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<channel>
	<title>META GEAR SOLID.org</title>
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	<link>http://metagearsolid.org</link>
	<description>...It&#039;s Just a Box!</description>
	<lastBuildDate>Thu, 23 Feb 2012 02:36:24 +0000</lastBuildDate>
	<language>en</language>
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		<title>MGS2 Review plans</title>
		<link>http://metagearsolid.org/2012/02/mgs2-review-plans/</link>
		<comments>http://metagearsolid.org/2012/02/mgs2-review-plans/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 02:36:24 +0000</pubDate>
		<dc:creator>Mr Wolfe</dc:creator>
				<category><![CDATA[Metal Gear Solid 2]]></category>

		<guid isPermaLink="false">http://metagearsolid.org/?p=1523</guid>
		<description><![CDATA[The &#8220;MGS2 Review&#8221; I&#8217;ve been working hard to finish is going good, although its unlike anything I&#8217;ve tried before.  The plan was to do a video, but it&#8217;s been flexible, since I don&#8217;t want to commit to anything.  I&#8217;ve tried &#8230; <a href="http://metagearsolid.org/2012/02/mgs2-review-plans/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The &#8220;MGS2 Review&#8221; I&#8217;ve been working hard to finish is going good, although its unlike anything I&#8217;ve tried before.  <a title="MGS2 Review Teaser" href="http://metagearsolid.org/2011/11/mgs2-review-teaser/" target="_blank">The plan</a> was to do a video, but it&#8217;s been flexible, since I don&#8217;t want to commit to anything.  I&#8217;ve tried doing the voice recording of the script and it has resulted in some good news:  I probably won&#8217;t do the whole thing as a big video, but instead it will probably be a huge multi-page article with a hefty amount of video included.</p>
<p>The recording was going good, but the problem was that I constantly go back and edit things to make it better, and then I don&#8217;t want to go back and re-record it!  Nobody enjoys doing that.  This new format will easily chop months off of the time to finish, too.  Video editing is damn hard, and unless you really put a lot of work into it, it&#8217;s not worth the effort.</p>
<p>I&#8217;m telling you though, this is going to be a great piece.  I can&#8217;t wait to get it out to everyone.</p>
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		<title>Remember how I said the Internet was doomed?</title>
		<link>http://metagearsolid.org/2012/02/remember-how-i-said-the-internet-was-doomed/</link>
		<comments>http://metagearsolid.org/2012/02/remember-how-i-said-the-internet-was-doomed/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 23:44:53 +0000</pubDate>
		<dc:creator>Mr Wolfe</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[World]]></category>
		<category><![CDATA[censorship]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[regulation]]></category>
		<category><![CDATA[Russia]]></category>
		<category><![CDATA[sopa]]></category>
		<category><![CDATA[U.N.]]></category>

		<guid isPermaLink="false">http://metagearsolid.org/?p=1519</guid>
		<description><![CDATA[LAST TIME ON: THE INTERNET IS DOOMED NOW, THE SAGA CONTINUES&#8230; On Feb. 27, a diplomatic process will begin in Geneva that could result in a new treaty giving the United Nations unprecedented powers over the Internet. Dozens of countries, &#8230; <a href="http://metagearsolid.org/2012/02/remember-how-i-said-the-internet-was-doomed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://metagearsolid.org/2012/01/stop-online-piracy-act/" target="_blank">LAST TIME ON: THE INTERNET IS DOOMED</a></p>
<p>NOW, THE SAGA CONTINUES&#8230;</p>
<blockquote><p>On Feb. 27, a diplomatic process will begin in Geneva that could result in a new treaty giving the United Nations unprecedented powers over the Internet. Dozens of countries, including Russia and China, are pushing hard to reach this goal by year&#8217;s end. As Russian Prime Minister Vladimir Putin said last June, his goal and that of his allies is to establish &#8220;international control over the Internet&#8221; through the International Telecommunication Union (ITU), a treaty-based organization under U.N. auspices.</p></blockquote>
<p>Guardians of the Net, take up your spears!  <a href="http://online.wsj.com/article/SB10001424052970204792404577229074023195322.html" target="_blank">The Wall Street Journal</a> has sounded the alarm, and this time it ain&#8217;t some American Intellectual Property bill.  The Communists are coming!</p>
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		<title>Metal Gear&#8217;s Nintendo history</title>
		<link>http://metagearsolid.org/2012/02/metal-gears-nintendo-history/</link>
		<comments>http://metagearsolid.org/2012/02/metal-gears-nintendo-history/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 03:39:26 +0000</pubDate>
		<dc:creator>Mr Wolfe</dc:creator>
				<category><![CDATA[Metal Gear series]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://metagearsolid.org/?p=1516</guid>
		<description><![CDATA[http://ds.ign.com/articles/121/1218798p1.html This is a piece on how Metal Gear hasn&#8217;t had a major Nintendo console release, via IGN.  It&#8217;s a lot of filler images and not a lot of substance, but that&#8217;s fine.  Now you&#8217;re more informed.]]></description>
			<content:encoded><![CDATA[<p><a href="http://ds.ign.com/articles/121/1218798p1.html" target="_blank">http://ds.ign.com/articles/121/1218798p1.html</a></p>
<p>This is a piece on how Metal Gear hasn&#8217;t had a major Nintendo console release, via IGN.  It&#8217;s a lot of filler images and not a lot of substance, but that&#8217;s fine.  Now you&#8217;re more informed.</p>
]]></content:encoded>
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		<title>Happy Valentine&#8217;s Day</title>
		<link>http://metagearsolid.org/2012/02/happy-valentines-day/</link>
		<comments>http://metagearsolid.org/2012/02/happy-valentines-day/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 11:15:40 +0000</pubDate>
		<dc:creator>Mr Wolfe</dc:creator>
				<category><![CDATA[World]]></category>
		<category><![CDATA[abuse]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[lingerie]]></category>
		<category><![CDATA[paz]]></category>
		<category><![CDATA[peace walker]]></category>
		<category><![CDATA[valentine's day]]></category>

		<guid isPermaLink="false">http://metagearsolid.org/?p=1509</guid>
		<description><![CDATA[What can I say?  I&#8217;m a romantic at heart.  Who else would bring you a stunning image of a beaten underage girl in lingerie from your favorite game?  Hey, you&#8217;re welcome.]]></description>
			<content:encoded><![CDATA[<p><a href="http://metagearsolid.org/wp-content/uploads/2012/02/blog_valentines_day.jpg"><img class="aligncenter size-full wp-image-1510" title="Valentine's Day" src="http://metagearsolid.org/wp-content/uploads/2012/02/blog_valentines_day.jpg" alt="" width="800" height="890" /></a></p>
<p>What can I say?  I&#8217;m a romantic at heart.  Who else would bring you a stunning image of a beaten underage girl in lingerie from your favorite game?  Hey, you&#8217;re welcome.</p>
]]></content:encoded>
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		<title>Why must the Skullgirls store be for U.S. only?</title>
		<link>http://metagearsolid.org/2012/02/why-must-the-skullgirls-store-be-for-u-s-only/</link>
		<comments>http://metagearsolid.org/2012/02/why-must-the-skullgirls-store-be-for-u-s-only/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:14:28 +0000</pubDate>
		<dc:creator>Mr Wolfe</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[borderlinx]]></category>
		<category><![CDATA[mashon]]></category>
		<category><![CDATA[merchandise]]></category>
		<category><![CDATA[ripoff]]></category>
		<category><![CDATA[scam]]></category>
		<category><![CDATA[skullgirls]]></category>
		<category><![CDATA[sucks]]></category>
		<category><![CDATA[twenty-seven dollars]]></category>

		<guid isPermaLink="false">http://metagearsolid.org/?p=1493</guid>
