Thanks to a very kind reader of the site, I’ve been gifted a copy of Bioshock: Infinite on Steam to review! But instead of a regular review, I decided to take notes and give my impressions as I go using my Twitter feed. If you’d like to see my impressions and thoughts, please follow me on Twitter. (Or you can look up hashtag #BIR which stands for “Bioshock: Infinite Review”.)
Afterwards, I’ll condense, sort through, and flesh out these thoughts in a final review on the site! It’s not a “Let’s Play” with commentary, but I think it’s better, because I hate talking while I play anyway and want to give more insightful comments than I would when I’m half-distracted and trying to be entertaining.
With 64% of the vote and a widening margin, it seems you have chosen Metal Gear Solid 2 as the game you’d like to be reviewed first! And so it shall be.
I admit I’m surprised, though. The Last of Us has been dominating sales charts and the hearts of critics everywhere, and it started off strong in the poll. Thankfully it shouldn’t take nearly as long to finish the review of MGS2 as it did to complete the other six parts of the Breakdown.
Believe it or not, after 12 years of analyzing MGS2, this will be my first time judging the game as a critic first and foremost. Having delved into the farthest depths of the game’s madness, I feel a certain obligation to deliver a fair judgment, without personal bias. I’m excited to see what I think.
If you enjoy my articles, you will certainly enjoy this deconstruction of Metal Gear Solid 2. Unlike me, he actually puts a hell of a lot of effort into production, going to locations and intricate editing to make it really watchable. I dare say it’s the best video analysis of MGS2 I’ve ever seen from a technical and analytical point of view.
Don’t just watch the video, however, do the guy a favor and spread it around! He deserves major attention from game news sites, forums like NeoGaf, etc. Think about how many shitty fluff pieces get promoted on Destructoid, and then think about how substantial and interesting this is. A true MGS fan will spread the word, just as (Raiden’s cobbled together idealized VR manifestation of) Snake taught us to!
My notes? I think the video could have been improved by having symmetry at the end. It starts off talking about postmodernism, but it ends with the digital age. Bringing up such powerful ideas without paying them off is a tiny bit of a shame. I respect that he doesn’t speculate too much on Kojima’s motivations for the postmodern themes. I love the fact that he deals with the VR theory, which is unforgivably neglected in most reviews and analysis, and I think it’s about time it gets a respectable presentation.
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