Due to fans requesting it, I’ve decided to start recording readings of my classic articles and talk about the subjects and kind of go down memory lane. Here are the videos so far! (Part three is not recorded yet.)
Despite what you may have heard, it is no longer disputable that the Big Shell chapter of Metal Gear Solid 2‘s story was a computer simulation from beginning to end. The whole scenario of Raiden on the Big Shell was a VR mission. This isn’t a theory, but a fact. It has been a fact since 2002 when Hideo Kojima directly stated in this interview:
This article was written by Jack Wade, who contacted me by email. Since I’ve written a whole book studying the careful forethought given to MGS2’s polarizing writing and design choices I find it invigorating to see a good old fashioned trashing of the man behind the legend. Although Jack clearly hasn’t read my book, which accounts for many of the strange disparities he points out about MGS2’s development, he makes a compelling case for not accepting Kojima as some literary genius — especially in the vein of the usual fanbase, who all seem to have blinders on when discussing the series. He casts doubt on the purported complexity behind it all. Since first proposing the VR Theory and fleshing out the metanarrative analysis of the series, I’ve watched the community slowly absorb the positive ideas I put forward about Kojima, but reject the unflattering side of the analysis. They don’t debate it, they just reject things they don’t want to hear. Ironic, of course. I much prefer people like Jack Wade, willing to step up and make the discussion more interesting.
There is no such thing as a clean and simple discussion of the Metal Gear series and it is the fault of a singular entry within it. Metal Gear Solid 2 had some of the most jarring idiosyncrasies, not just in its own world, but among fans of the franchise. If Metal Gear just skipped over MGS2, tweaked MGS4 to match the changes, and then proceeded normally, it would be another unremarkable series with a very high bar set by its opening iteration that just gets worse over time much like Deus Ex or StarCraft.
After much anticipation, The Kojima Code is now becoming available for purchase! Get it in glorious Hardcover, Paperback, and digital formats from the biggest online retailers in the world, and Print-On-Demand in locations worldwide. Make sure to check out the options so you can get the format you want at the best value!
Buy it now:
Barnes & Nobles (link) Amazon (link) Chapters (link) Smashwords (link) Kobo (link) And more places should have it! Ask your local bookstore for Print-On-Demand availability
Want to know a little about the book first? Check out the description:
Download the expanded PDF promotional explainer (link) if you’d like to copy and share snippets
Q. Why can’t I find [version] at [retailer]?
The book is brand new, so not every retailer has gotten around to listing every version yet! Either shop around or wait for your preferred retailer to get the version you want. Apparently it’s normal for retailers to take up to a week or two to get each copy listed correctly.
Q. How much of the book deals with Metal Gear Solid 2?
This book is divided into two halves, and the entire second half deals with Metal Gear Solid 2! You’ve never seen analysis this in-depth!
I asked for replies, and I’m glad you guys responded! I felt the need to follow up here and acknowledge your views, clarify what I think, and further push the idea that I introduced in the previous one. Once again I’d like to know what you think, agree or disagree.
Once again, thank you to the Patreon supporters for pushing the goals even further!
Mr. Sylazhov returns with his latest guest article the day before the release of Metal Gear Solid V, to examine the extremely important matter of torture, in both the real world and the fictional one Kojima uses to show his views.
The methods, reasons, and history of torture are discussed, along with a personal story that drives home the reality of the barbaric practices used by military and spy agencies around the world. This article was finished quite a while ago, but I’m publishing it on the eve of The Phantom Pain to emphasize the seriousness of its controversial subject matter.
Warning: Some graphic content follows.
The Ideology of Torture
A personal, political, and philosophical study of torture in the MGS series and the real world
I would like to dedicate the following piece to the victims of
the dictatorship in my country, and to all victims of
political repression from any side of the political spectrum.
The following guest article was written by a friend and author, Alexander Sylazhov, who you ought to remember fondly from his Big Boss as Che Guevara article; I titled that article in order to highlight one of my favorite aspects of it, but it certainly went well beyond that. I’m deeply honored to be able to present his new article, which is the kind of analysis I would love to be able to do myself. With the upcoming release of Metal Gear Solid V: The Phantom Pain less than a month away, this in-depth exploration of ideology, politics, and pop culture in the Metal Gear series is a fascinating must-read from a talented writer from a different side of the world.