GamerGate and The Cusp

Remember how I said there’s a war over gaming culture between the “softcore” and the “hardcore” gamers?  Softcore gamers are desperate to have mainstream validation, while hardcore gamers only want to be catered to as the prime demographic of the industry — as the vocal consumer.  The softcore part of gaming culture, which largely includes media personalities who want to become accepted by the mainstream for the sake of their careers if nothing else, hate the hardcore because they make gaming culture look unfriendly and uncool; they complicate the “games are art” and “games are becoming movies” narratives, and they demand higher standards from everyone in the industry, including the media.

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Adrian De Wiart & William Fairburn

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adrian_carton_de_wart

If you’ve never heard of Sir Adrian De Wiart or Captain William Fairburn, I don’t blame you.  They’re not particularly famous figures, but I suspect they might be two significant inspirations for Big Boss and Skull Face.

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METAL GEAR SOLID V: GROUND ZEROES (part 2c)

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Shocking, underwhelming, and confusing at the same time, where does one begin to discuss Metal Gear Solid V: Ground Zeroes?  I’m not sure, so I’ve decided to divide my commentary into a few different aspects.  This part deals with core thematic gameplay.

< This article contains no spoilers >

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The hidden meaning behind the “Bomb Shelter Buffet” (MGS4)

Our friend Threedogg has written some interesting thoughts on one of the “commercials” from MGS4.  By deconstructing what is said in the cooking show and paying attention to the details, we find that it shows a high level of self-awareness and self-commentary, once again pointing to how ironically MGS4 was produced.  I’ve added my own thoughts too.

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META GEAR is now a Steam Group with recommendations!

Now Recruiting!

Click here to visit the page!  The page where you can do things!

I can’t force you to join META GEAR on Steam, but I can throw some inspirational quotes at you and beg you to validate my fragile ego.  By making that little number on the group page go up, I feel motivated to work on new articles, draw comics, and more!

…Come on, I just want to have more followers than the gag accounts who review every game on Steam by saying stuff like “Hodor? Hodor” or “No, it’s not Postal”.

Unlike an intron of history, we will be remembered as exons!  The Patriots won’t be able to erase our existence, my friends. We will pass on our memes to future generations, through this Steam Group!  (And it’s not like you can only be subscribed to one group so don’t be shy.)

I won’t scatter your sorrows to the heartless sea… You will always be with me (on Steam).  So click here to check out our curated storefront and then find the “Follow” button in the top right!

Your role — that is, your m-mission — is to follow the META GEAR group on Steam.  You’ll ruin your eyes playing too close to the TV, but you will enjoy my funny announcements and meet other people who also like this website.

And I should point out the obvious…

Yes, this is the closest thing to a discussion forum this site will get.

This is good… isn’t it?

TGS and the craziness (MGSV + Silent Hills)

It doesn’t really get any better than this.  Kojima has given us lots of new information and video, including the African jungle location, an AI buddy system, a pet wolf, and the return of the most iconic outfit in the Metal Gear series.  It’s glorious.

 

We learned that Quiet has ridiculous abilities, including the ability to turn invisible, move at supersonic speeds, and perhaps phase out of existence altogether judging by the way she simply shed those handcuffs back at Mother Base.  Whatever her powers, the most shocking revelation of all was that depending on how you play, you might not meet her at all!  What kind of game is The Phantom Pain going to be, if the main female character is optional content?

Nothing could surpass the introduction of a new character, however, in the form of “D.D.” — an adopted wolf-dog who eventually grows into a badass companion for war.

 

The gameplay itself is what fascinated me, however.  Big Boss can equip different prosthetic arms, which allow him to electroshock enemies, smash the ground for wide-radius sonar tracking of creatures, and the ability to climb cracks in walls.  He rides into the jungle on a helicopter, and apparently can jump out whenever he wants, which is dangerously close to my fantasy of being able to parachute down to locations as Big Boss freely.

The buddy system is designed to give players a strong incentive to maintain relationships with his comrades (in order to unlock better powers), find new characters to befriend, and basically not become a brooding lone psychopath in the middle of nowhere.  The fact that these are optional means that players will have to be vigilant, and get even more attached to characters whose fates are extremely unknown (ie. they don’t appear in future titles!)

 

Silent Hills

 

We also got a new Silent Hills concept video, which is disturbing.  Apparently its what Kojima and Del Toro discussed for the direction of the game, and it was made by just a small handful of artists at Konami using the Fox Engine.  There’s been a lot of positive reaction to it, but I’ve also noticed some complaints that it’s not very moody or eerie, but more of a parade of insanity.  It’s kind of interesting how big of a difference there is between a playable experience like P.T. and simply watching a video of something scary.  When you’re playing, turning a corner is a terrifying risk.  You almost don’t want to proceed, because you don’t know if you can handle what’s there.  It’s stressful.  A video like this simply can’t deliver that gruesome tension, where you control the pace.

It’s good to see that they are running with the series’ themes of sexualized horror, mingled with childlike innocence, and dark filth.