Recently, Mike Mearls (co-designer of the latest D&D edition) and a couple of popular online Dungeon Masters sat down for a chat about the trajectory of the fifth edition of Dungeons & Dragons. As somebody who loves insight and opinions on game design I watched it intently. Questions about the game’s past, future, and present were passed around, and then eventually the host brought up his intense desire to see a demographic shift away from… white men in the game. The host himself is a “queer” white man and although I don’t know much about him, judging by this discussion he has a chip on his shoulder about the lack of inclusion in the hobby. He thinks this is a priority that needs to be actively pushed, for some reason, so that some day there won’t be white men leading the culture of tabletop RPG’s.
Even without the popularity of Cultural Marxism and the SJW agendas creeping into every aspect of recreation (I have no idea whether these people subscribe to the ideology,) this is a stupid concern born out of ignorance. But it might not be obvious why it’s so stupid.
Here’s a new video defending MGS4 as a wonderfully caring sequel that’s full of love, not a jaded attack on nostalgia. The argument revolves around the production values, detail, and care put into the game itself, and accepts the harsh world and themes as being some kind of natural, logical “price to pay” for fans demanding more sequels in a series that should have ended.
Check it out and see if you agree with his point of view.