Having completed Death Stranding with the utmost care to obey its logic and comply with its suggestions, I decided to start rebelling in the epilogue to see what happens. Here are my findings.Continue reading
If there was ever a game that made sense for it…
As you will remember from my legendary chat with the Metal Gear Mondays boys a few weeks ago before Death Stranding’s release, I randomly spouted a theory I’ve long held that Chino Moreno from rock band Deftones was a big fan of Hideo Kojima.
A strange new “coincidence” may add evidence to this theory…Continue reading
People might like the meager, monotonous soundtrack of Death Stranding, but it’s tragic that Hideo Kojima didn’t dig a little deeper.Continue reading
They don’t have much to do in those bunkers.
It should hardly be a surprise that Death Stranding is off to a slow start right out the gate. Its deliberately insane promotional strategy of being as confusing and chocked full of celebrities as possible, its meager premise of delivering packages in an empty post-apocalypse America, and its minuscule range of tone and variety all add up to make it “limited appeal”.
But the bad news gets worse when a certain somebody speaks out…Continue reading
Nothing like a stroll to take your mind off things.
This weekend is the inaugural EXILECON, hosted by Grinding Gear Games, creators of Path of Exile. Having caught up on the first day’s stream, I can safely say that they are putting Blizzard to shame yet again. Day 2 is happening now, and I’m excited to see what’s discussed. The event reminds me of everything I love about GGG and Path of Exile. It’s not a fireworks show or a WWE pablum for the masses, but a laser-focused commitment to the supporters with a clear vision, a professional grade of quality, and a deep awareness of what people want to see.
Path of Exile 2 has been announced. I’d write more about it here, but I’m busy listening to Chris Wilson at the event being a very smart and responsible lead designer.