		<description><![CDATA[Damn you, internet!  When will you ever recognize Canada as being close enough to America to be able to ship your shit to us as equals!  All you have to do is literally drive across an imaginary line. Skullgirls official &#8230; <a href="http://metagearsolid.org/2012/02/why-must-the-skullgirls-store-be-for-u-s-only/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Damn you, internet!  When will you ever recognize Canada as being close enough to America to be able to ship your shit to us as equals!  All you have to do is literally drive across an <em>imaginary line</em>.</p>
<p><em>Skullgirls</em> <a href="http://shop.skullgirls.com/" target="_blank">official store has opened</a>, so within 10 minutes I had my cart full of $80 worth of awesome merchandise &#8212; including a <a href="http://shop.skullgirls.com/gifts/skull-girls-aluminum-water-bottle-peacock.html" target="_blank">Peacock aluminum water bottle</a>, a gray <a href="http://shop.skullgirls.com/apparel/mens/skull-girls-adult-hoodie-skull-girls-logo.html" target="_blank">Skullgirls hoodie</a>, and a <a href="http://shop.skullgirls.com/apparel/mens/skullgirls-men-s-basic-tee-ms-fortune.html" target="_blank">Ms. Fortune t-shirt</a> &#8212; eager to throw my money at Alex Ahad and Reverge Labs, <span id="more-1493"></span>when I discovered that they only shipped to the United States.  I was crestfallen.  The store is amazing: you can <a href="http://shop.skullgirls.com/customize.html" target="_blank">create your own</a> custom gear, with layers and everything.  I almost slammed my face into the keyboard, but then I saw that the distributor &#8220;Mashon&#8221; is partnered with &#8220;Borderlinx&#8221;, who specializes in expanding the reach of online stores to international customers!  Excellent, I thought!</p>
<p>Except this&#8230;</p>
<p><img class="aligncenter size-full wp-image-1495" title="Borderlinx sucks" src="http://metagearsolid.org/wp-content/uploads/2012/02/blog_borderlinx.jpg" alt="" width="400" height="390" /></p>
<p>They told me to pay <strong>twenty-seven dollars</strong> just for <em>registration</em> on their obscure asses.  I understand skimming a little off the top for yourself, but how about you die, Borderlinx?  I already made a stupid account on your site, and then you got way too greedy.  I don&#8217;t often nerd rage, but right now I feel like smashing you with all the fury Cerebella&#8217;s hat can muster!  Even that extremely forced reference I just made is pissing me off.</p>
<p>The problem is, I really want that merchandise.  So please, Skullgirls folks, let me dump my cash into your hands without having to sacrifice my firstborn son to some intermediary scam company first.</p>
<p>EDIT:</p>
<p>Well, at least this takes the edge off a bit&#8230;  (Explicit language warning):</p>
<p><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/cxX7AFHmOCI?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/cxX7AFHmOCI?version=3&amp;hl=en_US&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
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		<title>Nicholas Carr on the permanence of digital</title>
		<link>http://metagearsolid.org/2012/02/nicholas-carr-on-the-permanence-of-digital/</link>
		<comments>http://metagearsolid.org/2012/02/nicholas-carr-on-the-permanence-of-digital/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 04:30:35 +0000</pubDate>
		<dc:creator>Mr Wolfe</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Metal Gear Solid 2]]></category>
		<category><![CDATA[World]]></category>
		<category><![CDATA[digital information]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[kojima]]></category>
		<category><![CDATA[mgs2]]></category>
		<category><![CDATA[nicholas carr]]></category>
		<category><![CDATA[tech]]></category>

		<guid isPermaLink="false">http://metagearsolid.org/?p=1481</guid>
