After much anticipation, The Kojima Code is now becoming available for purchase! Get it in glorious Hardcover, Paperback, and digital formats from the biggest online retailers in the world, and Print-On-Demand in locations worldwide. Make sure to check out the options so you can get the format you want at the best value!
Buy it now:
Barnes & Nobles (link) Amazon (link) Chapters (link) Smashwords (link) Kobo (link) And more places should have it! Ask your local bookstore for Print-On-Demand availability
Want to know a little about the book first? Check out the description:
Download the expanded PDF promotional explainer (link) if you’d like to copy and share snippets
Q. Why can’t I find [version] at [retailer]?
The book is brand new, so not every retailer has gotten around to listing every version yet! Either shop around or wait for your preferred retailer to get the version you want. Apparently it’s normal for retailers to take up to a week or two to get each copy listed correctly.
Q. How much of the book deals with Metal Gear Solid 2?
This book is divided into two halves, and the entire second half deals with Metal Gear Solid 2! You’ve never seen analysis this in-depth!
I asked for replies, and I’m glad you guys responded! I felt the need to follow up here and acknowledge your views, clarify what I think, and further push the idea that I introduced in the previous one. Once again I’d like to know what you think, agree or disagree.
Once again, thank you to the Patreon supporters for pushing the goals even further!
Mr. Sylazhov returns with his latest guest article the day before the release of Metal Gear Solid V, to examine the extremely important matter of torture, in both the real world and the fictional one Kojima uses to show his views.
The methods, reasons, and history of torture are discussed, along with a personal story that drives home the reality of the barbaric practices used by military and spy agencies around the world. This article was finished quite a while ago, but I’m publishing it on the eve of The Phantom Pain to emphasize the seriousness of its controversial subject matter.
Warning: Some graphic content follows.
The Ideology of Torture
A personal, political, and philosophical study of torture in the MGS series and the real world
I would like to dedicate the following piece to the victims of
the dictatorship in my country, and to all victims of
political repression from any side of the political spectrum.
The following guest article was written by a friend and author, Alexander Sylazhov, who you ought to remember fondly from his Big Boss as Che Guevara article; I titled that article in order to highlight one of my favorite aspects of it, but it certainly went well beyond that. I’m deeply honored to be able to present his new article, which is the kind of analysis I would love to be able to do myself. With the upcoming release of Metal Gear Solid V: The Phantom Pain less than a month away, this in-depth exploration of ideology, politics, and pop culture in the Metal Gear series is a fascinating must-read from a talented writer from a different side of the world.
Here’s something I’ve personally been anticipating for a long time. Solid Kenny–who you may remember from his huge analysis of Metal Gear Rising –has made another video. This one is narrated by ItsDragonBlade, and whether you’re a fan of MGS2 or a hater, it should give you a new appreciation of the Raiden-Rose relationship. 14 years after the game was released, it’s amazing that there’s still more to think about in the game.
With 64% of the vote and a widening margin, it seems you have chosen Metal Gear Solid 2 as the game you’d like to be reviewed first! And so it shall be.
I admit I’m surprised, though. The Last of Us has been dominating sales charts and the hearts of critics everywhere, and it started off strong in the poll. Thankfully it shouldn’t take nearly as long to finish the review of MGS2 as it did to complete the other six parts of the Breakdown.
Believe it or not, after 12 years of analyzing MGS2, this will be my first time judging the game as a critic first and foremost. Having delved into the farthest depths of the game’s madness, I feel a certain obligation to deliver a fair judgment, without personal bias. I’m excited to see what I think.