Here’s something I’ve personally been anticipating for a long time. Solid Kenny–who you may remember from his huge analysis of Metal Gear Rising –has made another video. This one is narrated by ItsDragonBlade, and whether you’re a fan of MGS2 or a hater, it should give you a new appreciation of the Raiden-Rose relationship. 14 years after the game was released, it’s amazing that there’s still more to think about in the game.
I could explain all the reasons why this gameplay demonstration makes me excited, but it really speaks for itself. I can hardly believe it. My only hope is that the game has plenty of areas besides Afghanistan, because I could keep doing this forever.
The new MGSV gameplay demo was revealed today, and I’m very impressed by what I’m seeing. The link to the full definition video is here, and my quick thoughts on it are here:
Any one of the buddies you can take along with you would merit it’s own game, but when you combine them all as options, I can hardly believe how many ways you’ll be able to approach missions.
The robot is amazing, flat out. The scanner system, ability to ride it, and drive it super fast and quietly, and everything else it demonstrated kicked ass and had a very valuable functionality in an huge-scale sneaking mission like MGSV has.
The need for translators is fantastic, logical, and serves as a perfect illustration of the theme of race and cultural divide, which is at the core of the story this time.
The loadout system looks very clean and functional.
The shields, helmets, and armor of enemies seem to actually be effective, which is essential to forcing players to think differently, not just double down on stupid.
The ability to steal shields and everything else is great, and will no doubt be balanced by the ability to customize your own weapon beyond anything the enemies will usually carry. Solving the problem of too many guns being available by creating a great suite of customization options is just having your cake and eating it too.
The enemy dummies are a fantastic touch, and one that will legitimately screw up players who are too impulsive.
And my favorite thing of all, enemies really do learn and adapt to what you’ve been trying before. This is among my personal, all-time, most wished for features of gaming, period. The age-old fact that exploitative players love to abuse the predictability of enemies, patterns, and situations in games needs to be met with an equally robust solution of adapting enemies and dynamic challenges. This immediately turns an otherwise boring and routine cycle into a tempting challenge of cat-and-mouse.
In case you missed it or forgot, the neofeminist movement is pushing against the largely male gaming community and the game industry itself as a way to position themselves as important people who need to police culture, speak at conventions, become “representatives”, and generally make money by contributing absolutely nothing.
To accomplish this, they bully and pressure everybody they can into picking sides that are unfair and unhelpful — creating a false dichotomy — so that they can build up an army of outraged puppets that will destroy the reputations of anyone who resists them.
This is a recent video I stumbled across. It surprised me that people are still talking about #GamerGate, but I found it interesting.
George Weidman of SuperBunnyHop is a cool guy who recently made a video about Konami which was taken down due to a copyright claim by Konami. This is a followup about that video, and it further reinforces the possibility that Konami really is stupid, and they really don’t know what they’re doing at all.
I’ll admit, my theory that the MGSV and Kojima controversy was at least somewhat staged is looking like the less plausible theory these days. I wonder if Kojima simply predicted something like this would happen, because I still don’t think the parallels to Ground Zeroes is a coincidence.
Anyway, here’s the video, assuming you have seen the original (which has been restored due to YouTube itself rejecting the copyright infringement claim) you should watch it:
With vengeful tool of justice in hand, the mysterious warrior “Solid Kenny” slices apart Metal Gear Rising: Revengeance in this epic article, whichexposes the artificial insides of the gaming community’s gory little cyborg darling. It doesn’t get any more brutal than “Metal Gear Rising Sucks”.
Not only that, but brace yourself for an unthinkable TWO HOUR VIDEO dissection of the smash hit, with knowledgeable commentary, behind-the-scenes research, and endless razor-sharp arguments for anyone who dares to defend Rising as a worthy entry in the Metal Gear franchise! If you’ve never cared about the game before, you will after this.