Bottom Line: Nintendo indecisively throws its hat in the ring,
then realizes it has to box its own shadow for supremacy.
Bottom Line: Nintendo indecisively throws its hat in the ring,
then realizes it has to box its own shadow for supremacy.
Bottom Line: Postknight is the kind of low-intensity cute fest that mobile apps are stuck with, but if that’s the kind of timekiller you’re looking for there’s no reason to avoid it.
With Octopath Traveler I think Square Enix has a potential system-seller on their hands. It’s an old-school RPG coming out for the Nintendo Switch next year, but it uses the Unreal 4 engine to make everything fancier looking. It’s the most intriguing game coming out for the Switch in my opinion, because it demonstrates the hybrid console/handheld mentality that I hoped to see more of. The Switch is in a perfect position to deliver a tidal wave of SNES/PS1/DS reminiscent games that work on either the big screen or the little one, combining 3D graphics and pixels for a blast of nostalgia that doesn’t feel dated.
REVIEW: JAMESTOWN / DUCK GAME / CREEPY CASTLE
Bottom Line: Although Capcom begins with a graceful leap from the high diving board, they end up missing the deep end, only to land on a metal floor covered with black slime.
UPDATED: Added a fourth genre!
The problem of how to categorize games has plagued the industry since its earliest days. Is there a solution that can reorient our thinking and help us escape the counterproductive conventions of the past? In this article I propose new genres to help better simplify and explore game design.
Bottom Line: IO Interactive brings polished professionalism to dirty work — and then keeps the hits coming.