Konami’s “Pre-E3 Show” is now available. Interviews, trailers, and a great Mega64 skit are being shown. We finally get to see more of Rising‘s gameplay, which looks very typical for this genre. Sadly, level design seems to be ripped from the Nintendo 64 era. Huge crates scattered around for no reason, allowing you to reach higher areas; generic wide city streets with nothing going on; a train chase; a scripted bridge collapse. The rushed development schedule is evident, and so is the lack of ideas.
And in case you hadn’t figured it out, the theme of cutting everything and has been cut down as well. The developers say that only enemies and certain background objects will be sliceable, meaning you shouldn’t be expecting to get too creative with your sword.
I’ll be talking about the upcoming E3, Zone of the Enders, and a bunch more on my twitter. I’ve started using it regularly, and I’ll be using it to announce new articles and such for your lazy ass.