MGSV will kick mountains of ass, confirmed

It’s still hard for me to figure out how the hell Metal Gear Solid V will be able to fit on the PS3 and 360, because it sounds like a behemoth.  But, I have no reason to doubt that NeoGaf user “duckroll” is telling the truth when he/she says that, in the latest Famitsu magazine, Kojima has revealed the following things:

– Ground Zeroes is the prologue to Phantom Pain, and it is intended to be similar to the pre-title sequence of a Hollywood movie, where something major happens to catch the audience’s attention, before the real story starts.

– The main content in Ground Zeroes is largely meant to be a tutorial for Phantom Pain. He uses the exact word – tutorial, so there’s no doubt about this at all. The story content in Ground Zeroes is limited to the night setting in the rain, but you’ll be able to see other times of the day via the side op missions. There is no dynamic weather or day/night cycle in Ground Zeroes.

– Phantom Pain is the game which will feature the full range of expanded features carried over from Peace Walker – base building, recruiting soldiers, etc. Most of this will not be in Ground Zeroes at all. You will not be able to use the fulton recovery system in Ground Zeroes either, but there are optional captives you can rescue using the helicopter.

– The save data in Ground Zeroes will carry over to Phantom Pain, and there will be benefits in the full game for extra stuff you decide to do in Ground Zeroes.

– The reason Ground Zeroes is being released as a separate package in the first place is because the main game is taking a long time to develop due to the large amount of content. So the marketing team at Konami worked out this release format with Kojima so gamers can at least experience the prologue segment of the game earlier.

– Kojima wants to reward fans who buy both Ground Zeroes and Phantom Pain later on with some sort of content in the full game, but he hasn’t worked out the details with the marketing team yet.

– Ground Zeroes (and Phantom Pain by extension) will support a secondary display device via smartphones or tablets. It can be used to display stuff like leaderboards. There have also been feedback from people outside of Japan for a map display and so on, but Kojima has some concerns about players diverting their attention between two screens, so he’s still looking into it.

link to the post

 

Peace Walker’s systems in huge, open-world areas

Now, assuming this translation and paraphrasing of the supposed interview (which doesn’t display when I click on the link) is accurate, the real bombshell is confirmation that Metal Gear Solid V will include building Mother Base, capturing soldiers with Fulton Recovery, research & development, and (therefore) a massive amount of replay value and layers to its gameplay.

I could not be more excited by this news, even though it was sort of mentioned before.  Whether or not you believe that Ground Zeroes will be worth $20 because Kojima is calling it a glorified tutorial, doesn’t matter.  What matters is that eventually, when MGSV is released, we’ll be able to build Outer Heaven with our own hands, just like we should.  I’ve said before that I love how Peace Walker gives you an insight into Big Boss is different than Solid Snake, and how something as crazy as Outer Heaven could exist.  Now we’ll be able to fully immerse ourselves in that role, sneaking around freely in huge environments, stealing weapons and technology, kidnapping soldiers, and doing the dirty work as we try to get revenge on Zero.

 

Threedogg’s excellent trailer analysis

See, this is why I didn’t bother analyzing the trailer much — I knew Threedogg would do a much better job.  He connects all the plot points together, including Eli being Liquid Snake, Miller being the Beret Man who tortures Emmerich, and more.

Read on, folks!  And make sure to follow him on Twitter @ThreedoggGaming and over at his Twitch channel.

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Full MGSV: Phantom Pain E3 2013 trailer and comments

Before I comment on the trailer contents, let me say this game is going to be cross-platform and cross-generational, as expected.  I have to say it looks gorgeous in a meaningful way.  The dust storm, spotlights, animation, and aesthetics feel like they go hand-in-hand with actual gameplay considerations, and this is just one of many convincing environments we’ll have the privilege to explore.

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“This is Snake”: Kojima picks Kiefer Sutherland to replace David Hayter

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Kiefer Sutherland is the new voice of Big Boss.

This announcement comes from the pre-E3 Konami online press event which has just finished streaming a few hours ago.  Kojima said that the choice of Sutherland came from a friend of his, and it appears that Kiefer was happy to oblige.  This means David Hayter wasn’t lying about not being contacted by Konami (and negates the clever theory that it was “Moby Dick Studios” that contacted him instead) and that Kojima really is using Metal Gear Solid V: The Phantom Pain as a fresh start for the franchise.

With the utmost respect to David Hayter, I love this.  I’ve always been a fan of Kiefer Sutherland from back in Young Guns, and there are a few things I expect to see different thanks to the new voice for Snake:

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Incredible MGS cosplay

Kojima posted a bunch of pictures showing the best cosplayers from some promotional event in France, along with a slashed up police car.  The cosplay is frankly stunning.

There are too many awesome tweets and pictures to share them all here, but I picked my three favorite images, which include a downright sexy Sniper Wolf, a top-notch Psycho Mantis, and — best of all — a frickin’ MGS1 polygonal version costume!

 

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cosplay

I used to make fun of the cosplayers for being lazy, out of shape, and incompetent, but these (presumably French) people are legitimately incredible.

Ground Zeroes

http://www.youtube.com/watch?v=L5IVOs5Pxh8&feature=player_detailpage

I am excited.  Here’s some info from Joystiq.

So what else is new about Ground Zeroes? It’s a “prologue” to Metal Gear Solid 5, says Hideo Kojima. The open world of Ground Zeroes is literally the entire world – a helicopter can be called to help during missions or ferry Snake in and out of mission levels. Moreover, you can customize the music that the helicopter plays when it arrives to help you (“Flight of the Valkyries” played during the demo we were shown today – Kojima says the louder the song is, the more of a chance of you getting caught, so maybe Slayer wouldn’t be the best choice).

Big Boss, 70s, Africa and more: MGS5 speculation from CVG

CVG, reporting on the upcoming PSM3 issue, is predicting that Metal Gear Solid 5 will follow Big Boss in Africa during the 1970’s, and that Solid Snake will be seen as a baby.  That’s not hard to believe, considering the Fox Engine screenshots of jungle environments, the artwork of Big Boss with the “Diamond Dogs” arm patch, and the way Peace Walker ended.  Here’s an excerpt of their analysis:

The Kojima Productions site itself ‘hides’ another image of Big Boss with a ‘Diamond Dogs’ logo on his shoulder, which Dawkins claims is a reference to both the 1974 David Bowie album Diamond Dogs (Kojima being a confirmed Bowie fan), but, more importantly, the diamond mines of Angola, against which some of the action could be set.

It adds up.  There’s still plenty of material left to explore in the career of Big Boss, and we know that there will be a real Metal Gear Solid 5.  Solid Snake’s saga is finished and Raiden has his own wacky spinoff, which leaves only Big Boss left.

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