In my article The Master Plan B: Imploding Reality I argue that today’s “Clown World” of depravity, outrage, and hysteria is actually a big distraction. Distracting from what? A horrific future of technocracy, where social engineering reaches a whole new level of sophistication.
This video by Amazing Polly is a great discussion of where things are leading. If you don’t know about the role of biometrics (face-scanning linked to all your government records and financial accounts) and how “social credit” really works, you will get a taste of it here.
As a direct follow-up to my recent article The Master Plan B: Imploding Reality, allow me to share this documentary about the danger of 5G internet being spread across the world currently. If you think it’s going to be some kooky conspiracy video, you will be as surprised as I was to find that it’s mostly full of legitimate experts testifying about this insane new system.
I strongly hope that people will share this video. On the heels of massive unwarranted censorship crackdowns, it’s no surprise that radical new plans would be rolled out. The only way to raise awareness is to do it ourselves.
Caution: The following article deals with world events and society. If you enjoy games like Metal Gear Solid or Deus Ex with heavy social commentary about conspiracies and global elites controlling mankind, you may like it.
I was pleasantly surprised by the Death Stranding trailer released today because it finally established in more clear terms what the main plot and game structure will be about, and showed off more genuine gameplay, including gunfights, fight fights, and motorcycle riding. If Kojima had continued to delay and tease without revealing the core of the game, it would have been a massive red flag for me, and a sign that the game itself isn’t worth advertising. Unlike Metal Gear Solid games, Death Stranding has no established fan base or legacy to fall back on, so it needs to attract people. This trailer showed that they have confidence in the core game, if nothing else.
Howdy folks! Believe it or not, I was recently invited to be a guest on the hottest Metal Gear podcast in the world, Metal Gear Mondays, and it went fantastically. The whole thing is about The Kojima Code, and we had a blast for several hours and had plenty of laughs. They had great questions, and I felt like they were cut from the same cloth as my dear readers, so I really expect you’ll enjoy it.
Check it out right now, and listen to their special book review episode too! I’m very thankful to them for shining a spotlight on my work, and I was delighted to find out that one of the hosts was a huge fan of my site since he was in high school! Crazy how that works, isn’t it?
Despite what you may have heard, it is no longer disputable that the Big Shell chapter of Metal Gear Solid 2‘s story was a computer simulation from beginning to end. The whole scenario of Raiden on the Big Shell was a VR mission. This isn’t a theory, but a fact. It has been a fact since 2002 when Hideo Kojima directly stated in this interview: