Comparing the versions of Ground Zeroes

blog_gz_compare

Konami has released direct comparison information on the various versions of Ground Zeroes.  As you can see, the PS4 is the only version that will run at 1080p resolution; Xbox One has the same resolution as the Xbox 360 and the PS3, although it has the same frame rate as the PS4.

There are a number of very helpful screenshot comparisons as well.  Here is a raw image captured from the PS4 during gameplay, and here is an image taken from the Xbox One.  You can do more research on this by visiting the compare page of the Ground Zeroes website, like a responsible consumer.

MGSV will kick mountains of ass, confirmed

It’s still hard for me to figure out how the hell Metal Gear Solid V will be able to fit on the PS3 and 360, because it sounds like a behemoth.  But, I have no reason to doubt that NeoGaf user “duckroll” is telling the truth when he/she says that, in the latest Famitsu magazine, Kojima has revealed the following things:

– Ground Zeroes is the prologue to Phantom Pain, and it is intended to be similar to the pre-title sequence of a Hollywood movie, where something major happens to catch the audience’s attention, before the real story starts.

– The main content in Ground Zeroes is largely meant to be a tutorial for Phantom Pain. He uses the exact word – tutorial, so there’s no doubt about this at all. The story content in Ground Zeroes is limited to the night setting in the rain, but you’ll be able to see other times of the day via the side op missions. There is no dynamic weather or day/night cycle in Ground Zeroes.

– Phantom Pain is the game which will feature the full range of expanded features carried over from Peace Walker – base building, recruiting soldiers, etc. Most of this will not be in Ground Zeroes at all. You will not be able to use the fulton recovery system in Ground Zeroes either, but there are optional captives you can rescue using the helicopter.

– The save data in Ground Zeroes will carry over to Phantom Pain, and there will be benefits in the full game for extra stuff you decide to do in Ground Zeroes.

– The reason Ground Zeroes is being released as a separate package in the first place is because the main game is taking a long time to develop due to the large amount of content. So the marketing team at Konami worked out this release format with Kojima so gamers can at least experience the prologue segment of the game earlier.

– Kojima wants to reward fans who buy both Ground Zeroes and Phantom Pain later on with some sort of content in the full game, but he hasn’t worked out the details with the marketing team yet.

– Ground Zeroes (and Phantom Pain by extension) will support a secondary display device via smartphones or tablets. It can be used to display stuff like leaderboards. There have also been feedback from people outside of Japan for a map display and so on, but Kojima has some concerns about players diverting their attention between two screens, so he’s still looking into it.

link to the post

 

Peace Walker’s systems in huge, open-world areas

Now, assuming this translation and paraphrasing of the supposed interview (which doesn’t display when I click on the link) is accurate, the real bombshell is confirmation that Metal Gear Solid V will include building Mother Base, capturing soldiers with Fulton Recovery, research & development, and (therefore) a massive amount of replay value and layers to its gameplay.

I could not be more excited by this news, even though it was sort of mentioned before.  Whether or not you believe that Ground Zeroes will be worth $20 because Kojima is calling it a glorified tutorial, doesn’t matter.  What matters is that eventually, when MGSV is released, we’ll be able to build Outer Heaven with our own hands, just like we should.  I’ve said before that I love how Peace Walker gives you an insight into Big Boss is different than Solid Snake, and how something as crazy as Outer Heaven could exist.  Now we’ll be able to fully immerse ourselves in that role, sneaking around freely in huge environments, stealing weapons and technology, kidnapping soldiers, and doing the dirty work as we try to get revenge on Zero.

 

Must Read: PS4 and Xbone power gap, and lowest common denominator development

http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/

This above article is an absolute must-read.  It proves that there’s an obvious power gap between PS4 and Xbone, with Sony taking the lead in almost every way, including ease of development.  However, developers also say that they’ll develop according to the lowest common denominator (the Xbone) because it may not be worth the money.

Honestly, this is why the Xbone needs to be a massive failure.  It needs to fail so hard that developers get the message: develop exclusively for the PS4, take advantage of everything it offers, and stop hamstringing this generation of games for the sake of the shrinking Xbox audience.  I wonder how many superior PS4 exclusives we’ll need before the power gap becomes undeniable, because unlike the complex Cell processor that the PS3 bragged about, it’s actually easier to develop for the PS4.

Again, go here to read the article.

Xbox180: Microsoft pathetically cancels evil DRM plans

blog_donmattrick

In what may very well be the most embarrassing turn of events the Xbox brand has ever suffered, Microsoft today officially announced that they have no clue what they’re doing, are running around with their head cut off, and can hardly believe they weren’t able to casually screw over everyone and get away with it.

Continue reading