Thank you to my readers for supporting me the whole way through the writing process of the book. It’s been a very tough and exciting process. Check out the below video to see me talk about how it feels now that the book is finished and in the hands of the publishing company.
This was a fun discussion of Metal Gear Solid 4 and the legacy it has today. OJA and I agreed to do a podcast about MGS4 some time in the future, and the release of the “In Defense of MGS4” video I posted a link to recently sparked the timing to come back and have a chat. A lot of things about MGS4 have been forgotten since the game was released, and I wanted to remind people about what made the game’s release complicated.
It’s a pretty casual conversation, we didn’t do a bunch of research or preparation before getting into the talk. Check it out:
Here’s a new video defending MGS4 as a wonderfully caring sequel that’s full of love, not a jaded attack on nostalgia. The argument revolves around the production values, detail, and care put into the game itself, and accepts the harsh world and themes as being some kind of natural, logical “price to pay” for fans demanding more sequels in a series that should have ended.
Check it out and see if you agree with his point of view.
I normally wouldn’t feel bad for people who go to major events and experiencing technical issues, but I really appreciate the report given by Eurogamer of the Pokemon Go Fest held by Niantic. It’s dumbfounding how a game event entirely revolving around massive simultaneous connections to game servers could be unprepared, but we see it all the time. People come to the event excited to try out the new features and celebrate a strangely wholesome video game in public, and this is what happens.
Thanks to the big promotional efforts of Nintendo there are now a ton of gameplay video about Mario Odyssey. For the most part fans of 3D platforming Mario titles are ecstatic about it. Nintendo is pushing the story that Mario Odyssey is a direct successor to the Mario 64 and Mario Sunshine titles, which translates into open world exploration, discovered challenges, and a sense of freedom. But there are troubling signs that this game will fail to capture what people have really wanted and end up in a designer’s no-man’s land.
This isn't a typical fansite, trying to act as a central hub for all your Metal Gear needs. We have a ton of thoughtful and original content designed to dig deeper and think harder about this wonderful, puzzling series and its enigmatic creator, Hideo Kojima.
Featured articles remain as sticky posts at the top of the blog, with new posts below. Make sure to check both.
Use the buttons underneath the banner to navigate, add us to your RSS feed, and if you enjoy what you find, drop a link somewhere! (We don't advertise.)