Without nationalism, war loses its mask. Without patriots, war loses its most reliable tools. If we accept that Metal Gear is “anti-war”, do we accept that it’s also anti-patriotism?
Is Metal Gear Solid V secretly Hideo Kojima’s attempt to break away from the Metal Gear series? With so many major changes to the formula, Paolo Padayhag believes it might be the case.
(The original picture — which I’ve edited to include names — and this theory, both come directly from this SnakeSoup post by member Gentapo, so give that guy credit (or ridicule) for connecting the dot.)
Below are my thoughts on its plausibility and implications. I miss the days of longshot Metal Gear theories and rampant speculation, so now I’m going to indulge…!
(Click here to start reading!)
After an extremely long hiatus, I present the 13th installment of MGS4: Sold Out! This one deals with the changed dynamic between Solid Snake and Meryl Silverburgh.
UPDATE: This is actually the 13th installment! I forgot to update the classic site’s index page and totally forgot about Part 12: Resistance Gamer Kids!!
As the strange tale of Kojima’s meta-narrative becomes more complex and epic, when can we expect to see him tip his hand and explain everything? Why hasn’t he done this yet? Why does he keep his genius secret?
This happened the day before the VGX awards… Coincidence? Hinting? Or consequence?
I changed history folks. That’s one less “Game of the Year” accolade to slap on the back of The Last of Us box, and one less pillar to uphold the neofeminist crusade. We all know that VGX awards are the highest authority, after all… Ha ha.
VGX gave The Last of Us three awards. (Best Voice Actor, Best Voice Actress, and Best PlayStation Game.) That’s only one award short of my prediction, which means if they had given it “Game of the Year”, my prediction would have been correct! Spooky.
(For those who weren’t paying attention, Grand Theft Auto V won their “Game of the Year” award, which fake intellectuals and insecure liberals are trying to condemn, despite being a crowning achievement of production, game design, and yes, even writing this generation. I may have to explain why in a separate post some time.)
I want to write about gaming’s preoccupation with the hypermasculinity, and how it is increasingly being opposed by neofeminist crusades.