Kojima and his almost-translator have taken to Twitter to give us a four paragraph promotional outline of Metal Gear Rising: Revengeance, which comes out two weeks from now. To me it comes off as little more than typical Japanese marketing spin: unnecessary philosophical rhetoric and stretching the truth until you can pretend your product is somehow totally unique.
In the tweets he compliments Platinum Games for delivering such a good product on schedule, and claims that shooting games haven’t evolved in 30 years while using a sword is revolutionary. According to Kojima, “lot’s [sic] of games with jumping, running, kicking, crunching [?], punching, and shooting” have been created, but “game with hiding did not come out easily”, which is why “game with free slashing wasn’t even exist. This is invention.” Yeah… right. Anyway, he then slips into Metal Gear metaphor mode, saying that while his “sons” with his “genes” (ie. the Kojima Productions team) failed to deliver the game, the non-blood-related Platinum Games were able to inherit his “memes” and accomplish the goal.
For those who don’t know the significance of this whole MEME/GENE obsession, check out the Kojima VS MGS4 article and the MGS4: Sold Out series I did years ago.
Below is a compilation of the full twitlonger posts in chronological order.
Continue reading →