I’ve been playing Celeste on the Switch. Here’s how I feel about it so far.
Based on the survey feedback after the demo release, Square Enix (and/or Acquire?) has been making adjustments to a lot of things. Interface, visibility, and my own favorite change, the ability to walk or run by simply tilting the joystick, with a “sprint” option available that increases your chances of getting into fights!
This game is really looking great still, and I very much respect Square Enix for being humble enough to put out a demo, listen to feedback, and allow the fans of this genre to push them in the right direction. Yes, you could argue that it shows lack of vision or leadership, but think about it: if you don’t have vision and leadership, why pretend that you do? This is why some series get a creator who ruins tons of stuff in the hopes of becoming a great director. They obviously had good ideas from the start, but listening to fans won’t hurt.
After much anticipation, The Kojima Code is now becoming available for purchase! Get it in glorious Hardcover, Paperback, and digital formats from the biggest online retailers in the world, and Print-On-Demand in locations worldwide. Make sure to check out the options so you can get the format you want at the best value!
Buy it now:
Want to know a little about the book first? Check out the description:
Download the expanded PDF promotional explainer (link) if you’d like to copy and share snippets
Q. Why can’t I find [version] at [retailer]?
The book is brand new, so not every retailer has gotten around to listing every version yet! Either shop around or wait for your preferred retailer to get the version you want. Apparently it’s normal for retailers to take up to a week or two to get each copy listed correctly.
Q. How much of the book deals with Metal Gear Solid 2?
This book is divided into two halves, and the entire second half deals with Metal Gear Solid 2! You’ve never seen analysis this in-depth!
So we’ve got more Death Stranding information huh! I guess we better analyze it and see what it all means…
Bottom Line: Nintendo indecisively throws its hat in the ring,
then realizes it has to box its own shadow for supremacy.
Bottom Line: Postknight is the kind of low-intensity cute fest that mobile apps are stuck with, but if that’s the kind of timekiller you’re looking for there’s no reason to avoid it.