The VR Fact

Despite what you may have heard, it is no longer disputable that the Big Shell chapter of Metal Gear Solid 2‘s story was a computer simulation from beginning to end. The whole scenario of Raiden on the Big Shell was a VR mission. This isn’t a theory, but a fact. It has been a fact since 2002 when Hideo Kojima directly stated in this interview:

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Video: Your replies, and mine!

I asked for replies, and I’m glad you guys responded! I felt the need to follow up here and acknowledge your views, clarify what I think, and further push the idea that I introduced in the previous one. Once again I’d like to know what you think, agree or disagree.

Once again, thank you to the Patreon supporters for pushing the goals even further!

Video: Hideo Kojima betrays the MGS2 message

Isn’t it weird how Hideo Kojima has stopped talking about the dangers of the digital society? In this video I talk about the new opinion piece he has written for Glixel.

Thank you very much to my Patreon supporters, this video is brought to you by them!

Solid Kenny presents “Seeing Things For What They Are: Rose Analysis”

Here’s something I’ve personally been anticipating for a long time.  Solid Kenny–who you may remember from his huge analysis of Metal Gear Rising –has made another video.  This one is narrated by ItsDragonBlade, and whether you’re a fan of MGS2 or a hater, it should give you a new appreciation of the Raiden-Rose relationship.  14 years after the game was released, it’s amazing that there’s still more to think about in the game.

 

Official Review (MGS2: A Complete Breakdown)

PART I – PART II – PART III – PART IV – PART V – PART VI – PART VII

Part VII Review

Bottom Line: A legend in its own mind.

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The results are in…

blog-review-choice1

With 64% of the vote and a widening margin, it seems you have chosen Metal Gear Solid 2 as the game you’d like to be reviewed first!  And so it shall be.

I admit I’m surprised, though.  The Last of Us has been dominating sales charts and the hearts of critics everywhere, and it started off strong in the poll.  Thankfully it shouldn’t take nearly as long to finish the review of MGS2 as it did to complete the other six parts of the Breakdown.

Believe it or not, after 12 years of analyzing MGS2, this will be my first time judging the game as a critic first and foremost.  Having delved into the farthest depths of the game’s madness, I feel a certain obligation to deliver a fair judgment, without personal bias.  I’m excited to see what I think.

Part VI (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IVPART V PART VI – PART VII

Part VI Substance & The Document

Now that we’ve analyzed the main game, Part VI examines The Document of Metal Gear Solid 2 and Metal Gear Solid 2: Substance, where we find even more fascinating evidence of Kojima’s hidden goals.

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