Path of Exile is the best dungeon crawler in the world right now.
In part one we’ll talk about the economics of Path of Exile, both in and out of the game.
I don’t know about you, but ever since Activision made ruining the Diablo series a goal, I’ve been hankering for an alternative. Of course, the most obvious alternative is the upcoming Torchlight II, which, like the first Torchlight, is made by the original Diablo team and has proven itself to be top-notch. But my hankering is more specific than that.
I hanker for something dark and gritty, with more than four classes, and some serious lore. Something with a non-money economy, huge freedom of choice, and a better health recovery system. Those are just a few reasons why Path of Exile is so special to me. I recently took part in the Stress Test weekend, and came away with very good impressions. It’s a flagrant Diablo II ripoff at its core (thankfully), but it feels more like a true sequel because of some really creative improvements, and I suggest you take the time to find out about them: