Surprise! Stick beats rope (Game Awards)

At Geoff Keighley’s 2019 Game Awards show, Death Stranding was represented in many categories. It won three of them: Best Game Direction, Best Performance, and Best Score & Music. What it did not win is Game Of The Year, which went to Sekiro: Shadows Die Twice.

This is a defeat for Kojima, because even though he won smaller awards, everybody knows that unless you’re competing in a specific genre (Best Fighting Game, Best Racing Game, etc.) there’s only one award that really matters, and it’s Game Of The Year. Any publication or website can have their own GOTY award, but this is an industry award show, meaning that it is voted on by fellow developers and professionals. Fans could vote online for their favorite game in a separate category.

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Path of Exile embarrasses Blizzard once again, this time with a sequel and a wonderful event

This weekend is the inaugural EXILECON, hosted by Grinding Gear Games, creators of Path of Exile. Having caught up on the first day’s stream, I can safely say that they are putting Blizzard to shame yet again. Day 2 is happening now, and I’m excited to see what’s discussed. The event reminds me of everything I love about GGG and Path of Exile. It’s not a fireworks show or a WWE pablum for the masses, but a laser-focused commitment to the supporters with a clear vision, a professional grade of quality, and a deep awareness of what people want to see.

Path of Exile 2 has been announced. I’d write more about it here, but I’m busy listening to Chris Wilson at the event being a very smart and responsible lead designer.

Steam has been experimenting, and nobody is paying attention

Steam remains one of the best services in the world, and I’ve always enjoyed their attempts to innovate. But it wasn’t until this week that I noticed they have a “Labs” division showing off experiments. The work they’re doing is rather fascinating.

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The Eternal Abyss of Services

E3 2019 happened less than 20 days ago but has already been forgotten. It was overlooked by the gaming world and proved to be a disaster. Not only did PlayStation dodge the whole event out of embarrassment for their lack of offerings, but Microsoft may as well have done the same. It was the worst E3 ever, and it’s especially grim when we see it as a forecast of what’s to come: that is to say, services and mediocrity.

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