Thank you to my readers for supporting me the whole way through the writing process of the book. It’s been a very tough and exciting process. Check out the below video to see me talk about how it feels now that the book is finished and in the hands of the publishing company.
This was a fun discussion of Metal Gear Solid 4 and the legacy it has today. OJA and I agreed to do a podcast about MGS4 some time in the future, and the release of the “In Defense of MGS4” video I posted a link to recently sparked the timing to come back and have a chat. A lot of things about MGS4 have been forgotten since the game was released, and I wanted to remind people about what made the game’s release complicated.
It’s a pretty casual conversation, we didn’t do a bunch of research or preparation before getting into the talk. Check it out:
Shadow Tactics: Blades of the Shogun is not just one of my favorite game of 2016, but my favorite game of 2016, period. It’s already worthy of being called a classic in my mind, which is a very big statement. Because although I’m a fan of this gameplay style, all it would have only taken is a few little problems to turn all my enthusiasm sour and make me wax nostalgic about the games I loved instead. It takes a lot of perfectly tuned features for a real-time tactics game to even work, let alone shine, so my expectations weren’t high. Well, I’ll tell you why it won me over in spades.
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