		<description><![CDATA[I found this interesting.  Fans of Metal Gear Solid 2 know that the game comments on the permanence of digital information, portraying traditional culture as fragile and transient, and digital culture as a swelling &#8220;flood&#8221; of eternally accessible garbage.  Physical &#8230; <a href="http://metagearsolid.org/2012/02/nicholas-carr-on-the-permanence-of-digital/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1483" title="Nicholas Carr and Kojima" src="http://metagearsolid.org/wp-content/uploads/2012/02/blog_nicholas-carr-kojima.jpg" alt="Nicholas Carr and Hideo Kojima" width="224" height="234" />I found this interesting.  Fans of<em> Metal Gear Solid 2</em> know that the game comments on the permanence of digital information, portraying traditional culture as fragile and transient, and digital culture as a swelling &#8220;flood&#8221; of eternally accessible garbage.  Physical records conform to the idea of evolution and natural selection, he suggests.  But yesterday, respected technology prophet and bestselling author Nicholas Carr flipped this idea on its head by suggesting that it&#8217;s actually old, physical culture that remains accessible, and digital information that becomes swept away in a stream of technological change&#8230;</p>
<p><span id="more-1481"></span></p>
<p>&#8230;</p>
<p>We see Kojima&#8217;s commentary on the digital revolution during the argument with the menacing A.I. system named &#8220;G.W.&#8221;, manifesting as two characters:</p>
<p style="padding-left: 30px;">Rose: We&#8217;ve always kept records of our lives. Through words, pictures, symbols&#8230; from tablets to books&#8230;</p>
<p style="padding-left: 30px;">Colonel:  But not all the information was inherited by later generations. A small percentage of the whole was selected and processed, then passed on. Not unlike genes, really.</p>
<p style="padding-left: 30px;">Rose:  That&#8217;s what history is, Jack.</p>
<p style="padding-left: 30px;">Colonel:  But in the current, digitized world, trivial information is accumulating every second, preserved in all its triteness. Never fading, always accessible.</p>
<p style="padding-left: 30px;">Rose:  Rumors about petty issues, misinterpretations, slander&#8230;</p>
<p style="padding-left: 30px;">Colonel:  All this junk data preserved in an unfiltered state, growing at an alarming rate.</p>
<p style="padding-left: 30px;">Rose:  It will only slow down social progress, reduce the rate of evolution.</p>
<p>But here&#8217;s what Mr. Carr says:</p>
<blockquote><p>Printed books don&#8217;t last forever, but, with a modicum of care, they can last a very long time. And as long as a book lasts, it remains readable (assuming the reader knows the language). Because an ebook is not susceptible to the kind of physical decay that can afflict a paper book, it theoretically can last longer. But in this case there is a vast gulf between theory and reality. What we know about computer documents is that, due to rapid changes in computer operating systems, computer media, software applications, and file formats, they don&#8217;t tend to have much longevity. I have a box of floppy disks from fifteen or twenty years ago sitting in a closet, and even if I still had a floppy drive (which I don&#8217;t) my current computers would be unable to read most of the files on the disks. As software, ebooks will likely suffer from this same impermanence, a problem magnified by the wide range of proprietary and open formats in which ebooks are sold today.</p></blockquote>
<p>Reading these two views, it seems to me that, whether a piece of culture is physical or digital, it can be equally fragile.  As technology continues to shed its skin and revise itself &#8212; as websites go offline (remember GeoCities?) or file formats become incompatible with new systems &#8212; digital information gets lost in huge quantities, lost in the sands of time.  However, should you print a copy of that document, or this web page for instance, you would have something that no amount of technological shifts could corrupt: a permanent copy for yourself.  If this site ceased to exist, you&#8217;d still have this information.  What does that say about digital permanence versus physical?</p>
<p>On the other hand, physical books are printed by the millions, only to collect dust on shelves, decay in landfills, or get recycled back into blank paper.  But there are also archives, vacuum-sealed packages, libraries, and even digitization to help preserve the most significant ones.  Either way, important things are preserved, and unimportant things are left to the mercy of time, tech, and change.</p>
