So… this X-COM game needs to be deconstructed

Sorry to make you stare at that “Online education is doomed” post for the last few days, but I’ve been burning through X-COM: Enemy Unknown, which I am now finished.  The fact that I finished it may or may not be a good thing (I would have gladly accepted getting helplessly lost in a web of ever-multiplying strategic decisions, never to emerge).  The important part is that I’m now fully qualified to judge the game to the fullest — which is exactly what I intend to do.

I know that I should probably just finish Part 5 of the MGS2: A Complete Breakdown already, since it’s getting so close to completion, but the sooner the better with cases like this.  It’ll be great though, so don’t worry.

A true X-COM? Thank you Fireaxis!

The gaming world is abuzz with this news, so you should know this by now.  But for those who still don’t, it’s time to pay attention: a true strategic revival of the X-COM franchise is being made.  Game Informer has the exclusive stuff.

Please watch the video on this page.  It’s an interview with the actual designers, gushing over what they love about the original, and how dedicated they are to staying true to it.  Not only do they force unfamiliar employees to become familiar with the game and appreciate it, but they are comprised of many former Microprose employees — meaning they’ve got the DNA of the original staff.

Base construction goes from a top-down layout to a subterranean sub-basement style

Interesting lighting schemes combined with bulky and distinct character profiles makes the whole screen look inviting and understandable

A beautiful globe promises the ability to strategically build bases and manage resources, ordering supplies and doing research to gain an advantage

For as cynical as I am, this game is making me hyped in ways I haven’t been in a long, long time.  And actually, I’ve got a good feeling about this one too, although, there’s not much to say about it yet.

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