Damage over time: Morhaime weakly defends Diablo III

Diablo III Lord of Greed

Mike Morhaime (not pictured above), the longstanding CEO of Blizzard and recent corporate servant of Bobby Kotick (pictured above) has taken to the Diablo III forums to apologize, make excuses, and write enough corporate-speak to hopefully convince players that Blizzard’s latest big hit is not a big shit.  This, following on the heels of news that Vivendi is trying desperately to sell Activision Blizzard but nobody wants to buy it — probably because word on the street is that they churn out unfinished games at a unsustainable rate — which makes me wonder if this damage control is a coincidence or not.

Using the ancient method of saying the opposite of the truth — for example calling the universal outrage over the myriad of errors and crashes “not-so-positive” and throwing out the “Every Voice Matters” slogan — Morhaime’s post is a wall of blue text that means nothing, but feels reassuring to look at.  The unforgivable DRM scheme is labelled a success, not because even one player enjoys it or feels like it’s fair, but because “we have not found any fully functional cracks” of the game.  Huzzah!

And that’s not even broaching the subject of the Real Money Auction House, which is Blizzard’s shameless ploy to capitalize on the worst instincts of its gamer base.  As Ars Technica says,

Many players feel the in-game auction house perverts the spirit of the game by allowing people to buy their way to top-level loot. But Morhaime reiterated that Blizzard felt this was the best way to protect players from shady, black market item trading sites that cropped up around Diablo II. He admitted that the service “isn’t perfect,” but said that the company is “committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory.”

Just as with StarCraft II, which has failed to live up to its predecessor in every meaningful way, Blizzard is calling on its restless congregation to have faith, for There Shall Be Patches, And We Shall Get Our Money’s Worth.  Some beautiful day, when our weary travels in Sanctuary are over.

Meanwhile, upcoming Path of Exile will be completely free, feature zero “pay to win” features, and have an infinitely more interesting end game revolving around map items.  I’ve already praised the game’s ingenious economy, beautiful graphics, and superior game design.  You can currently buy into the beta using a Supporter Pack, which I suggest you do; this independent developer deserves success, unlike Bobby Kotick’s monstrosity.

I hate Diablo III, so here’s some more hate

Diablo III Lord of Greed

Ars Technica has posted a piece on how Diablo III is a sloppy, unfinished game, being obviously “broken” in terms of gameplay balance.  Blizzard is lazily developing the game after they’ve taken people’s money by patching, treating it more like an ongoing beta than a final product.

Blizzard‘s defense is easily predicted (after all, it’s the same excuse for why StarCraft 2 was, and continues to be, so frustratingly imbalanced) which is that their games are so complex that multiplayer develops its own “meta game”, wherein players are blamed for not finding the proper response to apparent imbalances.  After acknowledging the prudence of tweaking things after release, and the history of patching in older games, writer Orland says:

But the ubiquity of the post-release patch has led too many developers to be pretty lax about prerelease balancing, secure in the knowledge that they’ll be able to fix any problems that pop up at a later date.

The “meta game” excuse is tried and true, because it has a deep history with the original StarCraft.  Players (mostly in South Korea) defied Blizzard’s expectations by constantly evolving the strategies of the game in creative new ways, finding solutions through innovative gameplay rather than relying on a patch.

As for my comments about Blizzard being dominated by Activision, I know that Activision doesn’t own Blizzard (they’re both subsidiaries of Vivendi) and that Blizzard is supposedly free to do whatever they want.  It’s a gray area however, because it’s also a fact that Bobby Kotick is the CEO of Activision-Blizzard as a whole, meaning that his greedy, profit-driven, anti-creative, short-sighted and hugely destructive mentality towards game development was chosen to set the vision for the merged company.  His status and his well-known vision automatically sets the tone for everybody below him, including Mike Morhaime, who is the CEO of the Blizzard half of the company.

By saying that Blizzard Entertainment is independent and free to develop as they see fit they have ensured plausible deniability, but don’t the games speak for themselves?  They are uncreative, unfinished, lacking content, and dominated by DRM shackles.  Battle.net 2.0 was, and still is, a downright embarrassment.  Let’s not be naïve.

ALSO CHECK OUT:  Video Games in the Master Plan

Specifics on Diablo III’s online-only DRM problems

RockPaperShotgun has detailed the ways in which Diablo III‘s online-only system will affect players, including being logged out in the middle of a game due to server problems or connections, a cooldown period, and no ability to pause the game.

According to John Walker:

You can’t pause. In fact, in most ways, the game acts like an MMO. For instance, quit it, and you’re given the optional cooldown to have your player clear the server properly. But it’s not an MMO. It’s not even close to an MMO. So when I’m playing the single-player game, and I’m in the middle of a frenzied mob, and there’s a knock at the front door, there’s nothing I can do. As happened to me yesterday. Twice. On another occasion I was surprised by a phone call that led to my having to do some other things. I’d safely left my character in a cleared area, but long between checkpoints. When I came back to the PC, I’d been idle for too long and the game had logged me out.

Being idle logs you out?  No pausing the game?  Dropped connections?  This is Diablo, not World of Warcraft.  No matter what the justifications for including an online-only Digital Rights Management system, or how many great “features” come with this connectivity, this is disappointing and unnecessary.  This wouldn’t bother me so much if Blizzard wasn’t a leader in the PC gaming field, being copied by dozens of other companies; they set the standard for what games should be doing.

Of course, the real blame still goes to Activision.

I suggest you read the full post, as it explains even more annoyances with the system.

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