Site update | MGS2: A Complete Breakdown part 6 and MGS4: Sold Out

Readers, I know you’re waiting for the next installments of MGS4: Sold Out and MGS2: A Complete Breakdown.  I’m working on part 6 of A Complete Breakdown again, and progress is good.  It’s a bit of an odd piece, but we’ll all struggle through it I’m sure.

I also want to go back and finish my MGS4 analysis — don’t think I’ve forgotten.  With Metal Gear Solid V on the way, and the HD Collection released not long ago,  it feels like a good time to put some more of my crazy theories out there.

If you have any contributions of your own (a lot of you said you’d like to in the Site Survey!) you can now come directly to me by emailing metagearsolid [at] gmail.com.  Comics, articles, videos, audio recordings — send them my way, if you want to get them put on the site.  A few notes, however:

  • Stuff that’s ready to be published will naturally be published faster
  • You should have a clear idea of what you want to accomplish.  I’ll give notes if I have any suggestions, and try to help the process
  • Don’t be afraid to do something different than what I usually do.  You can examine aspects of the series that I’m completely neglecting, or even talk about areas of culture that I don’t, as long as they’re relevant somehow to the general themes of this place.

Sit tight, and if you haven’t read the first 5 epic parts of my MGS2 analysis, what are you waiting for?

Please watch Critical Close-up: Metal Gear Solid 2

Here’s a video you don’t want to miss.

If you enjoy my articles, you will certainly enjoy this deconstruction of Metal Gear Solid 2.  Unlike me, he actually puts a hell of a lot of effort into production, going to locations and intricate editing to make it really watchable.  I dare say it’s the best video analysis of MGS2 I’ve ever seen from a technical and analytical point of view.

Don’t just watch the video, however, do the guy a favor and spread it around!  He deserves major attention from game news sites, forums like NeoGaf, etc.  Think about how many shitty fluff pieces get promoted on Destructoid, and then think about how substantial and interesting this is.  A true MGS fan will spread the word, just as (Raiden’s cobbled together idealized VR manifestation of) Snake taught us to!

My notes?  I think the video could have been improved by having symmetry at the end.  It starts off talking about postmodernism, but it ends with the digital age.  Bringing up such powerful ideas without paying them off is a tiny bit of a shame.  I respect that he doesn’t speculate too much on Kojima’s motivations for the postmodern themes.  I love the fact that he deals with the VR theory, which is unforgivably neglected in most reviews and analysis, and I think it’s about time it gets a respectable presentation.

No more mullet? Play as MGS1 Snake on the Tanker

Our friends over at CodeRed Interactive have officially released a mod — yes, one of those cool things that changes how a game plays — for Metal Gear Solid 2!

“How does that make any sense,” you ask?  Simple, it’s for the PC version of the game, and all you need to do is follow the instructions on the installer, which you can get at the bottom of their downloads page.  Here’s how it looks in action:

https://www.youtube.com/watch?feature=player_detailpage&v=puqpwCxDTz0#t=47s

You’ll feel like you stepped right out of Shadow Moses and onto a boat.

Also if you want to have a say in what they do next, go watch this video and vote in their poll!

Now that I’ve finally put up Part 5 of the MGS2 review, I plan on taking a short break from the series before diving into Part 6.  In the meantime, I want to do some more reviews of games, although not as lengthy as the XCOM: Enemy Unknown review.

I’ll probably review Retro City Rampage and Path of Exile (once I’ve played the full version), but that’s not all!  I also plan on adding a rating to things I’ve already examined such as Intrusion 2, Brink, and The Last of Us.  Now granted, I haven’t personally played those last two games, and one of them isn’t even released yet, but I feel comfortable judging them anyway, because it’s fun and I trust that my cautious deductions are good enough.  Not only that, but my superpower of insight allow me to simulate the entire game in my head from just a handful of screenshots or a single promotional trailer.  Don’t believe me?  I looked up your Facebook pictures and am judging YOU right now.  I give you a +2.  Keep up the good work.

Part V (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IV PART VPART VI – PART VII

[Updated Nov 1/2012: GameTrailers today declared that Metal Gear Solid 2‘s ending was the third worst in game history!  A special note has been added to the end of the article.]

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Part 5 progress / MGS5 logo confirmed fake

Not long ago at the San Diego Comic Con, rumors about MGS5 were stirred up by some images that appeared to be leaked, which connecting the “Ogre Project” with the next Metal Gear game.  The whole thing was dubious from the start, but Kojima has confirmed that they are fake, apologizing to those who were looking forward to it.  The tweet was posted on July 16, leaving no doubts that it was fake.

In other news, Part 5 of MGS2: A Complete Breakdown is still being worked on, but all the fun and activity of Summer is admittedly soaking up my free time, so it’s not moving as quickly as the other ones have.  I know many of you are looking forward to it, and so am I.  As I said on my own Twitter, this feature was originally designed to be a video, so I’ve had to rewrite a lot of it to fit a written format.  Look forward to it in August.

Part IV (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IV PART VPART VI – PART VII 

The VR Theory

In order to encourage, challenge and even trick players into thinking about the deeper meaning of his games, Kojima designed the whole plot to collapse on itself.  Would players still miss the point?  (Of course they would.)

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Kojima once again says that MGS2 was supposed to be his final Metal Gear

I’ve said it a million times but apparently it’s still news: Kojima intended for MGS2 to be his last Metal Gear project, which means that Snake Eater and Guns of the Patriots were both projects he was “forced” to do.  Get it?  He didn’t want to make those.  He’s directly saying it, on record.  Okay, I think you understand now.

Very diplomatically, he says that nobody was to blame, and that there were “problems” when others tried to take over.  (Problems which couldn’t have been more obvious in Portable Ops, I’m sure.)  He also says that Project Ogre will use the Fox Engine, which is predictable, but still exciting.

Think about it this way: if he made MGS3 and MGS4 against his own will, and they turned out to be as great as they are, how great will the project he really wants to work on be?  I don’t know how I failed to notice this before, but apparently Kojima recently talked about how Project Ogre will deal with issues of family and adult life, and would be a “subdued” experience.  Never knew that.  As much as I dislike melodrama, I look forward to this.  (Please don’t be like Heavy Rain.)

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