Konami has released direct comparison information on the various versions of Ground Zeroes. As you can see, the PS4 is the only version that will run at 1080p resolution; Xbox One has the same resolution as the Xbox 360 and the PS3, although it has the same frame rate as the PS4.
There are a number of very helpful screenshot comparisons as well. Here is a raw image captured from the PS4 during gameplay, and here is an image taken from the Xbox One. You can do more research on this by visiting the compare page of the Ground Zeroes website, like a responsible consumer.
John Teti is not a widely known personality or a “respected voice” in the gaming community, but I find him far more intelligent than the familiar talking heads. This review of the Xbox One is all the evidence you need.
This above article is an absolute must-read. It proves that there’s an obvious power gap between PS4 and Xbone, with Sony taking the lead in almost every way, including ease of development. However, developers also say that they’ll develop according to the lowest common denominator (the Xbone) because it may not be worth the money.
Honestly, this is why the Xbone needs to be a massive failure. It needs to fail so hard that developers get the message: develop exclusively for the PS4, take advantage of everything it offers, and stop hamstringing this generation of games for the sake of the shrinking Xbox audience. I wonder how many superior PS4 exclusives we’ll need before the power gap becomes undeniable, because unlike the complex Cell processor that the PS3 bragged about, it’s actually easier to develop for the PS4.
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