The idea behind the “Prescription for Sleep” series of albums is a heartfelt love letter to the gaming industry, designed specifically for converting beloved soundtrack tunes into gentle, soothing instrumentals that you may want to listen to when you’re sleeping. I’m a sucker for good game soundtracks and albums based on classic games — as you may remember from “Metal Gear Symphony” by Rich Douglas — and I have to imagine that many of you would be interested in “Lullabies of Mana” too.
I’ll admit I don’t know the Secret of Mana soundtrack, but I do know it’s popular. I recognized the saxophone of Norihiko Hibino from a mile away, though. Even though it’s played mellow here, I got flashbacks to both Metal Gear Solid 2 and The Document of Metal Gear Solid 2 within seconds. If you’re in that Venn Diagram where the saxophone sounds of MGS and the Secret of Mana overlap, and you need something to soothe your mind, get the album. It’s $10, or you can give more if you think twelve songs (the shortest of which is 6:44) deserves more.
Remember how I said there’s a war over gaming culture between the “softcore” and the “hardcore” gamers? Softcore gamers are desperate to have mainstream validation, while hardcore gamers only want to be catered to as the prime demographic of the industry — as the vocal consumer. The softcore part of gaming culture, which largely includes media personalities who want to become accepted by the mainstream for the sake of their careers if nothing else, hate the hardcore because they make gaming culture look unfriendly and uncool; they complicate the “games are art” and “games are becoming movies” narratives, and they demand higher standards from everyone in the industry, including the media.
If you’ve never heard of Sir Adrian De Wiart or Captain William Fairburn, I don’t blame you. They’re not particularly famous figures, but I suspect they might be two significant inspirations for Big Boss and Skull Face.
Look at the special page on the Konami website featuring famous people kissing Kojima’s ass because somebody showed them the first serious story videogame trailer they’ve ever seen, and asked them what they’d like to publicly state about it.
Among the quotes is the director of the movie Drive, who thinks the Kojima is possessed by a 19th Century Russian writer, a 16th Century Italian painter, and American filmmaker Stanley Kubrick rolled into one. Yes, truly, this one trailer is proof enough that Kojima is on par with revolutionary creators whose grand creations have stood the test of decades and centuries. He goes on to call the trailer “A daring and bold move from one of the founders of the future of technology,” which I’m assuming refers to… videogames? I guess he doesn’t realize violence is the opposite of daring when you’re talking about game trailers, but oh well.
One of my favorite filmmakers, Park Chan-wook, has a more reasonable and intellectually honest comment, stating that Kojima “…has actually been making films in his own way already. Metal Gear Solid games are already films, the films of the future.” Which is a really nice compliment, I think.
The horrible, catalyzing system shock envisioned by the Project for a New American Century and carried out by Dick Cheney, Donald Rumsfeld, and Paul Wolfowitz, happened twelve years ago today.
I remember that day. We were united in paralyzing terror, and confusion. Today we should be united in awareness and vigilance against those who have created our new world order using deceit and murder.
Well, we’re starting to get our first taste of the “taboo” controversies related to MGSV! I’m impressed with how perfectly Kojima is setting the trap for people. We know he was a troll, but this is the kind of subtlety I didn’t think we’d see from him anymore.
What am I talking about? It all started when he mentioned that a female fan of the character “Quiet” — the sniper from the Phantom Pain trailers who wears only a skimpy bikini and mesh leggings — wanted details on her outfit in order to cosplay more accurately. According to Kojima, he took this request so seriously that he wanted to privately give her exclusive 3D model information, but wasn’t allowed to. Instead, he had to reveal it publicly, and so he took time out of his busy schedule (which includes the grand reveal of the Los Angeles studio of Kojima Productions) to whip up the art and put it online…
Read on for the full story and my theory about it all…
In a book he wrote called “War is A Racket”, this is what a former Marine Major General had to say about the nature of the war:
I suspected I was just part of a racket at the time. Now I am sure of it. Like all the members of the military profession, I never had a thought of my own until I left the service. My mental faculties remained in suspended animation while I obeyed the orders of higher-ups. This is typical with everyone in the military service.
I helped make Mexico, especially Tampico, safe for American oil interests in 1914. I helped make Haiti and Cuba a decent place for the National City Bank boys to collect revenues in. I helped in the raping of half a dozen Central American republics for the benefits of Wall Street. The record of racketeering is long. I helped purify Nicaragua for the international banking house of Brown Brothers in 1909-1912 (where have I heard that name before?). I brought light to the Dominican Republic for American sugar interests in 1916. In China I helped to see to it that Standard Oil went its way unmolested.
People around the world have seen US military dominance as a racket for as long as it has operated abroad, but this is a high ranking official who blindly served America. The whole “we’re not tools of the government, or anyone else” speech comes to mind…