We’re once again honored to have Mad Jackyl present us with a great article about the Metal Gear series — this time about how the recurring ninja character serves the plot of the games. The article is below the jump, so read on and please enjoy!
Peace Walker was a great game (for a spinoff) and a solid addition to the Metal Gear series. With stuff like Mother Base, R&D, Outer Ops, and co-0p gameplay, it was both ambitious and innovative, but there was one thing that always held it back, and it was, of course, the PSP itself.
Personally, I’m excited for the PS3 version of Peace Walker, which is set to be released in November this year. Even though it’s being remastered for HD by a company I’ve never heard of, “Bluepoint Games”, I don’t think Kojima Productions will allow them to screw it up too badly, and finally I’ll be able to play it for an hour without suffering from severe hand cramping.
Once this game is available for console players on both the PS3 and 360, hopefully more people will learn the story of Big Boss and appreciate another important chapter of the series. And, as they learn the story of Big Boss, they might even look into the allegory that is contained within it.
Earlier than expected, I have sacrificed the old “classic site” with the new blog format.
In order to maximize traffic to the blog area of the site — this area, the one that you’re reading right now — I’ve decided to overwrite the old main page with this. If you wanted to read some of the old content, I’m sorry, but that will be harder to do now. If you don’t care about reading the old stuff that much, but would rather have a single main page, you’re welcome!
The old stuff is still there — for example — but because “index.html” is now deleted, clicking back to main will take you to the blog an error. I’ll try to create links to all of the main pages so that linking back here won’t be as much of a problem, even though that’s a lazy workaround. Just be grateful for what you get, jerks!
Another year, another E3 to get all excited about, right?
Well… Yes and no.
Yes, there’s the possibility that we’ll see awesome games, consoles and innovations; Nintendo supposedly has a new console to reveal, and of course Kojima Productions will have its own spotlight, even if the man who the company is named after is shunning the event. Some think that Sony and Microsoft will also reveal their plans for new consoles, even if it’s basically just a concept. So there could be sweet news!
But as my old grand-uncle William Shakespeare used to say: all that glimmers is not gold. There’s also the harsh reality that businesses love making huge promises that ultimately become stupid disappointments. If you’re the kind of person who is satisfied by simply having something new to speculate about (a stance I’ve been known to take), then it’s probably a win-win situation. But please, if you’re going to speculate, do it right: balance your hype with some criticism and realism, okay? 70% of all new ideas are garbage.
(This article has been updated on May 31, 2011 for your enjoyment)
PART 2: War is Routine
Old Snake: War has changed. It’s no longer about nations, ideologies, or ethnicity. It’s an endless series of proxy battles fought by mercenaries and machines. War – and its consumption of life – has become a well-oiled machine.
When the first game trailers were being shown, it was a shock for many to see that the setting of Metal Gear Solid 4 was the Middle East, and more shocking yet to hear the commentary of Snake about war being “routine”. What could such a thing mean? It wasn’t the same stylish, “cool” Metal Gear world we had seen before: it was desolation and massacre for no good reason. For literally the first time ever, there was no enemy stronghold to infiltrate, no big scary dude with a Metal Gear threatening the world. Indeed, we were sneaking into an actual battlefield, a neutral agent passing through somebody else’s pointless war. Why would Kojima break his successful formula for something as bleak and complex as that?
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