The ongoing cultural siege against video games by politically correct activists has been going on for years, and GDC is a great opportunity for them to take up the cause once more. It’s becoming a tradition for Social Justice Warrior-types to square off against mocking comment sections at various gaming events throughout the year, with no major changes happening to the industry either way. The speakers may not have the cultural relevance they once did, but the intellectual territory they have claimed still does. Thanks to the rise of free speech activists and cultural libertarians this territory is shrinking and being reclaimed for the free market. Understanding the true nature and roots of “SJW” culture will help speed this process.
We can now see that #GamerGate is the true turning point. It’s where the neofeminist, neoliberal establishment went too far and got too lazy in their corruption, and accidentally provoked a grassroots cultural backlash which ultimately exposed the modus operandi of the entire leftist agenda for the millennial generation. It wasn’t Alex Jones, Mike Cernovich, Stefan Molyneux, or Milo Yionnaopplosujlus.
The final draft of the book has been complete for a while, except for the copious amounts of footnotes that will need to be added. Then there will be decisions about formatting and details, including stuff related to the publication of the book, but outside the book itself. I’m more impatient than anyone to have the book released, and I know you will enjoy it once you get it. Your encouragement and interest has gotten me this far, and I will continue to work to the end — and hopefully get the chance to make Part Two!
The US election is over, and Donald Trump has won. Nobody knows what this will mean for America or the world, but the corrupt powers who’ve been controlling world affairs since the end of World War II will not disappear. The new Trump administration has the potential to undo the damage of globalism and prevent its worst atrocities from happening; foreign leaders might take note of the patriotic, nationalist, populist success of Trump over the pure globalist puppet Hillary Clinton and start looking after their own interests instead of selling out to the U.N. and other international bodies. It could also mean a series of engineered disasters for America, as the globalists around the world take their revenge against Trump for daring to challenge them — there’s a Solidus Snake analogy here somewhere. I guess what I’m saying is, don’t end up like Raiden, thinking you’re a hero for fighting against a man who takes on the secret rulers of the world. You’d just be doing their bidding.
The idea behind the “Prescription for Sleep” series of albums is a heartfelt love letter to the gaming industry, designed specifically for converting beloved soundtrack tunes into gentle, soothing instrumentals that you may want to listen to when you’re sleeping. I’m a sucker for good game soundtracks and albums based on classic games — as you may remember from “Metal Gear Symphony” by Rich Douglas — and I have to imagine that many of you would be interested in “Lullabies of Mana” too.
I’ll admit I don’t know the Secret of Mana soundtrack, but I do know it’s popular. I recognized the saxophone of Norihiko Hibino from a mile away, though. Even though it’s played mellow here, I got flashbacks to both Metal Gear Solid 2 and The Document of Metal Gear Solid 2 within seconds. If you’re in that Venn Diagram where the saxophone sounds of MGS and the Secret of Mana overlap, and you need something to soothe your mind, get the album. It’s $10, or you can give more if you think twelve songs (the shortest of which is 6:44) deserves more.
Remember how I said there’s a war over gaming culture between the “softcore” and the “hardcore” gamers? Softcore gamers are desperate to have mainstream validation, while hardcore gamers only want to be catered to as the prime demographic of the industry — as the vocal consumer. The softcore part of gaming culture, which largely includes media personalities who want to become accepted by the mainstream for the sake of their careers if nothing else, hate the hardcore because they make gaming culture look unfriendly and uncool; they complicate the “games are art” and “games are becoming movies” narratives, and they demand higher standards from everyone in the industry, including the media.
If you’ve never heard of Sir Adrian De Wiart or Captain William Fairburn, I don’t blame you. They’re not particularly famous figures, but I suspect they might be two significant inspirations for Big Boss and Skull Face.
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