.
You may not know that on top of being a professional-grade writer, I’m also a prize-winning artist. (Yoji Shinkawa himself picked my drawing to win a prize in the official Kojima Productions fan art contest, and it was discussed on the KojiPro podcast. Not bragging or anything!) I made a bunch of sketchy/strange comics about Metal Gear (which you can browse here) and I’ve been getting better at it since then. The latest stuff is here.
Well I’ve started drawing a new piece, and I’m giving YOU the chance to suggest how I finish it:
Pretty cool right?
I wouldn’t call it a contest (because all of my contests end with embarrassing lack of entries) but if you’re some kind of art-liking individual who has a sense of humor or has always wanted to see Old Snake… doing something… then, here’s your chance to shout ridiculous ideas at me.
Tweet at me, dogs.
I also highly recommend following me on Twitter because I’m one of those good Twitter users who never talks about what kind of food I’m eating. Screw those people, man.
Hideo Kojima has been talking up his mysterious “Project Ogre” at Twitter for the past year. In Japanese, he refers to the project as “Oni Project.” Today, he clarified what the “Oni” means.
There have been a few theories of what the Oni might mean. Perhaps this is such a big project that it’s devilish or demonic. Or perhaps it’s a game that requires Kojima to close off his heart as he makes it (this is from a proverb involving Oni, I believe).
These two are both incorrect, said Kojima at Twitter today. The meaning is more literal. Oni Project is a game that deals with Oni in some capacity.
Oni can be translated to a variety of things, including demon, devil, and, of course, ogre. Based off Kojima’s Tweets, it’s unclear if he’s saying that the game deals with Oni as a subject matter, or if it’s the player who handles Oni in some form (collecting spirits and so-forth).
That’s actually a huge revelation: the game involves actual demons. Kojima seems to be really passionate about this project, and I can’t wait to see what it’s about. Sneaking through hell, smoking brimstone cigars and trying to fight a demonic Metal Gear?