Video: Tommie Earl Jenkins hilarious response to my dumb Death Stranding video

The awesome actor for Die-Hardman in Death Stranding replied to the video above on Twitter just a few minutes ago, showing his great sense of humor. You can see the tweet in context below.

Here’s a screenshot of it in case anything happens to either of the tweets:

Chvrches gets a conspicuous and controversial boost from Deftones, adding validity to my weird pet theory

As you will remember from my legendary chat with the Metal Gear Mondays boys a few weeks ago before Death Stranding’s release, I randomly spouted a theory I’ve long held that Chino Moreno from rock band Deftones was a big fan of Hideo Kojima.

A strange new “coincidence” may add evidence to this theory…

Continue reading

UPDATED: Death Stranding tries (and fails) to shrug off labels

Hideo Kojima has once again taken to Twitter to defend Death Stranding as a new genre of game, impossible to categorize into existing terms. This hasn’t gone very smoothly.

Continue reading

Follow me @GreenlightRview and let’s talk games!

Sick of the game media talking about everything except games?  Wish there was a better way to find out about new indie games without visiting dumps like Kotaku and RockPaperShotgun?  Me too, and that’s why I created @GreenlightRview on Twitter!

greenlight-review

Follow me and you’ll see concise but thoughtful critiques on as many Steam Greenlight projects as I can find.  Already I’ve seen some hilariously bad projects, and some amazingly good ones — like, stuff that I’m actually going to fund on Kickstarter.

Greenlight is one of the biggest forces for change in the history of games, but it needs intelligent people to pay attention and weigh in on the process.  We all know that it’s not perfect, and we know that even Valve is working on replacing it, but in the meantime there are thousands of games waiting to be seen and judged, with hopeful teams whose dreams of game development depend on you and me.  @GreenlightRview is a way for you to share my enthusiasm for upcoming indie projects, discuss game design with me, and help the cream rise to the top.

If you ever felt like there was a lack of game discussion and reviews on this site, you’ll definitely want to follow me there, because I’m going to have the same standards as I would if I was publishing it on this site, with the same wit and sharpness.

Thank you, and I look forward to discussing countless new games with you all!

[Check out @GreenlightRview]

Bioshock: Infinite Review-In-Progress

Thanks to a very kind reader of the site, I’ve been gifted a copy of Bioshock: Infinite on Steam to review!  But instead of a regular review, I decided to take notes and give my impressions as I go using my Twitter feed.  If you’d like to see my impressions and thoughts, please follow me on Twitter.  (Or you can look up hashtag #BIR which stands for “Bioshock: Infinite Review”.)

Afterwards, I’ll condense, sort through, and flesh out these thoughts in a final review on the site!  It’s not a “Let’s Play” with commentary, but I think it’s better, because I hate talking while I play anyway and want to give more insightful comments than I would when I’m half-distracted and trying to be entertaining.

Follow me on Twitter to find out #groundzeroestaboo

blog_gz_tabooEver since Kojima announced that Ground Zeroes is going to be so taboo that it might not get released, I’ve been racking my brain trying to figure out what kind of scandalous subject matter it could possibly contain. 

I’ve come up with some pretty good theories, and I’m going to be sharing them on the the site’s official Twitter account, so follow @meta_gear or search for #groundzeroestaboo if you want to stay up to date with this explosive Metal Gear theory in the making!  How many of my guesses will be true?  Probably half of them.

Source: I don’t know

Kojima promotes Revengeance with overblown rhetoric

Kojima TwitterKojima and his almost-translator have taken to Twitter to give us a four paragraph promotional outline of Metal Gear Rising: Revengeance, which comes out two weeks from now.  To me it comes off as little more than typical Japanese marketing spin: unnecessary philosophical rhetoric and stretching the truth until you can pretend your product is somehow totally unique.

In the tweets he compliments Platinum Games for delivering such a good product on schedule, and claims that shooting games haven’t evolved in 30 years while using a sword is revolutionary.  According to Kojima, “lot’s [sic] of games with jumping, running, kicking, crunching [?], punching, and shooting” have been created, but “game with hiding did not come out easily”, which is why “game with free slashing wasn’t even exist.  This is invention.”  Yeah… right.  Anyway, he then slips into Metal Gear metaphor mode, saying that while his “sons” with his “genes” (ie. the Kojima Productions team) failed to deliver the game, the non-blood-related Platinum Games were able to inherit his “memes” and accomplish the goal.

For those who don’t know the significance of this whole MEME/GENE obsession, check out the Kojima VS MGS4 article and the MGS4: Sold Out series I did years ago.

Below is a compilation of the full twitlonger posts in chronological order.

Continue reading

  • Archives