Please watch Critical Close-up: Metal Gear Solid 2

Here’s a video you don’t want to miss.

If you enjoy my articles, you will certainly enjoy this deconstruction of Metal Gear Solid 2.  Unlike me, he actually puts a hell of a lot of effort into production, going to locations and intricate editing to make it really watchable.  I dare say it’s the best video analysis of MGS2 I’ve ever seen from a technical and analytical point of view.

Don’t just watch the video, however, do the guy a favor and spread it around!  He deserves major attention from game news sites, forums like NeoGaf, etc.  Think about how many shitty fluff pieces get promoted on Destructoid, and then think about how substantial and interesting this is.  A true MGS fan will spread the word, just as (Raiden’s cobbled together idealized VR manifestation of) Snake taught us to!

My notes?  I think the video could have been improved by having symmetry at the end.  It starts off talking about postmodernism, but it ends with the digital age.  Bringing up such powerful ideas without paying them off is a tiny bit of a shame.  I respect that he doesn’t speculate too much on Kojima’s motivations for the postmodern themes.  I love the fact that he deals with the VR theory, which is unforgivably neglected in most reviews and analysis, and I think it’s about time it gets a respectable presentation.

MetaGearSolid.org Reader Survey (updated!)

I’ve created a quick little survey.  Go here and fill it out!

Update: Survey results have been pouring in already, so thank you.  I’ll continue to read them as they come.  A permanent link will be put in the sidebar for future reference, too!

Thankfully, results have been consistent with my expectations; which is encouraging because it means I’m not totally out of touch with what you guys are interested in.  All your suggestions are great, it’s the kind of stuff I’d love to get around to as well, so we’ll see how many of them I can do yet!

 

For those who’d like to do news hunting:

I hereby demand that you USE THIS IMPORTANT LINK to submit your suggestions, which I will certainly read, probably keep in mind for future writings, and possibly even bring up in “News Roundup”-style posts.  Basic instructions are on the page, and I look forward to having my own gang of snitches working nonstop in my service.  The more the merrier, I say!

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Contact me at contribute@metagearsolid.org and let me know what you’d like to contribute, how you’d like your stuff to be published/linked, and who you are as a person.  I’ll reply when I can, and we’ll go from there.  Sorry it’s not more convenient but hopefully getting your stuff on the site is a worthwhile tradeoff!  I look forward to seeing your cool shit and getting to know the talented, opinionated people who’ve been reading my own work for a while.  There’s no hurry, so keep that email in mind for when you’re ready.

Critical Close-up: Metal Gear Solid

You know, I never really talk about MGS1 or the two old MSX games that came before it.  To me, the juicy part of the series (from an analytical point of view) began with MGS2, and I’ve always wanted to do that justice first.  But the folks over at BunnyHop have done a pretty great job with their 2 part video critique:

I found myself shrugging pretty frequently when it nitpicks on retroactive continuity choices or points out the unoriginality of the game.  While everything they say is true, and although the amount of research done is fantastic, I feel like it was put in there to demonstrate how knowledgeable they were, without much of a point.  The final evaluation is positive of course.  I suppose the video is more of an explanation than an argument, and by that standard, it’s really helpful and smart!

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