<p>Read the full Nicholas Carr blog post, <a title="Words in stone and in the wind" href="http://www.roughtype.com/archives/2012/02/words_in_stone.php" target="_blank">&#8220;Words in stone and in the wind&#8221; here.</a></p>
<p>See also: <a title="The Death of the Cyberflaneur" href="http://www.nytimes.com/2012/02/05/opinion/sunday/the-death-of-the-cyberflaneur.html?pagewanted=1&amp;_r=1" target="_blank">The Death of the Cyberflâneur</a>,<em> NYTimes.com</em></p>
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		<title>Skullgirls Story Mode!</title>
		<link>http://metagearsolid.org/2012/02/skullgirls-story-mode/</link>
		<comments>http://metagearsolid.org/2012/02/skullgirls-story-mode/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 23:18:47 +0000</pubDate>
		<dc:creator>Mr Wolfe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[skullgirls]]></category>
		<category><![CDATA[story mode]]></category>

		<guid isPermaLink="false">http://metagearsolid.org/?p=1478</guid>
		<description><![CDATA[Looks like the game will feature a full story mode on release, with high quality art and plenty of side characters to flesh out the world.  I&#8217;m super excited for this, and the apparently revolutionary tutorial mode.  Take my money, &#8230; <a href="http://metagearsolid.org/2012/02/skullgirls-story-mode/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/Q7IhXy2_11M?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Looks like the game will feature a full story mode on release, with high quality art and plenty of side characters to flesh out the world.  I&#8217;m super excited for this, and the apparently revolutionary tutorial mode.  Take my money, you bastards!</p>
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		<title>The Opposite of Epic</title>
		<link>http://metagearsolid.org/2012/01/the-opposite-of-epic/</link>
		<comments>http://metagearsolid.org/2012/01/the-opposite-of-epic/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 02:41:50 +0000</pubDate>
		<dc:creator>Mr Wolfe</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[ass]]></category>
		<category><![CDATA[asura's wrath]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[destroy]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[epicness pornography]]></category>
		<category><![CDATA[god]]></category>
		<category><![CDATA[opposite]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[porn]]></category>
		<category><![CDATA[press triangle to defeat god]]></category>
		<category><![CDATA[tits]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://metagearsolid.org/?p=1400</guid>
		<description><![CDATA[Upcoming God of War installment original game Asura&#8217;s Wrath combines exotic Asian mythologies with over-the-top gameplay in an attempt to cash in on what I&#8217;ve come to refer to as &#8220;epicness pornography&#8221;.  Will the game industry ever escape this downward &#8230; <a href="http://metagearsolid.org/2012/01/the-opposite-of-epic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://metagearsolid.org/2012/01/the-opposite-of-epic/"><img class="aligncenter size-full wp-image-1404" title="The Opposite of Epic" src="http://metagearsolid.org/wp-content/uploads/2012/01/blog_opposite-of-epic.jpg" alt="The Opposite of Epic" width="600" height="236" /></a></p>
<blockquote><p>Upcoming <em><del>God of War</del></em><del> installment</del> <strong>original game</strong> <em>Asura&#8217;s Wrath</em> combines exotic Asian mythologies with over-the-top gameplay in an attempt to cash in on what I&#8217;ve come to refer to as &#8220;epicness pornography&#8221;.  Will the game industry ever escape this downward spiral of bombastic bullshit?  Apparently not.</p></blockquote>
<h2><span id="more-1400"></span></h2>
<p>&#8230;</p>
