For your enjoyment, this article was updated as of May 1, 2011
The Puzzle Element
Taking Metal Gear Solid off of its grand pedestal and playing it from an analytical, critical point of view again, we can see past the coolness of the experience and see the real nuts and bolts: the design.
To me, the puzzle element is easily the most underestimated part of the old Metal Gear Solid for the PlayStation. It’s something that has been lost over the course of the series thanks to the rabid, pigeonholed nature of the conversation surrounding it. And what I mean by “puzzle element” is the way that you had to think in order to complete an area of the game smoothly. Remember the first level of the VR training? This is the most simple, pure representation of what Metal Gear gameplay is all about. A single guard patrols back and forth with precise timing, and the goal is just on the other side. If he sees you, it’s Game Over; if you reach the goal, you win.
Sorry I missed mentioning this earlier, but Kojima has recently noticed that green is a vivid color. [link]
Less importantly, but still sort of worth mentioning, are his heavy-handed compliments towards L.A. Noire:
It seems that “L.A. NOIR” will be released in Japan on 7th July(the Star Festival). It is the most and the only game that I am looking forward to playing. English version will be released in May. I cannot wait, but as it is the detective game, I should wait for the Japanese version. This game may change the future of “adventure game.” I’ve got a big expectation! [link]
It seems “L.A. NOIR” has all the elements such as investigation (on-site investigation, door-to-door investigation, hearing, tailing), car chase, gunbattle and arrestment etc. This will be the great title not only for whom like noir novel but also for whom like police drama and an old investigation type of adventure like me. [link]
Of course I agree with Kojima’s sentiments, since L.A. Noire looks to be both highly original and perfectly realized, which is a rare combination, but I doubt that it will change the future of anything. Kojima is an idealist, and he thinks that innovation will influence the direction of an industry, but he underestimates the game industry’s love affair with juvenile fantasy exploitation and low-brow frat boys. Even if the game is a success commercially, nobody else will be willing (or able) to attempt copying the level of intelligence, originality or class that L.A. Noire will possess.
The game industry may respect men like Kojima and applaud games like L.A. Noire, but nothing will budge it from it’s current trajectory.
For your enjoyment, this article has been updated on April 4, 2011
The year was 1998.
While President Bill Clinton was busy dealing with the Lewinsky scandal, the videogame industry was releasing some of the greatest games ever made. It could very well be single greatest year for videogames, before or after. Games such as:
Resident Evil 2 Final Fantasy Tactics Tekken 3 Parasite Eve StarCraft Unreal Fallout 2 WCW/NWO Revenge Grim Fandango The Legend of Zelda: Ocarina of Time StarCraft: Brood War Thief: The Dark Project
When Hideo Kojima looks back at MGS2, what is his favorite part? Could it be the introduction of Raiden? Or perhaps the craziness of the Arsenal Gear section? What about the speech at the end about starting over and creating a new identity?
Well according to his Twitter feed, it’s the part where Raiden and Rose talk about King Kong:
My favourite scene from MGS2 is where RAIDEN meets Rose. When she was asked “Which building did the King Kong climb?” by the sightseeing ladies, she pointed at the world trade centre which is the new building by the direector John Guillermin. The ladies denied it. Then, the movie-buff: RAIDEN came in to showed the old empire state building.
As you know, every year that we feel like it we honor the best April Fool’s Day prank, in recognition of those wily mischief makers in the Metal Gear community!
This year, the award goes to The Snake Soup for their bombastic and spastic “MGS Social Bros” prank, in which they replaced their main page with an astounding amount of low-brow fratboy homage and terrible pictures. Well done!
Contributing to the believability was the effort of username “JohnKillaz224” and others, who wrote a bunch of inane, hilarious satire. More than is necessary for a prank. Way more. Including YouTube videos! That’s going the extra mile.
Truly worthy stuff. And although I’m disappointed that you are back to normal, I am glad to see the short-lived burst of creativity you managed to squeeze out there. It goes to show that it’s possible!
Once again a reminder that my site redesign is NOT an April Fool’s prank, and will continue to develop as promised!
In order to celebrate the unveiling of our new website we’re running our very own Metal Gear Fan Fiction contest!
The rules are simple! The prize is hilarious! The contest starts NOW!
Must be submitted before May 1st, 2011
Must have less than 15,000 written characters (approx.)
Must have at least two characters from the Metal Gear series
Must have dialogue
No explicit language or sexual imagery
The funnest story to read/record will win!
Now I’m trusting that you people have some silly stories up your sleeves, and trust me when I say that awful stories have a good chance to win! You don’t need to know a bunch of big words or story techniques, or even the storyline of the Metal Gear series. Just involve Metal Gear characters and pump out a riveting little tale with them! Read on to find out the prize!
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