It’s good to see Kojima bring back cardboard boxes and give them a new twist (popping out of them to surprise and shoot enemies), and obviously we’re going to need all the hiding places we can get in these massive new areas, so this snippet of gameplay footage is cool. Although it’s not the focus, we can see that the area features a horse, a mortar launcher, lots of grass patches, sandbag walls, a stone building that’s almost completely dark inside, and plenty more variety. I suppose all the areas Big Boss will be infiltrating are going to be “battle ready”, which explains why they’ll have weapons, sandbag cover, enemies, and other conveniences for players to utilize, while also having many doorways and buildings boarded shut, which is also seen. When I see the floodlights and power lines in the area, I imagine how the place will different look at night time, as well as the ability to follow the power lines from location to location.
Even more impressive is the scale of Afghanistan in The Phantom Pain, which is shown to scale compared to all the previous Metal Gear games. Note that Portable Ops and Revengeance are not shown, indicating that they’re not part of the main series. The map is gigantic, and I suggest you go here to see pictures and read about the translation of what Kojima is saying. Apparently parts of the map will be sectioned off for each mission, and unlocked as you proceed further in the game, perhaps like Assassin’s Creed or Grand Theft Auto. It’s still not clear what kind of format the game will use when it comes to picking missions and traveling from place to place, but judging by Ground Zeroes I’m going to assume that each mission starts you in a pre-set location and create arbitrary “game over” boundaries within a radius of your objective. Who knows!