Official Review (MGS2: A Complete Breakdown)

PART I – PART II – PART III – PART IV – PART V – PART VI – PART VII

Part VII Review

Bottom Line: A legend in its own mind.

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MGSV: A theory about ‘Those who “don’t exist”‘

I have a theory about those who “don’t exist”.  It could be wrong, or it could be a more common belief than I’m aware of, in which case it’s hardly much of a theory, but I want to share it nonetheless.

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I think this group of people are actually real, but they simply “don’t exist” in the official sense.  They’ve been officially wiped from all government records.  As far as the world is concerned, they are nonexistent.  I believe Kojima purposely labeled them as people who don’t exist in order to mislead us into thinking they’re hallucinations of Big Boss after his coma.

Powerful psychics, capable of summoning flaming demons with their minds and float through walls; misshaped and soulless soldiers who leap into the air and shuffle toward you; they seem to be demons…

“We are not your kind of people — won’t be cast as demons”

That’s a lyric from the Garbage song used in the trailer.  This is probably the most important line in the song, considering we know Kojima was calling MGSV “the Demon Project” (or “Ogre Project”) for a long time.  Everything is pointing to these people either being real demons (not likely) or hallucinations.  But I like my idea more for a couple of reasons that I’ll get to.

They refuse to be cast as demons, and refuse to “not exist”.  The fact that there are quotes around the words “don’t exist” implies that this is a label they’ve been given, not actually true.  Why put quotes around it if its simply a statement of fact?

The CIA has marked these people as “nonexistent demons”, and after Big Boss’ nine year coma, he too has been marked as somebody who “doesn’t exist” anymore.  He’s officially been considered dead and forgotten.  He lost, and has fallen into mercenary Hell.  The CIA and enemies of Big Boss won, and now he has to join those who “don’t exist” in order to rebuild his influence and make his comeback.  He’s one of those “demons”, and this might even bolster his future obsession with recruiting “demons” from around the world, much like the Cobra Unit, or FOXHOUND.

To me, this all makes for a much more interesting story than Big Boss being brain-damaged and hallucinating.  Truth being stranger than fiction.  Can somebody really float through a wall and summon telekinetic demons?  I don’t know, but The Pain could control bees and shoot them like bullets, The End could come back from the dead using photosynthesis, and the dead ghost of The Sorrow could cause it to rain blood.  Oh, and Volgin could shoot endless amounts of electricity from his hands, and control machinery just by grabbing random wires.  Just sayin.

One last thought.  The whole theme of losing limbs and being stuck with the pain until you go crazy certainly makes Revolver Ocelot’s future psychosis more logical, don’t you think?

Part VI (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IVPART V PART VI – PART VII

Part VI Substance & The Document

Now that we’ve analyzed the main game, Part VI examines The Document of Metal Gear Solid 2 and Metal Gear Solid 2: Substance, where we find even more fascinating evidence of Kojima’s hidden goals.

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MGSV: Tablets, user-generated content, episodic, multiplayer, and more! (updated)

Metal Gear Solid V: The Phantom Pain is going to do everything, according to this interview Hideo Kojima did with computerandvideogames.com.

  • Players will be able to create new missions for each other using tablets
  • A “vast” multiplayer mode is being developed in L.A. Kojima Productions
  • The game will be released explored episodically, with all of the missions in the game divided into “episodes” that can be explored at your leisure
  • Ground Zeroes (which will very likely be released on its own) will not feature a day/night cycle or weather patterns because it’s suppoed to help old players adjust to an open world Metal Gear
  • The engine is being designed to handle everything, because it’s going to be used for all sorts of Konami brands
  • The game will be released episodically, “like a TV show” (source) which means David Hayter could come back to voice Young Solid Snake down the road.  Or hell, it could mean a million things.

Update: The following picture-painting was under the impression that The Phantom Pain would be released episodically, which it won’t apparently.  The game is simply episodic in how you explore the different missions it offers.

This might be hard to wrap your head around, so let me paint a picture for you.

Afghanistan is huge, and the trailer only shows a relatively small part of the whole area.  Within the area there are a series of clues, “side quests”, and objectives that further the story but also just provide interesting benefits, but initially your goal is to rescue Kaz and escape with him on your back.  You get back to Mother Base (or its equivalent) and plan your next move.  You’re free to go back to Afghanistan and do other things, like kidnap people, steal technology and weapons, destroy enemy outposts, and so on.

Several areas are available with the initial release, including Cuba, and each of them can be revisited for strategic purposes, much like Peace Walker.  There may even be a tug-of-war style fight for territorial control.

Meanwhile, “Those Who Don’t Exist” are hunting Big Boss across the world, phantoms in his own mind, who essentially serve as boss fights in situations where there shouldn’t logically be any.  From a game design point of view it’s a perfect excuse to add new random challenges and extreme situations (flaming unicorn chase) anywhere.

One thing I bet we can count on is travelling the world to recruit new members, such as Emmerich, Quiet, Eli, and Code Talker.  Each of them is probably going to be on a different continent, and have their own aspect of the game to contribute.

Maybe it’s just me, but this sounds like a dream come true.  How the hell will this all work on the current platforms?  I don’t know.  Will multiplayer ever be cooperative?  Will tablets factor into that?  Could be.  We know that Ground Zeroes itself will be solo, but that doesn’t mean it can’t be added later to the main game, now that we know MGSV itself is going to have an online mode.

If Kojima can pull off even half of this stuff, it will be a truly monumental sequel.

Threedogg’s excellent trailer analysis

See, this is why I didn’t bother analyzing the trailer much — I knew Threedogg would do a much better job.  He connects all the plot points together, including Eli being Liquid Snake, Miller being the Beret Man who tortures Emmerich, and more.

Read on, folks!  And make sure to follow him on Twitter @ThreedoggGaming and over at his Twitch channel.

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Kojima flatly denies any involvement with The Phantom Pain

Hideo Kojima has flat out denied having any involvement with The Phantom Pain, in an interview with “Youth Arabia”:

YA: Did you have anything to do with Phantom Pain , since the character bears a resemblance to Solid Snake? 

HK: (Laughs) Phantom Pain is being made by Moby Dick studios, I do not have any part in that game. I saw the resemblance there though.

The interview moves from subject to subject quickly, so there’s no followup to this point, unfortunately.  But it’s obvious Kojima isn’t just being cheeky here; at this point, he would have to be an out-and-out liar if it turns out he’s involved with the game.

As I said previously, I believe The Phantom Pain is the taboo “Devil Project” which Kojima said had the potential to end his career if people don’t respond well.  The Devil/Ogre Project has been shrouded in secrecy from the beginning, although we know that it needs to involve visible demons, and that it’s not Ground Zeroes; manwhile, the trailer for The Phantom Pain includes the question “Am I in hell?”  Coincidence?  Lying directly to game journalists and fans could certainly backfire, and perhaps it’s is the career-jeopardizing move Kojima has now fully committed to.

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