KojiPro not stealing any spotlights at this TGS

Raiden wears a new hat

There was a time when any news surrounding Hideo Kojima and his production company would stir up excitement and flood gaming communities with speculation, but this year they’ve taken been pushed to the back thanks to lukewarm announcements about HD ports, a non-butchered aspect ratio, and the fact that Rising hasn’t been cancelled yet.

This is an incredible year for gaming, with major franchise titles dropping left and right — Portal 2, Witcher 2, Deus Ex 3, Battlefield 3, Elder Scrolls V to name a few — with the PS Vita offering something exciting on the hardware side of things.  A ton of interesting digital download content has been popping up (Magicka and Skullgirls come to mind, although I know there’s a lot more I haven’t gotten around to).  Established games like Team Fortress 2 and Minecraft continue to evolve and update, proving how effective patching and updating can be in a community.  So what is Kojima Productions doing to keep pace?

Kojima Productions can’t afford to be shuffled to the back, but it seems that they’re not worried.  Maybe they can afford to sit on their laurels and capitalize on old nostalgia for a few years, but considering how aggressive the market has become, I just don’t feel like they’re doing anything special.  “Transfarring” seemed to be a great idea before people heard about “Continuous Play”, but now it seems to be irrelevant.

The new FOX Engine could turn out to be a smash-hit, but Ugly Face Man (my own pet name for the poor guy) doesn’t look any better than current-generation models being shown off elsewhere.  Personally I trust that Kojima will have something great up his sleeve with the “taboo game” he’s hinted at for ages.  My hope is that he’ll make a triumphant return in good time.

Until then, we’ll have a ton of other great games to keep us occupied, I suppose.

MSX versions will be retro, not HD

According to the infallible Anoop Gantayat:

Metal Gear 1 and Metal Gear 2 are included in their original form. While the development staff was originally considering putting at least the title screens in HD, they decided to keep it retro.

I can’t say I’ll shed a tear about this.  I expect it to look precisely the way it did in Subsistence, then.

Source: Andriasang

Subsistence features will be in the HD Collection

Here’s some great news for those of us worried that Kojima Productions were going to milk the “HD Collection” craze by giving us only the vanilla versions of the games first, and then later release “Metal Gear Solid HD Collection: Substitute“, which would include the final iterations of the games — namely, Metal Gear Solid 2: Substance and Metal Gear Solid 3: Subsistence.  So we dodged a bullet there.

In case you’re confused, this means you won’t be playing Snake Eater

Snake Eater vs Subsistence

…But instead you’ll be playing with a camera you can swivel around, and the classic Metal Gear games that everybody likes to have but nobody actually plays because they’re boring and don’t have David Hayter doing the voice acting.

Our friend Ravi points out the lingering questions about the old MSX-era Metal Gear games included with Subsistence, such as aspect ratios and sharpness, but my big concern is whether we’ll be able to play Metal Gear Online!  What’s the point of releasing Subsistence if you take out its best feature?  I got to have my multiplayer!  Just kidding.

Also exciting is a screenshot about the Trophy icons:

Source: Joystiq, SnakeSoup

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