Podcast #8: It’s Not Over Yet!

What the heck, we’re back!  And it wouldn’t be fair to keep y’all in the dark, so here you go!  In this podcast I simply explain what happened with the site, and what I’ve got in the works right now.  It’s a straightforward update for those who want to fill in the blanks and know what to look forward to!

Click here to listen to Podcast #8: It’s Not Over Yet! (mp3 file, 15:08 long)

Now that I’ve finally put up Part 5 of the MGS2 review, I plan on taking a short break from the series before diving into Part 6.  In the meantime, I want to do some more reviews of games, although not as lengthy as the XCOM: Enemy Unknown review.

I’ll probably review Retro City Rampage and Path of Exile (once I’ve played the full version), but that’s not all!  I also plan on adding a rating to things I’ve already examined such as Intrusion 2, Brink, and The Last of Us.  Now granted, I haven’t personally played those last two games, and one of them isn’t even released yet, but I feel comfortable judging them anyway, because it’s fun and I trust that my cautious deductions are good enough.  Not only that, but my superpower of insight allow me to simulate the entire game in my head from just a handful of screenshots or a single promotional trailer.  Don’t believe me?  I looked up your Facebook pictures and am judging YOU right now.  I give you a +2.  Keep up the good work.

The -/+ Rating System Explained

If you’ve seen my recent review of XCOM: Enemy Unknown, you’ve seen this rating system already.  This is an explanation for how it was designed, split into right (positive) and left (negative) sides.  The decision to account for “outside factors” is very important to me for rather philosophical reasons:

Continue reading

So… this X-COM game needs to be deconstructed

Sorry to make you stare at that “Online education is doomed” post for the last few days, but I’ve been burning through X-COM: Enemy Unknown, which I am now finished.  The fact that I finished it may or may not be a good thing (I would have gladly accepted getting helplessly lost in a web of ever-multiplying strategic decisions, never to emerge).  The important part is that I’m now fully qualified to judge the game to the fullest — which is exactly what I intend to do.

I know that I should probably just finish Part 5 of the MGS2: A Complete Breakdown already, since it’s getting so close to completion, but the sooner the better with cases like this.  It’ll be great though, so don’t worry.

So how’s it going?

I’ve been busy, not just trying to rewrite Part 5 of Metal Gear Solid 2: A Complete Breakdown, but having fun too.  It’s been a beautiful summer, and I’m trying to make full use of it, with new hobbies and crap.  And when I’m not doing that, I’m still enjoying the ever-improving Path of Exile, as well as the DLC for Battlefield 3, the strange additions to Team Fortress 2, as well as practicing my fiction writing and my artwork.

Working on a complicated article like the Breakdown can be extremely easy at some times, and extremely slow at others, because there are just certain formatting roadblocks and whatever, but it’s okay.  I’ll finish it yet and it’ll be cool!

Proudly presenting: Metal Gear Cliff Notes PART I

(Warning: Contains language and blood.)

A long, long time ago, SnakeSoup administrator Ravi Singh approached me for collaborating on an epic Metal Gear flash animation revolving around the very first game in the series, which most Metal Gear fans don’t even realize exists.  I agreed. Continue reading

Partnership with RedCode Interactive

RedCode Interative is a small European team who’ve managed to crack the Metal Gear series wide open and dig up fascinating bugs, exploits, and features, much like the old “Game Genie” we all remember.  Want to play Metal Gear Solid looking like Meryl instead of Snake?  They can do that, among many other things.  Check out what they’re up to:


You may have noticed that I very rarely discuss the actual gameplay of the series, or focus on projects being worked on by the community.  That’s not because I think it’s boring.  I love to see the clever tricks and devoted work of the community, and I respect the dedication they have.  RedCode Interactive reached out to me for a partnership, and after seeing their work I agreed that it deserved more attention.  In our own ways, we both enjoy deconstructing the games we love!

So, check out their website, maybe download the special save files (for use with the Action Replay Max memory card thing) and start playing those old games in a whole new way.

Part 5 progress / MGS5 logo confirmed fake

Not long ago at the San Diego Comic Con, rumors about MGS5 were stirred up by some images that appeared to be leaked, which connecting the “Ogre Project” with the next Metal Gear game.  The whole thing was dubious from the start, but Kojima has confirmed that they are fake, apologizing to those who were looking forward to it.  The tweet was posted on July 16, leaving no doubts that it was fake.

In other news, Part 5 of MGS2: A Complete Breakdown is still being worked on, but all the fun and activity of Summer is admittedly soaking up my free time, so it’s not moving as quickly as the other ones have.  I know many of you are looking forward to it, and so am I.  As I said on my own Twitter, this feature was originally designed to be a video, so I’ve had to rewrite a lot of it to fit a written format.  Look forward to it in August.

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