Yogscast plays X-COM (updated)

I promised myself to link to any good coverage of X-COM, and the Yogscast fellows doing a running commentary while playing is pretty much the best coverage one could ask for!

They’re doing it for charity, which is an awfully nice thing to do.  Look:

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X-Com influenced Notch project & Skullgirls update

In other news, Notch has begun working on an X-Com influenced project that sets Santa Clause against Cthulu in a battle for world supremacy.

You can read about that here.

Also, it’s been a while since I talked about the upcoming fighting game Skullgirls!

 

This game keeps getting more and more interesting.  They say they’re going to have the most user-friendly, helpful tutorial system in fighting game history (which is good!) and a bunch of other goodies.  Personally I’m in love with the designs most of all, but everything about it is impressive to me.  The sheer quality of work makes you wonder why games like King of Fighters are so incredibly lazy in their animation process.

Also, the last time I mentioned Skullgirls I accidentally made it sound like a PS Store exclusive!  Whoops.  It’s going to be on the Xbox market too, so make sure you buy it.

What was I smoking when I came up with this?

So I guess I was thinking about all the things that are severely lacking in videogames today, like protagonists who aren’t “cool”, strong themes about being a parent, anything set in the late 1980’s or early 1990’s, and multi-layered strategy games like X-COM.

What I ended up coming up with was this.  It’s an idea I had for an X-COM -type game in which you hunt down and intercept your own wife, who turned out to be an deep undercover Russian agent whose mission was to steal your greatest creation: a floppy disk with a computer program that will change the world.

Set in 1990, the game would feature a world map called “Hunt Mode” in which you expand your network of nerd friends, exploit the resources of government agencies, and evade capture while Continue reading

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