The year where sanity creeps into reality, and things get messy.
There was a time when any news surrounding Hideo Kojima and his production company would stir up excitement and flood gaming communities with speculation, but this year they’ve taken been pushed to the back thanks to lukewarm announcements about HD ports, a non-butchered aspect ratio, and the fact that Rising hasn’t been cancelled yet.
This is an incredible year for gaming, with major franchise titles dropping left and right — Portal 2, Witcher 2, Deus Ex 3, Battlefield 3, Elder Scrolls V to name a few — with the PS Vita offering something exciting on the hardware side of things. A ton of interesting digital download content has been popping up (Magicka and Skullgirls come to mind, although I know there’s a lot more I haven’t gotten around to). Established games like Team Fortress 2 and Minecraft continue to evolve and update, proving how effective patching and updating can be in a community. So what is Kojima Productions doing to keep pace?
Kojima Productions can’t afford to be shuffled to the back, but it seems that they’re not worried. Maybe they can afford to sit on their laurels and capitalize on old nostalgia for a few years, but considering how aggressive the market has become, I just don’t feel like they’re doing anything special. “Transfarring” seemed to be a great idea before people heard about “Continuous Play”, but now it seems to be irrelevant.
The new FOX Engine could turn out to be a smash-hit, but Ugly Face Man (my own pet name for the poor guy) doesn’t look any better than current-generation models being shown off elsewhere. Personally I trust that Kojima will have something great up his sleeve with the “taboo game” he’s hinted at for ages. My hope is that he’ll make a triumphant return in good time.
Until then, we’ll have a ton of other great games to keep us occupied, I suppose.