Forget the Prologue. It’s all about the trailers!

I’ve been thinking more about the celebrity praise page for the E3 2014 MGSV trailer, and it’s becoming funnier and funnier to me.

I just finished writing about how disappointing and fumbled the storytelling of Ground Zeroes itself was.  It’s strange how none of these great celebrities are discussing how good of a job he did with that, considering it’s THE ACTUAL PROLOGUE OF THE GAME.

Why would Konami seek out reactions of celebrities on a mere trailer, when the prologue is already available for the world?  Did they even ask them about Ground Zeroes, or do they already know that no intelligent person would praise it as a masterpiece or a work of art?  Call me crazy, but I think the prologue should be considered a better test of Kojima’s storytelling ability than a carefully edited trailer with a licensed song.  I mean, isn’t that what a prologue is for?

The trailer praise page serves as a reminder of how lame Metal Gear Solid V: Ground Zeroes is.  It already injected cash into Kojima Productions and served as a beta test for the Fox Engine, so now nobody needs to be reminded of its supposedly crucial role and its groundbreaking mature themes, artistic depth, or genius creative vision.  That honor belongs to a damn trailer.

Eurogamer explains Mother Base and more, must-read & 60fps trailer

Real information and insight coming from Eurogamer (and probably others) about Phantom Pain, including a lot about Mother Base.

You manage your resources as you see fit and you choose how to expand Mother Base’s capabilities. Do you spend GMP, the in-game currency, on upgrading your defences with more UAVs, or invest in research and development? Either way, most of the time you’ll have a new platform construction somewhere in the distance – a future wing of your hexagonal home.

Read the impressions here.

Then watch the 60fps video — which makes a world of difference if you’ve only seen the YouTube stuff or live streams from E3 — on this page.

Phantom Pain news

I’m terrible at covering news, but I will say I am very happy with everything I’ve seen from The Phantom Pain so far.  Fulton Recovery, Mother Base, and all of that “metagame” goodness is going to give the game some extreme longevity.  Very cool, and the new trailer is a great blend of emotion and story teasing.

Go here for the up-to-date information:

http://thesnakesoup.org/

http://www.metalgearinformer.com/

Kojima: E3 Trailer won’t be a blank screen

Kojima TwitterHere’s an exciting update from the master of social media marketing, Hideo Kojima:

“As got feedback from people played GZ that they wanna revenge in TPP, I’m adding hints of what happens to Snake & his team in E3 trailer.”

They wanna revenge, huh?  So you’re going to give them hints?  Clever guy!

Considering you released a $40 multiplatform prologue game that has a cliffhanger ending, I have to say it’s pretty brilliant to use the world’s biggest videogame presentation stage to make some follow up hints!  Much better than simply showing a blank screen for 8 minutes.

Once again we can see Kojima “reacting” to “feedback”, but this feels like a hollow marketing campaign to me, at least compared to past Metal Gear announcements which had genuine hype.  Sure, we always want to know more information about the next Metal Gear game, but shoehorning in this rhetoric about fans wanting “revenge” (HINT: That’s the theme of MGSV) is a little bit contrived.  Lying about being involved with The Phantom Pain, creating Moby Dick Studios, and releasing Ground Zeroes as a separate game have all generated more confusion and resentment than true hype.

This E3 trailer has a lot riding on it.  It needs to finally get the average gamer to understand what the hell is supposed to be happening, both in terms of the story and the product itself.  If it’s more chopped up cassette tape recordings, I’m going to roll my eyes so hard.

“This is Snake”: Kojima picks Kiefer Sutherland to replace David Hayter

kiefer

Kiefer Sutherland is the new voice of Big Boss.

This announcement comes from the pre-E3 Konami online press event which has just finished streaming a few hours ago.  Kojima said that the choice of Sutherland came from a friend of his, and it appears that Kiefer was happy to oblige.  This means David Hayter wasn’t lying about not being contacted by Konami (and negates the clever theory that it was “Moby Dick Studios” that contacted him instead) and that Kojima really is using Metal Gear Solid V: The Phantom Pain as a fresh start for the franchise.

With the utmost respect to David Hayter, I love this.  I’ve always been a fan of Kiefer Sutherland from back in Young Guns, and there are a few things I expect to see different thanks to the new voice for Snake:

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Why I Hate “The Last of Us” (Now With More Hate!)

 

[NOTE: Full review is on its way. This was a reaction to the initial E3 trailer and hype.]

NOW WITH MORE HATE!

[Added a second part.]

You’ve probably heard of The Last of Us by now, which means you’ve probably shrugged and said yeah, cool I guess.  It’s the gory post-apocalyptic PS3 exclusive developed by Naughty Dog, makers of the Uncharted series.  It’s already won a bunch of awards, including “Best of Show”, “Best Original Game”, “Best Console Game”, and “Best Action/Adventure Game” at this year’s E3.  There’s no doubt that it will be a highly polished, carefully crafted, and feature unparalleled voice acting and CINEMATIC CINEMATIC CINEMATIC.

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(Updated) Konami’s E3 Show features trailers, Mega64

Konami’s “Pre-E3 Show” is now available.  Interviews, trailers, and a great Mega64 skit are being shown.  We finally get to see more of Rising‘s gameplay, which looks very typical for this genre.  Sadly, level design seems to be ripped from the Nintendo 64 era.  Huge crates scattered around for no reason, allowing you to reach higher areas; generic wide city streets with nothing going on; a train chase; a scripted bridge collapse.  The rushed development schedule is evident, and so is the lack of ideas.

And in case you hadn’t figured it out, the theme of cutting everything and has been cut down as well.  The developers say that only enemies and certain background objects will be sliceable, meaning you shouldn’t be expecting to get too creative with your sword.

Metal Gear Rising: Revengeance

I’ll be talking about the upcoming E3, Zone of the Enders, and a bunch more on my twitter.  I’ve started using it regularly, and I’ll be using it to announce new articles and such for your lazy ass.

Ravi Singh brags about playing Peace Walker HD

After keeping it a big fat secret from us all, he’s now basking in the glory of his E3 experience and bro status with Ryan Payton.

You can read about it here.

No one likes a bragger, Ravi. Also, thanks. Looks like PWHD (which is what I’m going to call it from now on) is going to be a pretty respectable cash-grab from Kojima Productions after all. Right thumb stick for the win, I say.

As for “MGS3DS”, here’s my initial thoughts: it makes me sick.

MGS3DS is the kind of soulless experiment that illustrates what happens when the Japanese get a taste of success. That’s not racist — that’s just the pattern, they admit it themselves. Oh shut up. Look at how the team developing MGS: Rising decided to not only make the game a prequel but also a new genre, instead of continuing the series properly. That’s game design cowardice. Everyone’s too scared to innovate or take a step in a new direction, wasting perfect opportunities to make new stuff by just remaking the same old stuff for new platforms. Can you imagine a brand new Metal Gear game on the 3DS?

I can. I can imagine it being cool too. My imagination works like that.

The reason why the HD Collection is tolerable is because Peace Walker was begging to be ported to consoles from before it was even released. It really is a major installment in the series, and it deserves a wider audience. Giving MGS2 & 3 to the Xbox crowd feels right as well. But remaking MGS3 for the 3DS? Nobody was asking for that.

EDIT: It may seem contradictory to say that the Rising team is scared to take a step in a new direction while simultaneously complaining that they picked a new genre — a new genre sounds like a new direction, right? — but the issue is a fear of being compared to the “actual” series, or push the story forward in a new direction.

Kojima set up the plot of MGS4 so that it would tie up loose ends and give his team freedom to continue the series with a new story, not so they could shit out a spinoff prequel that hides behind a new genre to avoid being comparable to the major installments.