Listen. I’ll admit when I’m wrong. Why, I can remember a day when I was positive that StarCraft 2 would be a legendary example of great game design, and even tried to follow the online Korean tournament scene, GomTV’s “GSL”, you may remember. I wrote an article about the design principles I believed were behind the choices for the three races’ units and features, then watched as Blizzard fumbled patching and balance until it was clear: they’re clueless.
Well the days have gotten darker for ActivisionBlizzard, as they’ve revealed their greedy little plans to control and monetize everything. Surely this is Activision’s part in milking Blizzard dry, but that doesn’t pardon anything. What’s the big sin? There’s actually 3, as reported by PC Gamer, and summed up by RockPaperShotgun…