Kojima posted a bunch of pictures showing the best cosplayers from some promotional event in France, along with a slashed up police car. The cosplay is frankly stunning.
There are too many awesome tweets and pictures to share them all here, but I picked my three favorite images, which include a downright sexy Sniper Wolf, a top-notch Psycho Mantis, and — best of all — a frickin’ MGS1 polygonal version costume!
I used to make fun of the cosplayers for being lazy, out of shape, and incompetent, but these (presumably French) people are legitimately incredible.
We’re once again honored to have Mad Jackyl present us with a great article about the Metal Gear series — this time about how the recurring ninja character serves the plot of the games. The article is below the jump, so read on and please enjoy!
Yoji Shinkawa, born Christmas Day of ’71, joined Konami at the age of 23.
It was 1994, and young Shinkawa was given the honorable task of debugging Policenauts, as well as doing the graphics for the pilot disc, and the 3D graphics for the PlayStation version. It was a humble start for the man who would four years later be the Illustration Director and character designer for one of the best games to ever be released. The question is: would it have been one the best games ever if it hadn’t been for Shinkawa?
If you’re like me, it was the character of Solid Snake that truly made MGS1 endearing, allowing me to connect with it emotionally. He was a lean, mean, smoking machine who always got the job done and didn’t let his feelings get in the way. Essentially, he became everything I wanted to be in my juvenile fantasies for years. And yet when we look at this interview from an old player’s guide, Kojima explains that the original incarnation of Snake was “totally different”: