Normies Ruin Everything? Toxic D&D Accusations

Recently, Mike Mearls (co-designer of the latest D&D edition) and a couple of popular online Dungeon Masters sat down for a chat about the trajectory of the fifth edition of Dungeons & Dragons. As somebody who loves insight and opinions on game design I watched it intently. Questions about the game’s past, future, and present were passed around, and then eventually the host brought up his intense desire to see a demographic shift away from white men in the game. The host himself is a gay man and has a chip on his shoulder about the lack of inclusion in the hobby. Even without Cultural Marxism and the SJW agendas, which I have no idea whether this host subscribes to, this is a stupid concern born out of ignorance. But it might not be obvious why it’s so stupid.

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Video: Your replies, and mine!

I asked for replies, and I’m glad you guys responded! I felt the need to follow up here and acknowledge your views, clarify what I think, and further push the idea that I introduced in the previous one. Once again I’d like to know what you think, agree or disagree.

Once again, thank you to the Patreon supporters for pushing the goals even further!

Video: Hideo Kojima betrays the MGS2 message

Isn’t it weird how Hideo Kojima has stopped talking about the dangers of the digital society? In this video I talk about the new opinion piece he has written for Glixel.

Thank you very much to my Patreon supporters, this video is brought to you by them!

Octopath Traveler Demo Thoughts

With Octopath Traveler I think Square Enix has a potential system-seller on their hands. It’s an old-school RPG coming out for the Nintendo Switch next year, but it uses the Unreal 4 engine to make everything fancier looking. It’s the most intriguing game coming out for the Switch in my opinion, because it demonstrates the hybrid console/handheld mentality that I hoped to see more of. The Switch is in a perfect position to deliver a tidal wave of SNES/PS1/DS reminiscent games that work on either the big screen or the little one, combining 3D graphics and pixels for a blast of nostalgia that doesn’t feel dated.

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Will the Metal Gear Solid movie utilize VR simulation plot device to jump between missions?

Metal Gear Solid movie director Vogt-Roberts recently did an interview with Eurogamer in which he made some extremely interesting statements.

This only leaves me with a single conclusion: the movie will utilize Virtual Reality simulations to explain how Raiden/Jack can jump in between missions that are decades apart and carried out by different men. By becoming Solid Snake and Big Boss in lifelike VR scenarios, Raiden would be able to conduct research, train himself, and probably solve some kind of problem related to the Patriots. There’s no other Metal Gear plot device that could “fuse” the different game stories together. Judging by how much Vogt-Roberts is pushing for a wacky, “post-Deadpool” style of film that will betray audiences and commit to weirdness… this is looking extremely plausible.

Vogt-Roberts says that Metal Gear shaped his creativity in some ways, and that the weirdness of it was essential to his enjoyment. He wants to carry on the tradition of embracing controversial visions, and the VR plot gimmick is one of the only things in the history of the series that could truly polarize the fanbase. Some people would love it, others would hate it. Raiden is the fulcrum point of the whole series, and the only one who was in a position to jump back and forth between missions that he never actually experienced.

For myself (the guy who spread the “VR Theory” in the first place) the prospect of seeing the first major Metal Gear film subvert the reality of the missions like this would be hilarious.

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