Metal Gear supposed to have been a squad game

The more I hear Kojima talk about his original ideas for Metal Gear games, the more glad I am he didn’t get his way.  According to his Twitter, the game was originally supposed to have been a team infiltration game, as in the old movie “Wild Geese” — which, like me, you’ve never heard of before.  The quote:

While I was working on “METAL GEAR”, I wanted to achieve an infiltration as a team like “Wild Geese” when the point of view was changed from “a game to escape” to “a special-force game to infiltrate.”  It is because there is no way to infiltrate alone.  However, at that time, one-man infiltration was the only option because of the game character and the restriction on the hardware.

Thank God for hardware restrictions, am I right?  It’s things like this that really make me question whether Kojima really should be allowed to do what he wants with game design!  Maybe being stuck working on a series he doesn’t like for 10 years was a good thing after all!

For what it’s worth, the plot of Wild Geese bears some similarity to the original game:

A British multinational seeks to overthrow a vicious dictator in central Africa. It hires a band of (largely aged) mercenaries in London and sends them in to save the virtuous but imprisoned opposition leader who is also critically ill and due for execution. Just when the team has performed a perfect rescue, the multinational does a deal with the vicious dictator leaving the mercenary band to escape under their own steam and exact revenge. [via IMDB]

A multinational mercenary special-forces leader who sends his men to rescue somebody and overthrow a military leader, only to betray and abandon them after their mission was carried out successfully?  Where have I heard that before?

Looking at the movie poster, I can’t help noticing a slight resemblance to the artwork for the MSX portraits as well…

Kojima, you only stole from the best.

Tweets: [1] [2] [3]

Ravi Singh brags about playing Peace Walker HD

After keeping it a big fat secret from us all, he’s now basking in the glory of his E3 experience and bro status with Ryan Payton.

You can read about it here.

No one likes a bragger, Ravi. Also, thanks. Looks like PWHD (which is what I’m going to call it from now on) is going to be a pretty respectable cash-grab from Kojima Productions after all. Right thumb stick for the win, I say.

As for “MGS3DS”, here’s my initial thoughts: it makes me sick.

MGS3DS is the kind of soulless experiment that illustrates what happens when the Japanese get a taste of success. That’s not racist — that’s just the pattern, they admit it themselves. Oh shut up. Look at how the team developing MGS: Rising decided to not only make the game a prequel but also a new genre, instead of continuing the series properly. That’s game design cowardice. Everyone’s too scared to innovate or take a step in a new direction, wasting perfect opportunities to make new stuff by just remaking the same old stuff for new platforms. Can you imagine a brand new Metal Gear game on the 3DS?

I can. I can imagine it being cool too. My imagination works like that.

The reason why the HD Collection is tolerable is because Peace Walker was begging to be ported to consoles from before it was even released. It really is a major installment in the series, and it deserves a wider audience. Giving MGS2 & 3 to the Xbox crowd feels right as well. But remaking MGS3 for the 3DS? Nobody was asking for that.

EDIT: It may seem contradictory to say that the Rising team is scared to take a step in a new direction while simultaneously complaining that they picked a new genre — a new genre sounds like a new direction, right? — but the issue is a fear of being compared to the “actual” series, or push the story forward in a new direction.

Kojima set up the plot of MGS4 so that it would tie up loose ends and give his team freedom to continue the series with a new story, not so they could shit out a spinoff prequel that hides behind a new genre to avoid being comparable to the major installments.

The Ninja As A Deus Ex Machina Phenomena

The Ninja As a Deus Ex Machina Phenomena

We’re once again honored to have Mad Jackyl present us with a great article about the Metal Gear series — this time about how the recurring ninja character serves the plot of the games. The article is below the jump, so read on and please enjoy!

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“Devil Project” name thanks to me?

On April 12th of last year I did a news update regarding (what was at that point being called) the “taboo” game. This site doesn’t have links to individual news pieces, but it’s on this archive page.

Since then he hasn’t talked about taboos, but has mentioned a “devil project” several times, leading many to conclude that they are the same game. As you can see from the picture in the archives, the image I originally decided to associate with the “taboo” project is—in fact—a devil!

What does this mean?

It means that Kojima has been reading my site, and after seeing that I made him look like a devil based on his statements, he decided to start calling his taboo project the “devil project”, of course! (Or, if you’re following the new translations of his Twitter feed, the “Ogre” project. But we know that Japanese people translate devil into ogre, so that’s just a tyny mistake!)

Does this also mean that my theory about the taboo/devil project is correct? That the game will be a remake of the original Metal Gear, but feature a ton of retroactive continuity? Which if he handles incorrectly, could force him to “leave the industry”? Probably. For now though, what are the odds of him calling it the devil project soon after I used that devil image? Spooky.

Also, yes, a bunch of new articles and stuff are on the way!

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