I was pleasantly surprised by the Death Stranding trailer released today because it finally established in more clear terms what the main plot and game structure will be about, and showed off more genuine gameplay, including gunfights, fight fights, and motorcycle riding. If Kojima had continued to delay and tease without revealing the core of the game, it would have been a massive red flag for me, and a sign that the game itself isn’t worth advertising. Unlike Metal Gear Solid games, Death Stranding has no established fan base or legacy to fall back on, so it needs to attract people. This trailer showed that they have confidence in the core game, if nothing else.Continue reading
So we’ve got more Death Stranding information huh! I guess we better analyze it and see what it all means…
I think I’m finally catching on to what makes Hideo Kojima such a brilliant artist. You just need the right ingredients…
I’ve been thinking more about the celebrity praise page for the E3 2014 MGSV trailer, and it’s becoming funnier and funnier to me.
I just finished writing about how disappointing and fumbled the storytelling of Ground Zeroes itself was. It’s strange how none of these great celebrities are discussing how good of a job he did with that, considering it’s THE ACTUAL PROLOGUE OF THE GAME.
Why would Konami seek out reactions of celebrities on a mere trailer, when the prologue is already available for the world? Did they even ask them about Ground Zeroes, or do they already know that no intelligent person would praise it as a masterpiece or a work of art? Call me crazy, but I think the prologue should be considered a better test of Kojima’s storytelling ability than a carefully edited trailer with a licensed song. I mean, isn’t that what a prologue is for?
The trailer praise page serves as a reminder of how lame Metal Gear Solid V: Ground Zeroes is. It already injected cash into Kojima Productions and served as a beta test for the Fox Engine, so now nobody needs to be reminded of its supposedly crucial role and its groundbreaking mature themes, artistic depth, or genius creative vision. That honor belongs to a damn trailer.
Was not expecting this.
Look at the special page on the Konami website featuring famous people kissing Kojima’s ass because somebody showed them the first serious story videogame trailer they’ve ever seen, and asked them what they’d like to publicly state about it.
Among the quotes is the director of the movie Drive, who thinks the Kojima is possessed by a 19th Century Russian writer, a 16th Century Italian painter, and American filmmaker Stanley Kubrick rolled into one. Yes, truly, this one trailer is proof enough that Kojima is on par with revolutionary creators whose grand creations have stood the test of decades and centuries. He goes on to call the trailer “A daring and bold move from one of the founders of the future of technology,” which I’m assuming refers to… videogames? I guess he doesn’t realize violence is the opposite of daring when you’re talking about game trailers, but oh well.
One of my favorite filmmakers, Park Chan-wook, has a more reasonable and intellectually honest comment, stating that Kojima “…has actually been making films in his own way already. Metal Gear Solid games are already films, the films of the future.” Which is a really nice compliment, I think.
Then again, this is literally just a trailer they’re talking about. Isn’t this crazy? Captain Ahab really wants to hunt down that white whale.
YouTube user and Metal Gear fan Joshua Garrison has created this truly intriguing and exciting “Megatrailer” for Metal Gear Solid V. It’s not simply all the trailers played one-after-another, but a single continuous trailer that is strategically edited to connect the dots, along with his great written speculation overlaid on top of the video.
I’m impressed, and I hope you guys share this around because right now it only has a piddly 820 views, when it should have at least 12,000.
It includes a great theory on what’s happening during the hospital rescue scene, which really stood out to me as plausible.
Here’s an exciting update from the master of social media marketing, Hideo Kojima:
“As got feedback from people played GZ that they wanna revenge in TPP, I’m adding hints of what happens to Snake & his team in E3 trailer.”
They wanna revenge, huh? So you’re going to give them hints? Clever guy!
Considering you released a $40 multiplatform prologue game that has a cliffhanger ending, I have to say it’s pretty brilliant to use the world’s biggest videogame presentation stage to make some follow up hints! Much better than simply showing a blank screen for 8 minutes.
Once again we can see Kojima “reacting” to “feedback”, but this feels like a hollow marketing campaign to me, at least compared to past Metal Gear announcements which had genuine hype. Sure, we always want to know more information about the next Metal Gear game, but shoehorning in this rhetoric about fans wanting “revenge” (HINT: That’s the theme of MGSV) is a little bit contrived. Lying about being involved with The Phantom Pain, creating Moby Dick Studios, and releasing Ground Zeroes as a separate game have all generated more confusion and resentment than true hype.
This E3 trailer has a lot riding on it. It needs to finally get the average gamer to understand what the hell is supposed to be happening, both in terms of the story and the product itself. If it’s more chopped up cassette tape recordings, I’m going to roll my eyes so hard.