As we steadily enter a technocratic Dark Age and see the engineered implosion of our civilization, I know that many people will be tempted to turn to religion and especially “end times” teachings for comfort or advice, but as somebody who researched and found mistakes in all of the biggest schools of thought on the subject, I felt a need to present a more cogent, corrected view. In the Metal Gear world I’ve become known for pointing out themes and analytical layers of the text that nobody else picked up on, and this is the same kind of treatment I give to the Biblical text, making the complex symbolism simple and easy to grasp, with powerful harmony with the Gospels and the rest of the Bible. Things like the Rapture, the Antichrist, the Beast, the Whore of Babylon, and many other controversies are not only explained, but laid out with such strong logic that you’ll see why it had to be written exactly the way that it was.
Here are some brief examples of what I discovered:
• There is no Antichrist. The Bible debunks the notion. • The Rapture is not for present day churches. The church will be killed. • We are entering the age of the fourth horsemen, Death. • Jerusalem will become the capital of the new post-church world.
None of this is scary if you know what to expect. And if you’re as big a fan of God as I am, get a copy and appreciate what He was trying to tell us.
Listen to the Audiobook for free
In order to make the material as accessible as possible, and as a service to my readers and fellow believers, I’ve begun creating the audiobook for Maybe Everyone Is Wrong and uploading chapters to my new podcast, The Not Done Yet Podcast, which you can find on many podcast platforms.
The third issue of META GEAR FILE has a high power level. First of all I kick it oldschool with a classic Meta Gear style article that will make you laugh. Then it’s a trip down memory lane for me, as I show you some amazing concept art I drew back in high school (15 years ago or something). Then I call out Nintendo for not understanding the culture of 2020, which is an important message somebody should really share with them! Then there’s a lot more, including my thoughts on a couple of classic sci fi movies, and an upcoming project that you may be intrigued by.
(Also I just realized I haven’t been updating the “Issue #” at the page bottom. I’ll fix that going forward.)
In this second issue of META GEAR FILE I decided to take a good hard look at what the future could look like, by reflecting back on things I love. There is an appraisal of the current console race–if we can even call it that–and a few games that remind me of a time when I looked forward to what the future of games would be. To top it off, I decided I should share some thoughts on a movie I recently watched. It’s an old movie that seems to echo in today’s world, and which will no doubt grow in relevance with every passing month. Thank you to the Patreon supporters.
Here are the excellent features you will find in Issue #2:
• Retro Bowl Review (mobile phone game) • Book of Aliens, Revival or Requiem? • The Worst Console Race in History • Taking Notes: Wag the Dog
I’m very proud to introduce META GEAR FILE, a new project that allows me to publish a series of articles, updates, commentaries, and writings released in document form, that you can download. It is kindly supported by my generous Patreon supporters. New articles, updates, and features released as a PDF. To learn more, download it now. To support this project and help cover this website’s hosting costs, go to my Patreon page.
Here’s the excellent content you will find in Issue #1:
• Special Introduction • What I Want From Breath of the Wild 2 • “This Town’s Not Big Enough…” (Book snippet) • What I’m interested in these days • Kojima’s canceled project?
Giant Sequel to the Best Hideo Kojima Analysis in The World.
Over 350 all-new pages of world-class analysis by yours truly. Coming this Summer, on paperback, hardcover, and e-book, just like the first one!
For the first time ever, a deep dive into the most popular but critically overlooked game in Kojima’s career: Metal Gear Solid 3: Snake Eater. Not even my website has touched this gem with any depth before, but now you’ll get well over a hundred pages of dot-connecting goodness. The hidden meaning behind the game is guaranteed to surprise. I can honestly say that I didn’t even realize how amazing this game’s commentary was until I dug into it for this book, so you won’t want to miss out. It forced me to even go back to earlier games and notice things I’d never seen before.
Metal Gear Solid 4: Guns of the Patriots also gets the major spotlight treatment, taking this website’s famous analysis and taking it to the max. The true intention of the project is exposed, with many examples analyzed.
The Twin Snakes makes its appearance in the grand puzzle of The Kojima Code, and surprising contributions of smaller projects flesh out a pattern that perfectly builds on what the first book established. It stops before Metal Gear Solid: Peace Walker but it is packed with insight that has far-reaching implications for the entire career of Kojima!
This book is a personal triumph. My writing style has gotten stronger, my topics more balanced, and my understanding of Hideo Kojima has expanded to a whole new realm of appreciation. You will absolutely think about his work in a new way by the time you’re done.
Buy it now:
Amazon (link) (hardcover may not be available yet) Barnes & Noble (link) (hardcover available now!) Kobo (link) Smashwords (link) Apple Books (link)