How the nightmare of MGS2 is happening today.Continue reading
Hideo Kojima has made it clear that Death Stranding is about himself as much as its about anything else. But I have to wonder:
how deep will this metanarrative go?
A theory on Death Stranding, its narrative arc, and its purpose.Continue reading
Caution: The following article deals with world events and society. If you enjoy games like Metal Gear Solid or Deus Ex with heavy social commentary about conspiracies and global elites controlling mankind, you may like it.Continue reading
I was pleasantly surprised by the Death Stranding trailer released today because it finally established in more clear terms what the main plot and game structure will be about, and showed off more genuine gameplay, including gunfights, fight fights, and motorcycle riding. If Kojima had continued to delay and tease without revealing the core of the game, it would have been a massive red flag for me, and a sign that the game itself isn’t worth advertising. Unlike Metal Gear Solid games, Death Stranding has no established fan base or legacy to fall back on, so it needs to attract people. This trailer showed that they have confidence in the core game, if nothing else.Continue reading
This article was written by Jack Wade, who contacted me by email. Since I’ve written a whole book studying the careful forethought given to MGS2’s polarizing writing and design choices I find it invigorating to see a good old fashioned trashing of the man behind the legend. Although Jack clearly hasn’t read my book, which accounts for many of the strange disparities he points out about MGS2’s development, he makes a compelling case for not accepting Kojima as some literary genius — especially in the vein of the usual fanbase, who all seem to have blinders on when discussing the series. He casts doubt on the purported complexity behind it all. Since first proposing the VR Theory and fleshing out the metanarrative analysis of the series, I’ve watched the community slowly absorb the positive ideas I put forward about Kojima, but reject the unflattering side of the analysis. They don’t debate it, they just reject things they don’t want to hear. Ironic, of course. I much prefer people like Jack Wade, willing to step up and make the discussion more interesting.
There is no such thing as a clean and simple discussion of the Metal Gear series and it is the fault of a singular entry within it. Metal Gear Solid 2 had some of the most jarring idiosyncrasies, not just in its own world, but among fans of the franchise. If Metal Gear just skipped over MGS2, tweaked MGS4 to match the changes, and then proceeded normally, it would be another unremarkable series with a very high bar set by its opening iteration that just gets worse over time much like Deus Ex or StarCraft.