Kojima finally explains what Ogre Project means

I don’t understand Japanese, but Anoop Gantayat from Andriasang does.  He looks at Kojima’s tweet for us, and explains:

Hideo Kojima has been talking up his mysterious “Project Ogre” at Twitter for the past year. In Japanese, he refers to the project as “Oni Project.” Today, he clarified what the “Oni” means.

There have been a few theories of what the Oni might mean. Perhaps this is such a big project that it’s devilish or demonic. Or perhaps it’s a game that requires Kojima to close off his heart as he makes it (this is from a proverb involving Oni, I believe).

These two are both incorrect, said Kojima at Twitter today. The meaning is more literal. Oni Project is a game that deals with Oni in some capacity.

Oni can be translated to a variety of things, including demon, devil, and, of course, ogre. Based off Kojima’s Tweets, it’s unclear if he’s saying that the game deals with Oni as a subject matter, or if it’s the player who handles Oni in some form (collecting spirits and so-forth).

That’s actually a huge revelation: the game involves actual demons.  Kojima seems to be really passionate about this project, and I can’t wait to see what it’s about.  Sneaking through hell, smoking brimstone cigars and trying to fight a demonic Metal Gear?

Google+ page

Most of you probably have a Google+ account but don’t do anything with it.  Well, now you do: swing by our new G+ page and tell me…

  1. Your favorite article on this site
  2. What you think about the future of the Internet and law enforcement
  3. Whether Metal Gear Rising: Revengeance was a good move

Do that, and we’ll be half way to creating a sense of community.  Not that I want a community that much, but hey, maybe you do?  Personally I enjoy the fact that you can simply upload a video.  Maybe that’s where I’ll upload my MGS2 review video when it’s done.

You can follow us on Twitter or blurt something out @meta_gear.  Social media stuff is often a lot more fluff than substance, with people echoing each other and never saying something new, so I don’t really fit in there, but at least I won’t be clogging up your feeds with nonsense right?  Oh, actually, I haven’t said this in a long time, but if you guys have some guest articles or content you want me to feature, let me know.  My email is metagearsolid@gmail.com.

And yeah, I could make custom domain email addresses and not have to use Gmail, but I like it better, so there.  Technology.

Character creation test in FOX Engine

This was posted on December 21st on Kojima’s Twitter:

“FOX engine news Vol.3″. Experimenting original system where user chooses the parts to create realistic “avatar” easily. Here’s Lionel, very clever programmer in Kojima Production. This was done in an hr by referring the pic

Obviously this is pretty good, but a naked person with no facial expression and short hair doesn’t show off much.

When combined with the facial animation system, hair and cloth rendering, and foliage, there’s no doubt that the FOX Engine will be a powerful engine most likely on par with DICE’s Frostbyte 2 engine or better.  Customizing your character in that engine sounds fun, but as with all character creation tools, it ultimately depends on the interface, menu system, and options available.  (Personally I always test whether I can choose 3D facial hair, and the ability to make really ugly, old, and yet still correct-looking people.  By this standard, most character creation engines totally fail.)

Kojima showed us some very impressive things apparently on the Xbox 360, and talked about how scalable it is, but considering he talked about making it the best in the world, scalable to fit any platform, it’s something to keep looking forward to as the months go by and the question of the next generation looms larger.  And since he repeatedly refers to the “new game” he’s working on, we can no doubt look forward to the “Devil Project”/”Ogre Project” utilizing this engine, possibly with a character creation tool built in.

Updates and non-updates

You may notice that I’ve added the links to our Twitter, YouTube, and Formspring on the right side of the page.  I’m sure you know what you can do with those.  (Maybe not the Formspring.  That place seems to have died off in popularity already.)

Speaking of, have you guys visited “The Unofficial Site” lately?  I accidentally did today (it happens to the best of us), and I noticed that the most recent update was on February 16 of this year.  That’s 10 months ago.  Reminds me of this obituary I wrote for the site early last year, when it 404′d.

Ah, nostalgia.  The end of a year makes you look back on a lot of things.

Also thought I should give an update on the MGS2 video I’m making: things are looking great.  I’ve got almost all the video I need, familiarized myself with the video editing program, and feel confident enough to write the full script and plan it out.

Kojima: Twitter quitter?

Kojima TwitterCould this mean the end of Kojima’s tweeting days?

My iPhone broke last Friday, so I had it replaced at my expense. Couldn’t tweet with the new one for some reasons.  I couldn’t be bothered, so spent the weekend without tweeting.  It was only a three-days, but was the first time in two years to spend time without using Twitter.  Better not to have Twitter for me as a conclusion.

This could be a lousy translation, plus he has made a riveting tweet about ordering eggs since, so let’s cross our fingers and hope that we haven’t seen the last of these and other important messages, sent in 140 characters or less!

Source

More Peace Walker models seen on FOX Engine

Via Kojima’s Twitter

This doesn’t mean they’re working on a Metal Gear game, just testing the old models in the new engine.  We saw this before with Big Boss, and had confirmation that it was just a tech demonstration.  Nothing to get excited about, but it does remind me that they’re getting ready for a new generation of hardware, which is cool.