Bottom Line: Nintendo indecisively throws its hat in the ring,
then realizes it has to box its own shadow for supremacy.
Bottom Line: Nintendo indecisively throws its hat in the ring,
then realizes it has to box its own shadow for supremacy.
Bottom Line: Theoretically, given the unlimited nature of the multiverse, there must be a dimension in which BioShock Infinite isn’t a lumpy quilt of softcore narcissism.
Bottom Line: Yager Development accomplishes nothing with this limp middle finger to the shooter genre.
Here is Podcast #9 – Revengeance review defended / An open invitation
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(Click here to find out more about the improved rating system!)
Now that I’ve finally put up Part 5 of the MGS2 review, I plan on taking a short break from the series before diving into Part 6. In the meantime, I want to do some more reviews of games, although not as lengthy as the XCOM: Enemy Unknown review.
I’ll probably review Retro City Rampage and Path of Exile (once I’ve played the full version), but that’s not all! I also plan on adding a rating to things I’ve already examined such as Intrusion 2, Brink, and The Last of Us. Now granted, I haven’t personally played those last two games, and one of them isn’t even released yet, but I feel comfortable judging them anyway, because it’s fun and I trust that my cautious deductions are good enough. Not only that, but my superpower of insight allow me to simulate the entire game in my head from just a handful of screenshots or a single promotional trailer. Don’t believe me? I looked up your Facebook pictures and am judging YOU right now. I give you a +2. Keep up the good work.
If you’ve seen my recent review of XCOM: Enemy Unknown, you’ve seen this rating system already. This is an explanation for how it was designed, split into right (positive) and left (negative) sides. The decision to account for “outside factors” is very important to me for rather philosophical reasons: