TGS and the craziness (MGSV + Silent Hills)

It doesn’t really get any better than this.  Kojima has given us lots of new information and video, including the African jungle location, an AI buddy system, a pet wolf, and the return of the most iconic outfit in the Metal Gear series.  It’s glorious.

 

We learned that Quiet has ridiculous abilities, including the ability to turn invisible, move at supersonic speeds, and perhaps phase out of existence altogether judging by the way she simply shed those handcuffs back at Mother Base.  Whatever her powers, the most shocking revelation of all was that depending on how you play, you might not meet her at all!  What kind of game is The Phantom Pain going to be, if the main female character is optional content?

Nothing could surpass the introduction of a new character, however, in the form of “D.D.” — an adopted wolf-dog who eventually grows into a badass companion for war.

 

The gameplay itself is what fascinated me, however.  Big Boss can equip different prosthetic arms, which allow him to electroshock enemies, smash the ground for wide-radius sonar tracking of creatures, and the ability to climb cracks in walls.  He rides into the jungle on a helicopter, and apparently can jump out whenever he wants, which is dangerously close to my fantasy of being able to parachute down to locations as Big Boss freely.

The buddy system is designed to give players a strong incentive to maintain relationships with his comrades (in order to unlock better powers), find new characters to befriend, and basically not become a brooding lone psychopath in the middle of nowhere.  The fact that these are optional means that players will have to be vigilant, and get even more attached to characters whose fates are extremely unknown (ie. they don’t appear in future titles!)

 

Silent Hills

 

We also got a new Silent Hills concept video, which is disturbing.  Apparently its what Kojima and Del Toro discussed for the direction of the game, and it was made by just a small handful of artists at Konami using the Fox Engine.  There’s been a lot of positive reaction to it, but I’ve also noticed some complaints that it’s not very moody or eerie, but more of a parade of insanity.  It’s kind of interesting how big of a difference there is between a playable experience like P.T. and simply watching a video of something scary.  When you’re playing, turning a corner is a terrifying risk.  You almost don’t want to proceed, because you don’t know if you can handle what’s there.  It’s stressful.  A video like this simply can’t deliver that gruesome tension, where you control the pace.

It’s good to see that they are running with the series’ themes of sexualized horror, mingled with childlike innocence, and dark filth.

Big Boss, 70s, Africa and more: MGS5 speculation from CVG

CVG, reporting on the upcoming PSM3 issue, is predicting that Metal Gear Solid 5 will follow Big Boss in Africa during the 1970’s, and that Solid Snake will be seen as a baby.  That’s not hard to believe, considering the Fox Engine screenshots of jungle environments, the artwork of Big Boss with the “Diamond Dogs” arm patch, and the way Peace Walker ended.  Here’s an excerpt of their analysis:

The Kojima Productions site itself ‘hides’ another image of Big Boss with a ‘Diamond Dogs’ logo on his shoulder, which Dawkins claims is a reference to both the 1974 David Bowie album Diamond Dogs (Kojima being a confirmed Bowie fan), but, more importantly, the diamond mines of Angola, against which some of the action could be set.

It adds up.  There’s still plenty of material left to explore in the career of Big Boss, and we know that there will be a real Metal Gear Solid 5.  Solid Snake’s saga is finished and Raiden has his own wacky spinoff, which leaves only Big Boss left.