<p>I&#8217;ve tackled this subject <a title="Purple Dildos and the Power to Destroy Fun Itself" href="http://metagearsolid.org/2011/06/purple-dildos-and-the-power-to-destroy-fun-itself/" target="_blank">twice</a> <a title="Video Games in the Master Plan" href="http://metagearsolid.org/2011/07/video-games-in-the-master-plan/" target="_blank">before</a>, but I feel the need to do it again, because, like the mysterious Bruce Wayne, I simply cannot ignore the Bat Signal in the sky:</p>
<div id="attachment_1422" class="wp-caption aligncenter" style="width: 492px"><img class="size-full wp-image-1422" title="Soul Calibur V tits clean" src="http://metagearsolid.org/wp-content/uploads/2012/01/blog_soul-calibur-5-tits1.jpg" alt="" width="482" height="664" /><p class="wp-caption-text">Cleavage text reads &quot;Go Big or Go Home&quot;. Clever, or the opposite of clever?</p></div>
<p>Hiyah!  Take that &#8212; oh wait&#8230; wrong one.</p>
<div id="attachment_1414" class="wp-caption aligncenter" style="width: 421px"><img class=" wp-image-1414  " title="Soul Calibur V ass" src="http://metagearsolid.org/wp-content/uploads/2012/01/blog_soulcalibur_ass.jpg" alt="Soul Calibur V ass" width="411" height="553" /><p class="wp-caption-text">Yikes!  Thank goodness she doesn&#39;t have junk in the trunk, or somebody&#39;s mother would faint.</p></div>
<p><em>Whoosh!</em>  Be gone, evildoer!  Err, wait&#8230;</p>
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<p><strong><em>There</em></strong> we go.  Sorry about that, it&#8217;s just that it&#8217;s hard to tell those three apart.</p>
<p>&#8220;Epicness pornography&#8221; and regular pornography are pretty much the same thing.  Namco&#8217;s slutty advertisements for <em>Soul Calibur V</em>, which zoom in on Ivy&#8217;s disproportionate polygons, tread the same ground as Capcom&#8217;s <em>pantheocide.</em>  [Note to self: copyright "Pantheocide" if it hasn't been already.]  Like X-rated pornography, it&#8217;s obsessed with exaggeration, brutality, and gratuitousness.  Indeed, it <em>must</em> be obsessed with these things because it must try to overcome the desensitization threshold in society.  Whenever a new level of depravity is reached, people become calloused to it.  If you can&#8217;t find a way to shock them again, they&#8217;ll laugh at your (relative) meekness and innocence.  (<a title="Purple Dildos and the Power to Destroy Fun Itself" href="http://metagearsolid.org/2011/06/purple-dildos-and-the-power-to-destroy-fun-itself/">See: Saints Row: The Third.</a>)  Of course,<em> Asura&#8217;s Wrath</em> isn&#8217;t trying to be sleazy and controversial, but it&#8217;s certainly aiming for &#8220;over-the-top&#8221; in typical, unoriginal fashion.</p>
<div id="attachment_1433" class="wp-caption alignleft" style="width: 347px"><img class="size-full wp-image-1433" title="Asura Chuck Norris" src="http://metagearsolid.org/wp-content/uploads/2012/01/blog_asura_chuck_norris.jpg" alt="Asura's Wrath Chuck Norris" width="337" height="465" /><p class="wp-caption-text">It would sell a million copies for sure</p></div>
<p>I&#8217;m tired of this competition to be the most &#8220;epic&#8221;.  There&#8217;s nothing epic about tapping the circle button, okay?  Tapping it in order to blow up a deity who&#8217;s bigger than the entire world isn&#8217;t epic, it&#8217;s the opposite of epic.  Can you think of a more <em>underwhelming</em> way to defeat a living god?</p>
<p>Maybe <a title="Asura's Wrath boss battle" href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=zW2LWS-QtOM#t=10s" target="_blank">this</a>?</p>
<p>Who would have guessed that accomplishing such &#8220;epic feats&#8221; could be as simple as pressing X and Triangle when the large, shiny prompts show up on the screen?  What is this supposed to be, a fight to the death, <a href="http://www.youtube.com/watch?v=FiEyEEvmc6c" target="_blank">or a Heavy Rain sequel</a>?  If you screw up, you don&#8217;t feel like it was deserved, because the game itself is to blame:  <strong>it</strong> does a piss-poor job of informing you what you&#8217;re supposed to be doing, and then it punishes you for failing to follow its arbitrary demands.  This is also why most Quick Time Events are so generous with their timing (slowing down action to give you plenty of time), forgiving when you screw up (go back two spaces), and obvious in their presentation (a huge button prompt taking up 1/4 of the screen, flashing wildly for your attention).  Challenge-wise, beating a boss fight with Quick Time Events is the equivalent of riding a motorized scooter beside a cross country cyclist.  The heavy metal soundtrack and earth-shattering visuals are just overcompensation.</p>
