Another year, another E3 to get all excited about, right?
Well… Yes and no.
Yes, there’s the possibility that we’ll see awesome games, consoles and innovations; Nintendo supposedly has a new console to reveal, and of course Kojima Productions will have its own spotlight, even if the man who the company is named after is shunning the event. Some think that Sony and Microsoft will also reveal their plans for new consoles, even if it’s basically just a concept. So there could be sweet news!
But as my old grand-uncle William Shakespeare used to say: all that glimmers is not gold. There’s also the harsh reality that businesses love making huge promises that ultimately become stupid disappointments. If you’re the kind of person who is satisfied by simply having something new to speculate about (a stance I’ve been known to take), then it’s probably a win-win situation. But please, if you’re going to speculate, do it right: balance your hype with some criticism and realism, okay? 70% of all new ideas are garbage.
(This article has been updated on May 31, 2011 for your enjoyment)
PART 2: War is Routine
Old Snake: War has changed. It’s no longer about nations, ideologies, or ethnicity. It’s an endless series of proxy battles fought by mercenaries and machines. War – and its consumption of life – has become a well-oiled machine.
When the first game trailers were being shown, it was a shock for many to see that the setting of Metal Gear Solid 4 was the Middle East, and more shocking yet to hear the commentary of Snake about war being “routine”. What could such a thing mean? It wasn’t the same stylish, “cool” Metal Gear world we had seen before: it was desolation and massacre for no good reason. For literally the first time ever, there was no enemy stronghold to infiltrate, no big scary dude with a Metal Gear threatening the world. Indeed, we were sneaking into an actual battlefield, a neutral agent passing through somebody else’s pointless war. Why would Kojima break his successful formula for something as bleak and complex as that?
Sorry I missed mentioning this earlier, but Kojima has recently noticed that green is a vivid color. [link]
Less importantly, but still sort of worth mentioning, are his heavy-handed compliments towards L.A. Noire:
It seems that “L.A. NOIR” will be released in Japan on 7th July(the Star Festival). It is the most and the only game that I am looking forward to playing. English version will be released in May. I cannot wait, but as it is the detective game, I should wait for the Japanese version. This game may change the future of “adventure game.” I’ve got a big expectation! [link]
It seems “L.A. NOIR” has all the elements such as investigation (on-site investigation, door-to-door investigation, hearing, tailing), car chase, gunbattle and arrestment etc. This will be the great title not only for whom like noir novel but also for whom like police drama and an old investigation type of adventure like me. [link]
Of course I agree with Kojima’s sentiments, since L.A. Noire looks to be both highly original and perfectly realized, which is a rare combination, but I doubt that it will change the future of anything. Kojima is an idealist, and he thinks that innovation will influence the direction of an industry, but he underestimates the game industry’s love affair with juvenile fantasy exploitation and low-brow frat boys. Even if the game is a success commercially, nobody else will be willing (or able) to attempt copying the level of intelligence, originality or class that L.A. Noire will possess.
The game industry may respect men like Kojima and applaud games like L.A. Noire, but nothing will budge it from it’s current trajectory.
When Hideo Kojima looks back at MGS2, what is his favorite part? Could it be the introduction of Raiden? Or perhaps the craziness of the Arsenal Gear section? What about the speech at the end about starting over and creating a new identity?
Well according to his Twitter feed, it’s the part where Raiden and Rose talk about King Kong:
My favourite scene from MGS2 is where RAIDEN meets Rose. When she was asked “Which building did the King Kong climb?” by the sightseeing ladies, she pointed at the world trade centre which is the new building by the direector John Guillermin. The ladies denied it. Then, the movie-buff: RAIDEN came in to showed the old empire state building.
On April 12th of last year I did a news update regarding (what was at that point being called) the “taboo” game. This site doesn’t have links to individual news pieces, but it’s on this archive page.
Since then he hasn’t talked about taboos, but has mentioned a “devil project” several times, leading many to conclude that they are the same game. As you can see from the picture in the archives, the image I originally decided to associate with the “taboo” project is—in fact—a devil!
What does this mean?
It means that Kojima has been reading my site, and after seeing that I made him look like a devil based on his statements, he decided to start calling his taboo project the “devil project”, of course! (Or, if you’re following the new translations of his Twitter feed, the “Ogre” project. But we know that Japanese people translate devil into ogre, so that’s just a tyny mistake!)
Does this also mean that my theory about the taboo/devil project is correct? That the game will be a remake of the original Metal Gear, but feature a ton of retroactive continuity? Which if he handles incorrectly, could force him to “leave the industry”? Probably. For now though, what are the odds of him calling it the devil project soon after I used that devil image? Spooky.
Also, yes, a bunch of new articles and stuff are on the way!
Breaking news. I always knew Kojima had his finger on the pulse of the world, but this is the kind of insight that truly sets him apart. Kojima has said that “It seems Libya is in trouble” via his Twitter account.
Most analysts and news reporters have said that Libya is totally fine in the face of airstrikes, rebel uprisings and a desperate dictator trying to cling to power. Kojima begs to differ. Perhaps we should take a new look at the Middle East situation with this helpful new insight.
Naturally, Kojima remains a controversial public voice.
This article has been updated on June 7, 2011 for your enjoyment.
In the previous articles, The Long, Dark Path to Metal Gear Solid 4, and Kojima VS MGS4, we looked at how Kojima’s relationship with the Metal Gear series became dysfunctional leading up to the development of Guns of the Patriots by things such as stubborn fan expectations, lack of appreciation, and outright hostility. We also studied the pre-release indicators that Kojima did not like MGS4. In this article we will look for in-game evidence that Hideo Kojima not only decided to undermine the series with the game, but communicate his own plight in its subtext.
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