Revisiting Game Genres

UPDATED: Added a fourth genre!

The problem of how to categorize games has plagued the industry since its earliest days. Is there a solution that can reorient our thinking and help us escape the counterproductive conventions of the past? In this article I propose new genres to help better simplify and explore game design.

Continue reading

Nintendo Switch: Feelings and Forecast

Nintendo has revealed more information about the Switch hardware along with some games. It’s a subversive and risky powerplay, and I’m extremely interested in how this will turn out. In this article I’ll give the pros, cons, and most importantly, the possibilities of what the Switch represents to the gaming industry, which means I’ll also be talking about the current sad state of the console industry itself.


Continue reading

You asked for it: the Patreon is now activated!

The results of the recent poll have pretty much blown me away. I’ve never felt so much appreciation from the fans and community, and it has supercharged me to work way harder already. Knowing that so many of you are anticipating the book’s release is awesome enough, but even more crazy is the initial interest expressed in setting up a Patreon page! Some of you even insisted on doing this, so I’ve done it. I promise that if this thing starts to get supported by even a few people, I’m going to be a lot more active on this site. Your readership has always kept me feeling indebted already, and although I haven’t been updating the site nearly as much as I would have liked, it was because I was writing a big ass book that beats anything I’ve published before.

In the important transition phase between writing, publishing, and working on Part Two of the book, I can’t think of a more encouraging thing than fans becoming patrons. Your feedback and help here is invaluable. I’ve never done something like this before. Here’s to a New Year with all the potential we could ask for…

You’ll get more details and updates there. It will serve as a more direct line of communication to supporters, while this site will remain the place where I publish finished stuff for your enjoyment.

The potential options of releasing the book

Merry Christmas everyone!

Publication is a tricky business, I’ve learned. Due to complications that are nobody’s fault (sounds like a cliche, now I realize why it is one,) I have to rethink how I’m going to release the book. This could be a positive thing, and I’m looking forward to having your help in this.

To be perfectly blunt, I’m ambivalent about trying to make money off of this by this point. At first I thought it could be a great source of revenue if it got good reviews and a percent of the gaming community embraced it, but by now I just care about doing justice to the material for whoever is interested, and I hope word spreads about its quality. This book is unlike anything else available, and the level of analysis here is beyond anything on my site because I did a lot of homework this time, whereas I normally don’t worry about getting all the details straight. It helped a lot to sort everything out, culminating in a study of Kojima and his work that I don’t think can be matched anywhere.

The book is the apex of my Metal Gear obsession. I now realize I’m not going to get rich from it or anything, and even if it spread beyond readers of the site, it’s not like I’m going to quit my dayjob if I made enough to buy food for a week or two. Your interest, appreciation, and feedback has always been more important to me than money, which is why I’ve never advertised on this site, taken up offers to join weird conglomerate sites that offered to monetize me work, or resorted to clickbait controversy and comments sections to drive up viewership. The book is similarly restrained and focused on just discussing what I find most interesting: being a “guide” to the crazy MGS series and Kojima’s mentality through the years.

Please take the time to fill out this small question form so I can come up with a gameplan that works for everyone…