The results are in…

blog-review-choice1

With 64% of the vote and a widening margin, it seems you have chosen Metal Gear Solid 2 as the game you’d like to be reviewed first!  And so it shall be.

I admit I’m surprised, though.  The Last of Us has been dominating sales charts and the hearts of critics everywhere, and it started off strong in the poll.  Thankfully it shouldn’t take nearly as long to finish the review of MGS2 as it did to complete the other six parts of the Breakdown.

Believe it or not, after 12 years of analyzing MGS2, this will be my first time judging the game as a critic first and foremost.  Having delved into the farthest depths of the game’s madness, I feel a certain obligation to deliver a fair judgment, without personal bias.  I’m excited to see what I think.

Part VI (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IVPART V - PART VI – PART VII

Part VI Substance & The Document

Now that we’ve analyzed the main game, Part VI examines The Document of Metal Gear Solid 2 and Metal Gear Solid 2: Substance, where we find even more fascinating evidence of Kojima’s hidden goals.

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Site update | MGS2: A Complete Breakdown part 6 and MGS4: Sold Out

Readers, I know you’re waiting for the next installments of MGS4: Sold Out and MGS2: A Complete Breakdown.  I’m working on part 6 of A Complete Breakdown again, and progress is good.  It’s a bit of an odd piece, but we’ll all struggle through it I’m sure.

I also want to go back and finish my MGS4 analysis — don’t think I’ve forgotten.  With Metal Gear Solid V on the way, and the HD Collection released not long ago,  it feels like a good time to put some more of my crazy theories out there.

If you have any contributions of your own (a lot of you said you’d like to in the Site Survey!) you can now come directly to me by emailing metagearsolid [at] gmail.com.  Comics, articles, videos, audio recordings — send them my way, if you want to get them put on the site.  A few notes, however:

  • Stuff that’s ready to be published will naturally be published faster
  • You should have a clear idea of what you want to accomplish.  I’ll give notes if I have any suggestions, and try to help the process
  • Don’t be afraid to do something different than what I usually do.  You can examine aspects of the series that I’m completely neglecting, or even talk about areas of culture that I don’t, as long as they’re relevant somehow to the general themes of this place.

Sit tight, and if you haven’t read the first 5 epic parts of my MGS2 analysis, what are you waiting for?

Please watch Critical Close-up: Metal Gear Solid 2

Here’s a video you don’t want to miss.

If you enjoy my articles, you will certainly enjoy this deconstruction of Metal Gear Solid 2.  Unlike me, he actually puts a hell of a lot of effort into production, going to locations and intricate editing to make it really watchable.  I dare say it’s the best video analysis of MGS2 I’ve ever seen from a technical and analytical point of view.

Don’t just watch the video, however, do the guy a favor and spread it around!  He deserves major attention from game news sites, forums like NeoGaf, etc.  Think about how many shitty fluff pieces get promoted on Destructoid, and then think about how substantial and interesting this is.  A true MGS fan will spread the word, just as (Raiden’s cobbled together idealized VR manifestation of) Snake taught us to!

My notes?  I think the video could have been improved by having symmetry at the end.  It starts off talking about postmodernism, but it ends with the digital age.  Bringing up such powerful ideas without paying them off is a tiny bit of a shame.  I respect that he doesn’t speculate too much on Kojima’s motivations for the postmodern themes.  I love the fact that he deals with the VR theory, which is unforgivably neglected in most reviews and analysis, and I think it’s about time it gets a respectable presentation.

No more mullet? Play as MGS1 Snake on the Tanker

Our friends over at CodeRed Interactive have officially released a mod — yes, one of those cool things that changes how a game plays — for Metal Gear Solid 2!

“How does that make any sense,” you ask?  Simple, it’s for the PC version of the game, and all you need to do is follow the instructions on the installer, which you can get at the bottom of their downloads page.  Here’s how it looks in action:

You’ll feel like you stepped right out of Shadow Moses and onto a boat.

Also if you want to have a say in what they do next, go watch this video and vote in their poll!

Now that I’ve finally put up Part 5 of the MGS2 review, I plan on taking a short break from the series before diving into Part 6.  In the meantime, I want to do some more reviews of games, although not as lengthy as the XCOM: Enemy Unknown review.

I’ll probably review Retro City Rampage and Path of Exile (once I’ve played the full version), but that’s not all!  I also plan on adding a rating to things I’ve already examined such as Intrusion 2, Brink, and The Last of Us.  Now granted, I haven’t personally played those last two games, and one of them isn’t even released yet, but I feel comfortable judging them anyway, because it’s fun and I trust that my cautious deductions are good enough.  Not only that, but my superpower of insight allow me to simulate the entire game in my head from just a handful of screenshots or a single promotional trailer.  Don’t believe me?  I looked up your Facebook pictures and am judging YOU right now.  I give you a +2.  Keep up the good work.

Part V (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IV - PART VPART VI – PART VII

[Updated Nov 1/2012: GameTrailers today declared that Metal Gear Solid 2‘s ending was the third worst in game history!  A special note has been added to the end of the article.]

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