I have personally done several edits of my book, fully revising and touching up the phrasing, structure, trains of thought, etc. etc. I’ve had several people read the book and give me feedback. But now that I’ve hired an actual self-publishing company and finalized the monetary details, I’ve been able to hire an actual editor to polish the book for a final manuscript.
The great news is: we are finally actually working on editing the document and making the notes!
At some point, the author is unable to see the flaws in their own work. If I were to try to edit the book on my own at this point, I’d probably rewrite everything because I’m just bored of the same way I’ve written it and read it dozens of times. But a dedicated and highly particular editor who wants to be proud to put their name on the product is a great way to really pinpoint what can be done better.
This is very exciting to me because for a long time I’ve been waiting in limbo for various things to be finalized related to publishing options, negotiation, contract writing, mail delivery (yes that still happens) and other aggravating details I don’t normally have to worry about with my happy little website.
So although it’s not as great as hearing about the book being ready to buy, it is the final phase before I hand it off to the publishing company and let them do their magic.
If you’d like to stay even more up to date with the book’s progress in the coming months, you can chip in to the Patreon and have insider updates.
Free markets, corporate lawsuits, and ransomware!
Alright, before you judge me too much for making this idiotic image, let me make some things clear:
- I don’t expect anyone to be impressed by this.
- The purpose is to show that sometimes everyone overlooks things because they’re afraid to think outside the box
- I hate when people settle for playing “correctly”.
- The Demoman remained so unpopular and unpicked for so long that Valve finally turned him into an entirely different character a few years ago, giving him a huge sword and a shield that allowed him to decapitate people and fly around the map with magic powers. Ever since, the magic swordsman loadout is the only thing you’ll ever see somebody use when playing the Demoman. That breaks my heart.
In the Elementary series I discuss various game design approaches and figuring out what makes them tick, how to improve them, and brainstorm game design. This one is dedicated to Horror-style games.
Bottom Line: Although Capcom begins with a graceful leap from the high diving board, they end up missing the deep end, only to land on a metal floor covered with black slime.
UPDATED: Added a fourth genre!
The problem of how to categorize games has plagued the industry since its earliest days. Is there a solution that can reorient our thinking and help us escape the counterproductive conventions of the past? In this article I propose new genres to help better simplify and explore game design.