Here’s a strange one for you: GameInformerjust posted a piece on the moment in Metal Gear Solid 2 when Snake and Otacon do their handshake and bro hug. As far as I can tell, nothing prompted the article, but I did notice it was categorized under “moments”. I guess they just pick random moments from gaming and write about them.
Perhaps I make too much of it, but I always find it funny when game sites look back fondly at MGS2, considering how much hate it generated in the media — that is to say, after all the asskissing they did at first. Feelings toward the game seem to go up and down with the times, eh? Funny how Snake Eater was all about shifting perceptions of the times…
Yoji Shinkawa, born Christmas Day of ’71, joined Konami at the age of 23.
It was 1994, and young Shinkawa was given the honorable task of debugging Policenauts, as well as doing the graphics for the pilot disc, and the 3D graphics for the PlayStation version. It was a humble start for the man who would four years later be the Illustration Director and character designer for one of the best games to ever be released. The question is: would it have been one the best games ever if it hadn’t been for Shinkawa?
If you’re like me, it was the character of Solid Snake that truly made MGS1 endearing, allowing me to connect with it emotionally. He was a lean, mean, smoking machine who always got the job done and didn’t let his feelings get in the way. Essentially, he became everything I wanted to be in my juvenile fantasies for years. And yet when we look at this interview from an old player’s guide, Kojima explains that the original incarnation of Snake was “totally different”: