In the Elementary series I discuss various game design approaches and figuring out what makes them tick, how to improve them, and brainstorm game design. This one is dedicated to Horror-style games.
Tag Archives: design
METAL GEAR SOLID V: GROUND ZEROES (part 2c)
Shocking, underwhelming, and confusing at the same time, where does one begin to discuss Metal Gear Solid V: Ground Zeroes? I’m not sure, so I’ve decided to divide my commentary into a few different aspects. This part deals with core thematic gameplay.
< This article contains no spoilers >
REVIEW: BioShock Infinite
Bottom Line: Theoretically, given the unlimited nature of the multiverse, there must be a dimension in which BioShock Infinite isn’t a lumpy quilt of softcore narcissism.