Requiem and Rebirth – Metal Gear Solid V as a new beginning

A GUEST ARTICLE BY “FLYING FOX”

How many hidden messages are hidden away inside The Phantom Pain’s subtext? Is there a new metanarrative once again? Friend of the site, Flying Fox, has analyzed the game’s story to find many fascinating examples that he believes can redeem and elevate the controversial, seemingly unfinished story. Originally this article was published here on a site called MetalGearSolid.be, in French. Thankfully the author has painstakingly translated his enormous commentary into English and given our site the honor of presenting it to my English-reading readers, who I suspect are thirsty for answers exactly like these. I hope you will enjoy it as much as I did, and find many observations that you hadn’t even considered before.


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The Ideology of Torture

Mr. Sylazhov returns with his latest guest article the day before the release of Metal Gear Solid V, to examine the extremely important matter of torture, in both the real world and the fictional one Kojima uses to show his views.

The methods, reasons, and history of torture are discussed, along with a personal story that drives home the reality of the barbaric practices used by military and spy agencies around the world.  This article was finished quite a while ago, but I’m publishing it on the eve of The Phantom Pain to emphasize the seriousness of its controversial subject matter.

Warning: Some graphic content follows.


The Ideology of Torture

A personal, political, and philosophical study of torture in the MGS series and the real world

I would like to dedicate the following piece to the victims of
the dictatorship in my country, and to all victims of
political repression from any side of the political spectrum.

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Kojima and the Soviet Union

The following guest article was written by a friend and author, Alexander Sylazhov, who you ought to remember fondly from his Big Boss as Che Guevara article; I titled that article in order to highlight one of my favorite aspects of it, but it certainly went well beyond that.  I’m deeply honored to be able to present his new article, which is the kind of analysis I would love to be able to do myself.  With the upcoming release of Metal Gear Solid V: The Phantom Pain less than a month away, this in-depth exploration of ideology, politics, and pop culture in the Metal Gear series is a fascinating must-read from a talented writer from a different side of the world.

Expect to see more from him soon, and please check out his science fiction novel series if you want to see more from him and support his work.


 

Kojima and the Soviet Union

An analysis of the political overtones of the MGS series and Hideo Kojima’s ideology

Flag-Pins-Japan-USSR

 

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Big Boss as Che Guevara

BIG BOSS AS CHE GUEVARA:

A LATIN PATRIOT’S VIEWS ON PEACE WALKER,
THE CIA, AND KOJIMA’S POLITICAL COMMENTARY

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If there’s one thing we have no shortage of in the world, it’s the perspective of the USA’s media and public.  Rarely do we hear intellectuals from other nations; they’re not relevant to “Americans”, no matter how deeply we’ve impacted their culture and history.  This insulated and ignorant way of living is why the Metal Gear series has always tried to include international viewpoints, raising awareness of global issues such as nuclear holocaust, oil shortages, and abuses of the military industrial complex.  The characters we meet are not usually one-dimensional bad guys for the USA hero to destroy, but outspoken victims of war themselves, reflecting the tragic aftermath of the struggle between self-interested superpowers.

This guest article explains the ongoing importance of Che Guevara around the world today, and how a silly little PSP game like Peace Walker can open old wounds that most Americans know nothing about.  The Latin folk hero of the 1950’s and 60’s may be “iconic” in North America, but in the most reductionist sense of the word, appearing on t-shirts and capitalist merchandise without a shred of irony.  And although Peace Walker focuses heavily on the Latin American struggle for independence and justice, few fans realize the significance of its political and historical commentary on issues that still burn with significance in the hearts of millions around the world today.

I hope you’ll share my interest in how Kojima designed Peace Walker and Big Boss to pass on a message of international sensitivity and awareness in a world dominated by US propaganda.  As we’ve seen, this awareness is only growing deeper and darker as we approach Metal Gear Solid V, and I think the words of our friend A. Sylazhov should be kept with us as we look forward to the politically-charged and insightful next chapter of the Metal Gear series.  Enjoy.

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MGR: Revengeance Is A Problem Best Taken Seriously

 

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Have I failed myself, my fans, and the Metal Gear series by not being harsh enough on Metal Gear Rising: Revengeance?  Did I give it a free pass when I should have cut it limb from limb?  Some people think so.

The following is a response I received regarding my review of MGR:R, from a reader named Typocorism, explaining the importance and danger of Revengeance.  My responses are included. 

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Threedogg’s excellent trailer analysis

See, this is why I didn’t bother analyzing the trailer much — I knew Threedogg would do a much better job.  He connects all the plot points together, including Eli being Liquid Snake, Miller being the Beret Man who tortures Emmerich, and more.

Read on, folks!  And make sure to follow him on Twitter @ThreedoggGaming and over at his Twitch channel.

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The Ninja As A Deus Ex Machina Phenomena

The Ninja As a Deus Ex Machina Phenomena

We’re once again honored to have Mad Jackyl present us with a great article about the Metal Gear series — this time about how the recurring ninja character serves the plot of the games. The article is below the jump, so read on and please enjoy!

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