Now that I’ve finally put up Part 5 of the MGS2 review, I plan on taking a short break from the series before diving into Part 6. In the meantime, I want to do some more reviews of games, although not as lengthy as the XCOM: Enemy Unknown review.
I’ll probably review Retro City Rampage and Path of Exile (once I’ve played the full version), but that’s not all! I also plan on adding a rating to things I’ve already examined such as Intrusion 2, Brink, and The Last of Us. Now granted, I haven’t personally played those last two games, and one of them isn’t even released yet, but I feel comfortable judging them anyway, because it’s fun and I trust that my cautious deductions are good enough. Not only that, but my superpower of insight allow me to simulate the entire game in my head from just a handful of screenshots or a single promotional trailer. Don’t believe me? I looked up your Facebook pictures and am judging YOU right now. I give you a +2. Keep up the good work.
There was a time when Brink seriously tried to tout itself as “The End of the Genre As We Know it”. Now GameTrailers has nominated it as a contender for “Most Disappointing Game of 2011”. That’s hard-earned recognition, I’d say. All of that silly marketing backfired, and don’t mind saying I’ll kick it while it’s down. Kudos to Gametrailers for admitting that it fell for the stupid hype.
Here’s the piece I wrote on it:
And a shout out to my homie this guy, he knows what I’m talkin ’bout.
I don’t mean to beat a dead horse, but I did say so.
That is all.
Just wanted to point out that I was right.
Check out the review.
So you’ve seen Brink‘s official website, maybe some trailers, and now you’re thinking, “Hey this looks pretty cool!”
But what you don’t realize is that it’s going to suck. Follow me as I explain why you should stop being hyped for Brink right now.
5. The Art Style
“Idiot!” you shout. “Brink has some of the best visual direction of any first person shooter! It looks great!”
You instantly dismiss this article and hover your mouse over the “Back” button, but wait: I AGREE. So here’s my question: why did the idiots over at Splash Damage fight the idea?