<p>Don&#8217;t get me wrong, I love when game designers try to create epic situations; however, the challenge should be proportionate to the action on the screen.  I point to FromSoftware&#8217;s<em> Dark Souls</em> as a perfect example.  Facing a huge demon in Dark Souls fills the player with dread.  It requires all the skill, focus, and determination that you&#8217;ve got, and at any moment you could lose hours of hard work all.  Strategy, execution, and bravery are all necessary, and the game doesn&#8217;t have to hold your hand to make you realize this.  So, when I see YouTube comments on <em>Asura&#8217;s Wrath</em> like&#8230;</p>
<blockquote><p>&#8220;<strong>(Dbz+God of War) x Chuck Norris = this game.</strong>&#8221;<br />
&#8211;Mr408scorpion</p></blockquote>
<p>I agree completely: it&#8217;s shitty, plus shitty, <em>multiplied</em> by boring.  Thanks for summarizing it so well for me!</p>
<p>&nbsp;</p>
<h2>Stepping Up Your Game</h2>
<p>I was talking with a friend about this topic, and he said games like <em>Asura&#8217;s Wrath</em>, the newest <em>Castlevania</em>, <em>Darksiders</em>, the<em> God of War</em> series, and <em>Bayonetta</em> (ie. epicness pornography) need to utilize Quick Time Events in order to let developers come up with crazy ideas for action, while still involving the player in what would otherwise be a cutscene.  I&#8217;ve said something almost identical in my <a title="The Rising Wish List" href="http://metagearsolid.org/2011/03/53/" target="_blank">Rising Wish List</a>.  Scripted events and Quick Time are a way of circumventing the work of creating an actual, functional <em>simulation</em> of some crazy event that players will only experience once.  But that doesn&#8217;t give developers permission to reduce the whole experience down to a few measly inputs.</p>
<p>Essentially, scripted events are best when they act as fully-fledged mini-games: simpler, but not stupid.  The original <em>Metal Gear Solid</em> did this with the rappelling section, evading the helicopter and (for some reason) blasts of hot steam while descending the side of the tower.  Nowadays this sequence would be reduced to series of prompts, and skip the whole mini-game feeling.  Some would like this better, I&#8217;m sure.  Personally I never got the hang of it, but I appreciated the effort and wouldn&#8217;t want to replace it.  On the other hand, the torture sequence did require tapping a button quickly, but it was optional: you could give up and sacrifice the &#8220;good ending&#8221; if you weren&#8217;t good at tapping.  If you died, you had to load an old game file and sit through another big section of gameplay; plus they created multiple endings to accommodate either outcome.  In other words, it was an example of careful game design and a lot of hard work, not tossing in a half-assed Quick Time Event like we see today.</p>
<div id="attachment_1466" class="wp-caption aligncenter" style="width: 610px"><img class="size-full wp-image-1466" title="MGS1 torture room" src="http://metagearsolid.org/wp-content/uploads/2012/01/blog_mgs1_torture.jpg" alt="" width="600" height="419" /><p class="wp-caption-text">Somehow, this isn&#39;t as much torture as Quick Time Events</p></div>
<p>&nbsp;</p>
<p>If you prefer timed button presses, however, there&#8217;s a way to make that epic too:</p>
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<p><em> LOOK EVERYBODY, I&#8217;M KILLING A WORLD-DESTROYING GIANT &#8212; THROUGH THE POWER OF DANCE!</em></p>
