Well, did you know? Maybe it’s time you found out, kid…
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The True Story of How I Got My Fan Art Prize
Pictures of victory
Remember when I won 10th place in the Kojima Productions Fan Art Contest by drawing a depressed-looking Chrisopher Walken dressed as Solid Snake? They praised me on their podcast, and promised to send me some cool stuff.
Well the time has come, and the cool stuff is here!
Getting jealous? The shirt is limited edition, so you’ll never get one. Never. And I didn’t even have to pay for it, they just gave it to me for being such a talented person.
Can you see the prize bandana? It’s camoflauged! Is it a bandana? I don’t even know, it’s just a big square piece of cloth once you unfold it. I don’t care, it’s neat.
In case you forgot what I won this for, here’s the prize-winning artwork again!

Originally, Shinkawa was told to model Snake's face after Christopher Walken's.
Thank You, Shinkawa
Yoji Shinkawa, born Christmas Day of ’71, joined Konami at the age of 23.
It was 1994, and young Shinkawa was given the honorable task of debugging Policenauts, as well as doing the graphics for the pilot disc, and the 3D graphics for the PlayStation version. It was a humble start for the man who would four years later be the Illustration Director and character designer for one of the best games to ever be released. The question is: would it have been one the best games ever if it hadn’t been for Shinkawa?
If you’re like me, it was the character of Solid Snake that truly made MGS1 endearing, allowing me to connect with it emotionally. He was a lean, mean, smoking machine who always got the job done and didn’t let his feelings get in the way. Essentially, he became everything I wanted to be in my juvenile fantasies for years. And yet when we look at this interview from an old player’s guide, Kojima explains that the original incarnation of Snake was “totally different”: