Revengeance analysis video “Give War A Chance”

Here’s a thoughtful commentary on Metal Gear Rising: Revengeance, and action games that posture as “intellectual”.  It’s an interesting take on the subtext of Revengeance (yes, apparently it has some!) in which the “true nature” of action games is explored.

Give credit to Chris Wagar from GatherYourParty for this.

Special Limited Time Revengeance Ultimate Edition Bundle!

Everybody, I need to interrupt my Ground Zeroes commentary to tell you about a special limited time offer for Metal Gear Rising: Revengeance available now on PSN!

For only $74.99, you can buy your favorite Platinum Games action game starring Raiden, along with the following super rare and valuable things:

– VR Missions ($2.99 value)
– Jetstream Side Mission (free value)
– Blade Wolf Side Mission (free value)
– Cyborg Ninja Skin (previously pre-order only)
– MGS4 Raiden Skin ($1.99 value)
– Commando Armor Skin (previously pre-order only)
– White Armor Skin (previously pre-order only)
– Inferno Armor Skin (previously pre-order only)

Check out how amazingly cool these skins are in this exciting video:

This is an amazing value that you won’t want to miss!  The regular edition of MGR can be bought for $49.99, which means you’ll get this amazing $5 worth of extra content for only an additional $25!  The “Ultimate Edition” is for true fans who want to show how smart they really are!

Metal Gear Rising: Revengeance Review

[Updated again: Kojima says the game is a “spinoff”, an “interpretation”, and a “parallel” universe in this interview.  Considering that he’s the final authority on the subject, I guess my initial review was correct after all (I knew he’d said that somewhere before!)  Either way, I’ll leave the review as it is, and you can see my take on the game no matter what they decide in the future.
Thanks to
JMG519 for having my back with the link — go watch his videos!]

Revengeance Review

Bottom Line: Platinum Games does their best with a failed experiment.

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Kojima promotes Revengeance with overblown rhetoric

Kojima TwitterKojima and his almost-translator have taken to Twitter to give us a four paragraph promotional outline of Metal Gear Rising: Revengeance, which comes out two weeks from now.  To me it comes off as little more than typical Japanese marketing spin: unnecessary philosophical rhetoric and stretching the truth until you can pretend your product is somehow totally unique.

In the tweets he compliments Platinum Games for delivering such a good product on schedule, and claims that shooting games haven’t evolved in 30 years while using a sword is revolutionary.  According to Kojima, “lot’s [sic] of games with jumping, running, kicking, crunching [?], punching, and shooting” have been created, but “game with hiding did not come out easily”, which is why “game with free slashing wasn’t even exist.  This is invention.”  Yeah… right.  Anyway, he then slips into Metal Gear metaphor mode, saying that while his “sons” with his “genes” (ie. the Kojima Productions team) failed to deliver the game, the non-blood-related Platinum Games were able to inherit his “memes” and accomplish the goal.

For those who don’t know the significance of this whole MEME/GENE obsession, check out the Kojima VS MGS4 article and the MGS4: Sold Out series I did years ago.

Below is a compilation of the full twitlonger posts in chronological order.

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GamesRadar plays the TGS Revengeance demo

Below is a 16 minute play through of the Metal Gear Rising: Revengeance demo at Tokyo Game Show this year.  You really get a sense of what the game will be like when you watch, and the commentary the two guys make isn’t that bad either.  (Except the part where they say “Raiden is such a badass.  People were wrong to hate him in Metal Gear 2!”  As if he’s always been like this?)

Click here for the video

I haven’t talked much about Rising lately, but judging by this demo the whole thing toggles between flat and generic, and over-the-top silly.  So the real question is what kind of boring-to-crazy ratio there’ll be in the final game.  If they keep the player guessing with new gimmicks and set pieces, it might still be an OK game.

At around 10 minutes you see the new robo-dog character, who eventually becomes Raiden’s buddy.  It’s cheesy stuff like this that makes Rising so appealing, but I can’t help laughing at all the game journalists and fans who still don’t “get it”, and think that this is a typical, honest entry in the series.

See also,

A Metal Gear Rising Article

(Updated) Konami’s E3 Show features trailers, Mega64

Konami’s “Pre-E3 Show” is now available.  Interviews, trailers, and a great Mega64 skit are being shown.  We finally get to see more of Rising‘s gameplay, which looks very typical for this genre.  Sadly, level design seems to be ripped from the Nintendo 64 era.  Huge crates scattered around for no reason, allowing you to reach higher areas; generic wide city streets with nothing going on; a train chase; a scripted bridge collapse.  The rushed development schedule is evident, and so is the lack of ideas.

And in case you hadn’t figured it out, the theme of cutting everything and has been cut down as well.  The developers say that only enemies and certain background objects will be sliceable, meaning you shouldn’t be expecting to get too creative with your sword.

Metal Gear Rising: Revengeance

I’ll be talking about the upcoming E3, Zone of the Enders, and a bunch more on my twitter.  I’ve started using it regularly, and I’ll be using it to announce new articles and such for your lazy ass.

“Sword” video (Metal Gear Rising)

Here, just as Raiden is getting his final cybernetic upgrades, he gets a flashback to when he was a child and Solidus killed a prisoner with a knife.  He tells Raiden that “there is honor in killing with a blade”, and slits the throat.  He tells Raiden that this is his future.