<p>In all seriousness, watch that video and imagine he&#8217;s beating a boss in <em>Asura&#8217;s Wrath</em>.  Now <em>that</em> would be epic.  Each movement could correspond to an action on the screen, like dodging or jumping, attacking or resisting.  Slap a PlayStation Move controller in his hand, and you&#8217;ve got a Full Body Epic Action Game Experience™.  People would go nuts for it, I guarantee.  There are plenty of options to make something epic feel epic.  It takes work and creativity though, which is why nobody does it.</p>
<p>&nbsp;</p>
<h2>The Bro-verload Continues</h2>
<p>I wouldn&#8217;t be bothered by <em>Asura&#8217;s Wrath</em> if I felt it was just another <em>God of War</em> clone.  I wouldn&#8217;t pay attention to the ads of Ivy&#8217;s tits and ass if I thought they were just stray marketing gimmicks either.  The fact is that <a title="Video Games in the Master Plan" href="http://metagearsolid.org/2011/07/video-games-in-the-master-plan/" target="_blank">gaming culture is being sabotaged</a>, and all of this is the natural result:</p>
<blockquote><p>Remember how threats to the Master Plan are dealt with?  They take the worst of something and make it the center of attention until it can be discredited or outlawed.  This method is being used to sabotage gaming.  The culture around gaming is being flooded with stupidity, chauvinism, and frat-boy attitude in order to repurpose it into juvenile and offensive toys for morons, rather than a serious medium with built-in intelligence.  &#8230;.  Women, children, and decent family people are all vital pillars of the gaming world, but they have been totally neglected by the testosterone-fueled circus surrounding it.</p></blockquote>
<p>Being shamelessly crass, juvenile, and anti-intelligence is not a simple trend.  Game developers are afraid to explore good ideas and put hard work into their creations because feel the need to cater to the (artificially generated, entirely unnatural) frat-boy community that has come to represent gamers thanks to the propaganda of IGN, and its copycats.</p>
<p>This is why I&#8217;m so proud of Firaxis for <a href="http://www.gameinformer.com/p/xcom.aspx" target="_blank">developing a strategic, cerebral <em>X-COM</em> game</a>.  We&#8217;re not as depraved and horny as our testosterone-fueled representatives would have us believe.  As the gaming population increases and gets older, I hope it will become increasingly obvious that, while there will always be percentage of players who fit the idiotic stereotype of a horny dumbass who would rather be patted on the back and flashed some cleavage than given a real challenge and treated like a person with a brain, there&#8217;s an even bigger population of decent, smart people who recognize this pandering bullshit for what it is.  It&#8217;s sad that making a smart, clean, sleaze-free game is somehow considered a risky proposition by the producers of gaming today.  Producers see the artificial culture, witness the general trend away from intelligence, and decide to follow the herd &#8212; all the way to its embarrassing dead end, right alongside Soul Calibur&#8217;s ads and <em>Asura&#8217;s Wrath</em>.</p>
<p><img class="aligncenter" title="X-COM Firaxis" src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-00-09/5008.gi_5F00_triplecombo00013.jpg" alt="" width="610" height="343" /></p>
<p>Sometimes it seems like it&#8217;s up to indie developers to make titles without aggressive, continuous, mindless action.  I know there are exceptions, and that pop culture has always been flooded with stupidity, but why should it be <em>surprising</em> to anybody that there&#8217;s a huge market for innocent, clever, and nuanced gaming experiences?  When will they learn that being &#8220;epic&#8221; does not mean being lazy in your design and absurd in your premise?  Collecting the materials for, designing the layout of, and ultimately constructing an intricate castle in <em>Minecraft</em> is &#8220;epic&#8221;; planning and executing a brilliant tactical strategy in <em>X-COM</em> is &#8220;epic&#8221;.  Even beating an extremely complex <em>Dance Dance Revolution</em> routine is &#8220;epic&#8221;.  Tapping circle when the prompt is on the screen, is the opposite of epic.</p>
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